1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319
|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996, 1997, 1998 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997, 1998 Ivar (Ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
void S9xMainLoop (void)
{
for (;;)
{
APU_EXECUTE ();
if (CPU.Flags)
{
if (CPU.Flags & NMI_FLAG)
{
CPU.Flags &= ~NMI_FLAG;
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
S9xOpcode_NMI ();
}
if (CPU.Flags & DELAYED_NMI_FLAG2)
{
CPU.Flags &= ~DELAYED_NMI_FLAG2;
CPU.Flags |= NMI_FLAG;
}
if (CPU.Flags & DELAYED_NMI_FLAG)
{
CPU.Flags &= ~DELAYED_NMI_FLAG;
CPU.Flags |= DELAYED_NMI_FLAG2;
}
#ifdef DEBUGGER
if ((CPU.Flags & BREAK_FLAG) &&
!(CPU.Flags & SINGLE_STEP_FLAG))
{
for (int Break = 0; Break != 6; Break++)
{
if (S9xBreakpoint[Break].Enabled &&
S9xBreakpoint[Break].Bank == Registers.PB &&
S9xBreakpoint[Break].Address == CPU.PC - CPU.PCBase)
{
if (S9xBreakpoint[Break].Enabled == 2)
S9xBreakpoint[Break].Enabled = TRUE;
else
CPU.Flags |= DEBUG_MODE_FLAG;
}
}
}
#endif
CHECK_SOUND ();
if (CPU.Flags & IRQ_PENDING_FLAG)
{
if (CPU.IRQActive && !Settings.DisableIRQ)
{
if (!CheckFlag (IRQ))
S9xOpcode_IRQ ();
}
else
CPU.Flags &= ~IRQ_PENDING_FLAG;
}
#ifdef DEBUGGER
if (CPU.Flags & DEBUG_MODE_FLAG)
break;
#endif
if (CPU.Flags & SCAN_KEYS_FLAG)
break;
#ifdef DEBUGGER
if (CPU.Flags & TRACE_FLAG)
S9xTrace ();
if (CPU.Flags & SINGLE_STEP_FLAG)
{
CPU.Flags &= ~SINGLE_STEP_FLAG;
CPU.Flags |= DEBUG_MODE_FLAG;
}
#endif
}
#ifdef CPU_SHUTDOWN
CPU.PCAtOpcodeStart = CPU.PC;
#endif
#ifdef VAR_CYCLES
CPU.Cycles += CPU.MemSpeed;
#else
CPU.Cycles += ICPU.Speed [*CPU.PC];
#endif
(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
DO_HBLANK_CHECK();
}
Registers.PC = CPU.PC - CPU.PCBase;
S9xPackStatus ();
APURegisters.PC = IAPU.PC - IAPU.RAM;
S9xAPUPackStatus ();
if (CPU.Flags & SCAN_KEYS_FLAG)
{
#ifdef DEBUGGER
if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
#endif
S9xSyncSpeed ();
CPU.Flags &= ~SCAN_KEYS_FLAG;
}
}
void S9xDoHBlankProcessing ()
{
#ifdef CPU_SHUTDOWN
CPU.WaitCounter++;
#endif
switch (CPU.WhichEvent)
{
case HBLANK_START_EVENT:
if (IPPU.HDMA && CPU.V_Counter < PPU.ScreenHeight)
IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
break;
case HBLANK_END_EVENT:
#ifdef EXECUTE_SUPERFX_PER_LINE
S9xSuperFXExec ();
#endif
CPU.Cycles -= Settings.H_Max;
if (IAPU.APUExecuting)
APU.Cycles -= Settings.H_Max;
else
APU.Cycles = 0;
CPU.NextEvent = -1;
if (++CPU.V_Counter > (Settings.PAL ? SNES_MAX_PAL_VCOUNTER :
SNES_MAX_NTSC_VCOUNTER))
{
PPU.OAMAddr = PPU.SavedOAMAddr;
PPU.OAMFlip = 0;
CPU.V_Counter = 0;
PPU.HVBeamCounterLatched = 0;
CPU.Flags |= SCAN_KEYS_FLAG;
S9xStartHDMA ();
}
if (PPU.VTimerEnabled && !PPU.HTimerEnabled &&
CPU.V_Counter == PPU.IRQVBeamPos)
{
CPU.IRQActive |= PPU_V_BEAM_IRQ_SOURCE;
// Skip a WAI instruction
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
if (!Settings.DisableIRQ && !CheckIRQ ())
S9xOpcode_IRQ ();
}
if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
// Start of V-blank
S9xEndScreenRefresh ();
PPU.FirstSprite = 0;
IPPU.HDMA = 0;
// Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
missing.dma_this_frame = 0;
IPPU.MaxBrightness = PPU.Brightness;
PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
Memory.FillRAM[0x4210] = 0x80;
if (Memory.FillRAM[0x4200] & 0x80)
{
CPU.NMIActive = TRUE;
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
CPU.Flags |= NMI_FLAG;
}
else
CPU.Flags |= DELAYED_NMI_FLAG;
}
#ifdef OLD_SNAPSHOT_CODE
if (CPU.Flags & SAVE_SNAPSHOT_FLAG)
{
CPU.Flags &= ~SAVE_SNAPSHOT_FLAG;
Registers.PC = CPU.PC - CPU.PCBase;
S9xPackStatus ();
S9xAPUPackStatus ();
Snapshot (NULL);
}
#endif
}
if (CPU.V_Counter == PPU.ScreenHeight + 3)
S9xUpdateJoypads ();
if (CPU.V_Counter == FIRST_VISIBLE_LINE)
{
Memory.FillRAM[0x4210] = 0;
S9xStartScreenRefresh ();
}
if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
{
RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
}
// Use TimerErrorCounter to skip update of SPC700 timers once
// every 64 updates. Needed because this section of code is called
// once every emulated 63.5 microseconds, which coresponds to
// 15.750KHz, but the SPC700 timers need to be updated at multiples
// of 8KHz, hence the error correction.
IAPU.TimerErrorCounter++;
if (IAPU.TimerErrorCounter & 63)
{
if (APU.TimerEnabled [2])
{
APU.Timer [2] += 4;
while (APU.Timer [2] >= APU.TimerTarget [2])
{
IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
APU.Timer [2] -= APU.TimerTarget [2];
#ifdef SPC700_SHUTDOWN
IAPU.WaitCounter++;
IAPU.APUExecuting = TRUE;
#endif
}
}
if (CPU.V_Counter & 1)
{
if (APU.TimerEnabled [0])
{
APU.Timer [0]++;
if (APU.Timer [0] >= APU.TimerTarget [0])
{
IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
APU.Timer [0] = 0;
#ifdef SPC700_SHUTDOWN
IAPU.WaitCounter++;
IAPU.APUExecuting = TRUE;
#endif
}
}
if (APU.TimerEnabled [1])
{
APU.Timer [1]++;
if (APU.Timer [1] >= APU.TimerTarget [1])
{
IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
APU.Timer [1] = 0;
#ifdef SPC700_SHUTDOWN
IAPU.WaitCounter++;
IAPU.APUExecuting = TRUE;
#endif
}
}
}
}
break;
case HTIMER_EVENT:
if (!PPU.VTimerEnabled ||
(PPU.VTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos))
{
CPU.IRQActive |= PPU_H_BEAM_IRQ_SOURCE;
// Skip a WAI instruction
if (CPU.WaitingForInterrupt)
{
CPU.WaitingForInterrupt = FALSE;
CPU.PC++;
}
if (!Settings.DisableIRQ && !CheckIRQ ())
S9xOpcode_IRQ ();
}
break;
}
S9xReschedule ();
}
|