File: snek-memory.c

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snek 1.5-1
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/*
 * Copyright © 2018 Keith Packard <keithp@keithp.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 */


#include "snek.h"

#ifdef SNEK_DYNAMIC
uint8_t 	*snek_pool  __attribute__((aligned(SNEK_ALLOC_ROUND)));
uint32_t	snek_pool_size;
#else
uint8_t	snek_pool[SNEK_POOL] __attribute__((aligned(SNEK_ALLOC_ROUND)));
#endif

struct snek_root {
	const snek_mem_t	*type;
	void			**addr;
};

#ifndef SNEK_ROOT_DECLARE
#define SNEK_ROOT_DECLARE(n) n
#define SNEK_ROOT_TYPE(n) ((n)->type)
#define SNEK_ROOT_ADDR(n) ((n)->addr)
#endif

static const struct snek_root	SNEK_ROOT_DECLARE(snek_root)[] = {
	{
		.type = &snek_name_mem,
		.addr = (void **) (void *) &snek_names,
	},
	{
		.type = &snek_frame_mem,
		.addr = (void **) (void *) &snek_globals,
	},
	{
		.type = &snek_frame_mem,
		.addr = (void **) (void *) &snek_frame,
	},
	{
		.type = &snek_code_mem,
		.addr = (void **) (void *) &snek_stash_code,
	},
	{
		.type = &snek_code_mem,
		.addr = (void **) (void *) &snek_code,
	},
	{
		.type = &_snek_mems[snek_list - 1],
		.addr = (void **) (void *) &snek_empty_tuple,
	},
	{
		.type = NULL,
		.addr = (void **) (void *) &snek_a,
	},
	{
		.type = &snek_compile_mem,
		.addr = (void **) (void *) &snek_compile,
	},
};

#ifdef SNEK_MEM_CACHE_NUM
static const void ** const snek_mem_cache[] = {
	(const void **) &SNEK_MEM_CACHE_0,
#if SNEK_MEM_CACHE_NUM > 1
	(const void **) &SNEK_MEM_CACHE_1,
#endif
};
#endif

#define SNEK_ROOT	(sizeof (snek_root) / sizeof (snek_root[0]))

#define SNEK_BUSY_SIZE		((SNEK_POOL + 31) / 32)
#define SNEK_NCHUNK_EST(pool)	((pool) / 64)

struct snek_chunk {
	snek_offset_t		old_offset;
	union {
		snek_offset_t	size;
		snek_offset_t	new_offset;
	};
};

#ifdef SNEK_DYNAMIC
static uint8_t	*snek_busy;
static struct snek_chunk *snek_chunk;
static snek_offset_t	SNEK_NCHUNK;

typedef snek_offset_t snek_chunk_t;

bool
snek_mem_alloc(snek_poly_t pool_size)
{
	snek_poly_t	busy_size = (pool_size + 31) / 32;

	snek_pool = malloc(pool_size +
				busy_size +
				busy_size +
				busy_size +
				SNEK_NCHUNK_EST(pool_size) * sizeof (struct snek_chunk));
	if (!snek_pool)
		return false;
	snek_busy = snek_pool + pool_size;
	snek_chunk = (struct snek_chunk *) (((uintptr_t)(snek_busy + busy_size) + 7) & ~7);
	snek_pool_size = pool_size;
	SNEK_NCHUNK = SNEK_NCHUNK_EST(pool_size);
	return true;
}

#else

#define SNEK_NCHUNK SNEK_NCHUNK_EST(SNEK_POOL)

static uint8_t			snek_busy[SNEK_BUSY_SIZE];
static struct snek_chunk	snek_chunk[SNEK_NCHUNK];

#if SNEK_NCHUNK < 255
typedef uint8_t snek_chunk_t;
#else
typedef snek_offset_t snek_chunk_t;
#endif

#endif

static snek_offset_t	snek_note_list = SNEK_OFFSET_NONE;

static snek_offset_t	snek_top;

/* Offset of an address within the pool. */
static snek_offset_t pool_offset(const void *addr) {
#if SNEK_DEBUG
	if (addr == NULL)
		snek_panic("null in pool_offset");
	if ((uint8_t *) addr < snek_pool || &snek_pool[SNEK_POOL] <= (uint8_t *) addr)
		snek_panic("out of bounds in pool_offset");
	if (((uintptr_t) addr & (SNEK_ALLOC_ROUND-1)) != 0)
		snek_panic("unaligned addr in pool_offset");
#endif
	return ((uint8_t *) addr) - snek_pool;
}

/* Address of an offset within the pool */
static void *pool_addr(snek_offset_t offset) {
#if SNEK_DEBUG
	if (snek_offset_is_none(offset))
		snek_panic("none in pool_addr");
	if (offset >= SNEK_POOL)
		snek_panic("out of bounds in pool_addr");
	if ((offset & (SNEK_ALLOC_ROUND-1)) != 0)
		snek_panic("unaligned offset in pool_addr");
#endif
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Warray-bounds"
	return snek_pool + offset;
#pragma GCC diagnostic pop
}

static snek_offset_t tag_byte(snek_offset_t offset) {
	return offset >> (SNEK_ALLOC_SHIFT + 3);
}

static uint8_t tag_bit(snek_offset_t offset) {
	return (offset >> SNEK_ALLOC_SHIFT) & 7;
}

static void mark(snek_offset_t offset) {
	snek_busy[tag_byte(offset)] |= (1 << tag_bit(offset));
}

static bool busy(snek_offset_t offset) {
	return (snek_busy[tag_byte(offset)] >> tag_bit(offset)) & 1;
}

bool
snek_is_pool_addr(const void *addr)
{
	const uint8_t *a = addr;
	return (snek_pool <= a) && (a < snek_pool + SNEK_POOL);
}

static snek_offset_t
snek_size_round(snek_offset_t size)
{
	return (size + (SNEK_ALLOC_ROUND - 1)) & ~(SNEK_ALLOC_ROUND - 1);
}

static snek_offset_t
snek_size(const snek_mem_t *mem, void *addr)
{
	return snek_size_round(SNEK_MEM_SIZE(mem)(addr));
}

static void
note_list(snek_list_t *list_old, snek_list_t *list_new)
{
	debug_memory("\tnote list %d -> %d\n", pool_offset(list_old), pool_offset(list_new));
	snek_list_set_note_next(list_new, snek_note_list);
	snek_note_list = pool_offset(list_old);
}

static snek_offset_t	chunk_low, chunk_high;
static snek_chunk_t	chunk_first, chunk_last;

static snek_chunk_t
find_chunk(snek_offset_t offset)
{
	snek_chunk_t l, r;

	/* Binary search for the location */
	l = chunk_first;
	r = chunk_last;
	while (l < r) {
		snek_chunk_t m = (l + r) >> 1;
		if (snek_chunk[m].old_offset < offset)
			l = m + 1;
		else
			r = m;
	}
	return l;
}

static void
note_chunk(snek_offset_t offset, snek_offset_t size)
{
	snek_chunk_t chunk;
	snek_offset_t end;

	if (offset < chunk_low || chunk_high <= offset)
		return;

	chunk = find_chunk(offset);

#if SNEK_DEBUG
	if (chunk >= SNEK_NCHUNK)
		snek_error_0("note chunk failed");
#endif

	/*
	 * The correct location is always in 'l', with r = l-1 being
	 * the entry before the right one
	 */

	/* Shuffle existing entries right */
	end = chunk_last + 1;
	if (end > SNEK_NCHUNK)
		end = SNEK_NCHUNK;

	memmove(&snek_chunk[chunk+1],
		&snek_chunk[chunk],
		(end - (chunk+1)) * sizeof (struct snek_chunk));

	/* Add new entry */
	snek_chunk[chunk].old_offset = offset;
	snek_chunk[chunk].size = size;

	/* Increment the number of elements up to the size of the array */
	if (chunk_last < SNEK_NCHUNK)
		chunk_last++;

	debug_memory("add chunk %d offset %d size %d chunk_last %d\n", chunk, offset, size, chunk_last);

	/* Set the top address if the array is full */
	if (chunk_last == SNEK_NCHUNK) {
		chunk_high = snek_chunk[SNEK_NCHUNK-1].old_offset +
			snek_chunk[SNEK_NCHUNK-1].size;
		debug_memory("reset chunk_high to %d\n", chunk_high);
	}
}

static void
reset_chunks(void)
{
	chunk_high = snek_top;
	chunk_last = 0;
	chunk_first = 0;
}

/*
 * Walk all referenced objects calling functions on each one
 */

static void
walk(bool (*visit_addr)(const struct snek_mem *type, void **addr),
     bool (*visit_poly)(snek_poly_t *p))
{
	snek_offset_t i;

	memset(snek_busy, '\0', SNEK_BUSY_SIZE);
	for (i = 0; i < snek_stackp; i++)
		visit_poly(&snek_stack[i]);
	for (i = 0; i < (snek_offset_t) SNEK_ROOT; i++) {
		const snek_mem_t *mem = SNEK_ROOT_TYPE(&snek_root[i]);
		if (mem) {
			void **a = SNEK_ROOT_ADDR(&snek_root[i]), *v;
			if (a == NULL || (v = *a) != NULL) {
				visit_addr(mem, a);
			}
		} else {
			snek_poly_t *a = (snek_poly_t *) SNEK_ROOT_ADDR(&snek_root[i]), p;
			if (a && !snek_is_null(p = *a)) {
				visit_poly(a);
			}
		}
	}
	while (!snek_offset_is_none(snek_note_list)) {
		snek_offset_t note = snek_note_list;
		snek_note_list = SNEK_OFFSET_NONE;
		debug_memory("processing list %d\n", note);
		while (!snek_offset_is_none(note)) {
			snek_list_t *list = pool_addr(note);
			debug_memory("\tprocess list %d\n", pool_offset(list));
			visit_addr(snek_mems(snek_list), (void **) &list);
			note = snek_list_note_next(list);
			debug_memory("\t\tprocessed, list is now %d next now %d\n",
				     pool_offset(list), note);
			snek_list_set_note_next(list, 0);
		}
		debug_memory("done procesing list\n");
	}
}

static bool
snek_mark_ref(const struct snek_mem *type, void **ref)
{
	return snek_mark_addr(type, *ref);
}

bool
snek_poly_mark_ref(snek_poly_t *p)
{
	return snek_poly_mark(*p);
}

snek_offset_t snek_last_top;
uint8_t snek_collect_counts;

#ifdef DEBUG_MEMORY
static void dump_busy(void)
{
	snek_offset_t i;

	for (i = 0; i < snek_top; i += 4)
		if (busy(i))
			debug_memory("\tBusy %d\n", i);
}
#else
#define dump_busy()
#endif

snek_offset_t
snek_collect(uint8_t style)
{
	snek_chunk_t	c;
	snek_offset_t	top;

	debug_memory("Collect...\n");
	/* The first time through, we're doing a full collect */
	if (snek_last_top == 0)
		style = SNEK_COLLECT_FULL;

	/* One in a while, just do a full collect */

	if (snek_collect_counts >= 128)
		style = SNEK_COLLECT_FULL;

	if (style == SNEK_COLLECT_FULL)
		snek_collect_counts = 0;

#if SNEK_MEM_CACHE_NUM
	for (c = 0; c < SNEK_MEM_CACHE_NUM; c++)
		*snek_mem_cache[c] = NULL;
#endif
	if (style == SNEK_COLLECT_FULL) {
		chunk_low = top = 0;
	} else {
		chunk_low = top = snek_last_top;
	}
	for (;;) {
		/* Find the sizes of the first chunk of objects to move */
		reset_chunks();
		debug_memory("mark\n");
		walk(snek_mark_ref, snek_poly_mark_ref);
		dump_busy();
		debug_memory("done\n");

		debug_memory("chunk_last %d\n", chunk_last);
		/* Find the first moving object */
		for (c = 0; c < chunk_last; c++) {
			snek_offset_t	size = snek_chunk[c].size;

			debug_memory("size %d old_offset %d top %d\n", size, snek_chunk[c].old_offset, top);
			if (snek_chunk[c].old_offset > top)
				break;

			top += size;
		}

		/* Short-circuit the rest of the loop when all of the
		 * found objects aren't moving. This isn't strictly
		 * necessary as the rest of the loop is structured to
		 * work in this case, but GCC 7.2.0 with optimization
		 * greater than 2 generates incorrect code for this...
		 */
		if (c == SNEK_NCHUNK) {
			chunk_low = chunk_high;
			continue;
		}

		/*
		 * Limit amount of chunk array used in mapping moves
		 * to the active region
		 */
		chunk_first = c;
		chunk_low = snek_chunk[c].old_offset;

		/* Copy all of the objects */
		for (; c < chunk_last; c++) {
			snek_offset_t	size = snek_chunk[c].size;

			debug_memory("  moving %d -> %d (%d)\n",
			       snek_chunk[c].old_offset, top, size);

			snek_chunk[c].new_offset = top;

			memmove(&snek_pool[top],
				&snek_pool[snek_chunk[c].old_offset],
				size);

			top += size;
		}

		if (chunk_first < chunk_last) {
			/* Relocate all references to the objects */
			debug_memory("move\n");
			walk(snek_move_addr, snek_poly_move);
			debug_memory("done\n");
		}

		/* If we ran into the end of the heap, then
		 * there's no need to keep walking
		 */
		if (chunk_last != SNEK_NCHUNK)
			break;

		/* Next loop starts right above this loop */
		chunk_low = chunk_high;
	}

	snek_top = top;
	if (style == SNEK_COLLECT_FULL)
		snek_last_top = top;

	debug_memory("%d free\n", SNEK_POOL - snek_top);
	return SNEK_POOL - snek_top;
}

/*
 * Mark interfaces for objects
 */


/*
 * Note a reference to memory and collect information about a few
 * object sizes at a time
 */

bool
snek_mark_blob(void *addr, snek_offset_t size)
{
	snek_offset_t offset;

#if SNEK_DEBUG
	if (!snek_is_pool_addr(addr))
		return true;
#endif

	offset = pool_offset(addr);
	if (busy(offset))
		return true;
	debug_memory("\tmark %d size %d\n", offset, size);
	mark(offset);
	note_chunk(offset, size);
	return false;
}

#ifdef DEBUG_MEMORY
static const char *
type_name(const struct snek_mem *type)
{
	if (type == &snek_code_mem)
		return "code";
	if (type == &snek_compile_mem)
		return "compile";
	if (type == &snek_frame_mem)
		return "frame";
	if (type == &snek_name_mem)
		return "name";
	snek_type_t t = (type - _snek_mems) + 1;
	switch (t) {
	case snek_list:
		return "list";
	case snek_string:
		return "string";
	case snek_func:
		return "func";
	default:
		snek_panic("invalid mem type\n");
		return NULL;
	}
}
#endif

bool
snek_mark_block_addr(const struct snek_mem *type, void *addr)
{
	bool ret;
	ret = snek_mark_blob(addr, snek_size(type, addr));
	if (!ret) {
		debug_memory("\tmark %s %d %d\n", type_name(type), pool_offset(addr), snek_size(type, addr));
	}
	return ret;
}

/*
 * Mark an object and all that it refereces
 */
bool
snek_mark_addr(const struct snek_mem *type, void *addr)
{
	bool ret;
	ret = snek_mark_block_addr(type, addr);
	if (!ret)
		SNEK_MEM_MARK(type)(addr);
	return ret;
}

bool
snek_mark_offset(const struct snek_mem *type, snek_offset_t offset)
{
	if (snek_offset_is_none(offset))
		return true;
	return snek_mark_addr(type, pool_addr(offset));
}

const struct snek_mem SNEK_MEMS_DECLARE(_snek_mems)[] = {
	[snek_list-1] = {
		.size = snek_list_size,
		.mark = snek_list_mark,
		.move = snek_list_move,
	},
	[snek_string-1] = {
		.size = snek_string_size,
		.mark = snek_string_mark_move,
		.move = snek_string_mark_move,
	},
	[snek_func-1] = {
		.size = snek_func_size,
		.mark = snek_func_mark,
		.move = snek_func_move,
	},
};

/*
 * Mark an object, unless it is a list. In that case, just set a bit
 * in the list note array; those will be marked in a separate pass to
 * avoid deep recursion in the collector
 */

bool
snek_poly_mark(snek_poly_t p)
{
	snek_type_t	type;
	void		*addr;
	bool		ret;

	if (snek_is_null(p))
		return true;

	type = snek_poly_type(p);

	if (type == snek_float || type == snek_builtin)
		return true;

	addr = snek_ref(p);

	if (type == snek_list) {
		debug_memory("\tmark list %d\n", pool_offset(addr));
	}

#if SNEK_DEBUG
	if (!snek_is_pool_addr(addr))
		snek_panic("non-pool addr in heap");
#endif

	ret = snek_mark_addr(snek_mems(type), addr);
	if (!ret && type == snek_list)
		note_list(addr, addr);

	return ret;
}

/*
 * Find the current location of an object
 * based on the original location. For unmoved
 * objects, this is simple. For moved objects,
 * go search for it
 */

static snek_offset_t
move_map(snek_offset_t offset)
{
	snek_chunk_t	chunk;

	if (offset < chunk_low || chunk_high <= offset)
		return offset;

	chunk = find_chunk(offset);

	return snek_chunk[chunk].new_offset;
}

bool
snek_move_block_offset(void *ref)
{
	snek_offset_t	offset;

	memcpy(&offset, ref, sizeof (snek_offset_t));
	if (snek_offset_is_none(offset))
		return true;

	offset = move_map(offset);
	memcpy(ref, &offset, sizeof (snek_offset_t));

	if (busy(offset))
		return true;

	mark(offset);
	return false;
}

bool
snek_move_block_addr(void **ref)
{
	void		*addr = *ref;
	snek_offset_t	offset;
	bool		ret;

#if SNEK_DEBUG
	if (!snek_is_pool_addr(addr))
		snek_panic("non-pool address");
#endif

	offset = pool_offset(addr);
	ret = snek_move_block_offset(&offset);
	*ref = pool_addr(offset);

	return ret;
}

bool
snek_move_addr(const struct snek_mem *type, void **ref)
{
	bool ret;
	ret = snek_move_block_addr(ref);
	if (!ret)
		SNEK_MEM_MOVE(type)(*ref);

	return ret;
}

bool
snek_move_offset(const struct snek_mem *type, snek_offset_t *ref)
{
	bool ret;
	ret = snek_move_block_offset(ref);
	if (!ret)
		SNEK_MEM_MOVE(type)(pool_addr(*ref));
	return ret;
}

bool
snek_poly_move(snek_poly_t *ref)
{
	snek_poly_t	p = *ref;
	snek_type_t	type = snek_poly_type(p);
	void		*orig_addr, *addr;

	if (type == snek_float || type == snek_builtin)
		return true;

	orig_addr = addr = snek_ref(p);

	if (type == snek_list) {
		debug_memory("\tmove list %d\n", pool_offset(addr));
	}

#if SNEK_DEBUG
	if (!snek_is_pool_addr(addr))
		snek_panic("non-pool address");
#endif

	bool ret = snek_move_addr(snek_mems(type), &addr);

	if (!ret && type == snek_list)
		note_list(orig_addr, addr);

	/* Re-write the poly value */
	*ref = snek_poly(addr, snek_poly_type(p));

	return ret;
}

void *
snek_alloc(snek_offset_t size)
{
	void	*addr;

	size = snek_size_round(size);
	if (SNEK_POOL - snek_top < size &&
	    snek_collect(SNEK_COLLECT_INCREMENTAL) < size &&
	    snek_collect(SNEK_COLLECT_FULL) < size)
	{
		snek_error_0("out of memory");
		return NULL;
	}
	addr = pool_addr(snek_top);
	memset(addr, '\0', size);
	debug_memory("Alloc %d size %d\n", snek_top, size);
	snek_top += size;
	return addr;
}

void *
snek_pool_addr(snek_offset_t offset)
{
	if (snek_offset_is_none(offset))
		return NULL;

	return pool_addr(offset);
}

snek_offset_t
snek_pool_offset(const void *addr)
{
	if (addr == NULL)
		return SNEK_OFFSET_NONE;
	return pool_offset(addr);
}