File: StringFlt.h

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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information

//************************************************************//
//  StringFlt.h: interface of the StringFlt class                     //
//                                                            //
//                                                            //
//                                                            //
//************************************************************//

#ifndef _StringFlt_H
#define _StringFlt_H

#include "DelayLine.h"


class StringFlt : public DelayLine
{

 protected:
  float m_vdtime;
  float m_fdbgain;
  float m_fr;
  float m_a;
  float m_LPDelay;
  float m_APDelay;
  float m_s;
  float m_decay;
     
  SndObj* m_inputfr;

 public:
  StringFlt();           
  StringFlt(float fr, float fdbgain, SndObj* inObj, 
	    SndObj* InFrObj=0, 
	    int vecsize=DEF_VECSIZE, float sr=DEF_SR); 
  StringFlt(float fr, SndObj* inObj, float decay,
	    SndObj* InFrObj=0, 
	    int vecsize=DEF_VECSIZE, float sr=DEF_SR); 
       
  ~StringFlt();
       
  void SetSr(float sr);
  void SetDecay(float decay);
  void SetFreq(float fr, SndObj* InFrObj=0);
  void SetFdbgain(float fdbgain){ 
    if(m_decay == 0.f)
      m_fdbgain = fdbgain; } 
  int Set(char* mess, float value);
  int Connect(char* mess, void* input);
  short DoProcess();       


};

#endif