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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996, 1997, 1998 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997, 1998 Ivar (Ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "cpuexec.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "gfx.h"
#include "display.h"
#ifndef ZSNES_FX
#include "fxemu.h"
#include "fxinst.h"
extern struct FxInit_s SuperFX;
#else
EXTERN_C void S9xSuperFXWriteReg (uint8, uint32);
EXTERN_C uint8 S9xSuperFXReadReg (uint32);
#endif
void S9xFixColourBrightness ()
{
IPPU.XB = mul_brightness [PPU.Brightness];
if (Settings.SixteenBit)
{
for (int i = 0; i < 256; i++)
{
IPPU.Red [i] = IPPU.XB [PPU.CGDATA [i] & 0x1f];
IPPU.Green [i] = IPPU.XB [(PPU.CGDATA [i] >> 5) & 0x1f];
IPPU.Blue [i] = IPPU.XB [(PPU.CGDATA [i] >> 10) & 0x1f];
IPPU.ScreenColors [i] = BUILD_PIXEL (IPPU.Red [i], IPPU.Green [i],
IPPU.Blue [i]);
}
}
}
/**********************************************************************************************/
/* S9xSetPPU() */
/* This function sets a PPU Register to a specific byte */
/**********************************************************************************************/
void S9xSetPPU (uint8 Byte, uint16 Address)
{
if (Address <= 0x2183)
{
switch (Address)
{
case 0x2100:
// Brightness and screen blank bit
if (Byte != Memory.FillRAM [0x2100])
{
FLUSH_REDRAW ();
if (PPU.Brightness != (Byte & 0xF))
{
IPPU.ColorsChanged = TRUE;
PPU.Brightness = Byte & 0xF;
S9xFixColourBrightness ();
if (PPU.Brightness > IPPU.MaxBrightness)
IPPU.MaxBrightness = PPU.Brightness;
}
if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))
{
IPPU.ColorsChanged = TRUE;
PPU.ForcedBlanking = (Byte >> 7) & 1;
}
}
break;
case 0x2101:
// Sprite (OBJ) tile address
if (Byte != Memory.FillRAM [0x2101])
{
FLUSH_REDRAW ();
PPU.OBJNameBase = (Byte & 3) << 14;
PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13;
PPU.OBJSizeSelect = (Byte >> 5) & 7;
IPPU.OBJChanged = TRUE;
}
break;
case 0x2102:
// Sprite write address (low)
PPU.OAMAddr &= 0xFF00;
PPU.OAMAddr |= Byte;
PPU.OAMFlip = 0;
PPU.OAMReadFlip = 0;
PPU.SavedOAMAddr = PPU.OAMAddr;
if (PPU.OAMPriorityRotation)
{
PPU.FirstSprite = PPU.OAMAddr & 0x7f;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
break;
case 0x2103:
// Sprite register write address (high), sprite priority rotation
// bit.
PPU.OAMAddr &= 0x00FF;
PPU.OAMAddr |= (Byte & 1) << 8;
if ((PPU.OAMPriorityRotation = (Byte & 0x80) == 0 ? 0 : 1))
{
PPU.FirstSprite = PPU.OAMAddr & 0x7f;
#ifdef DEBUGGER
missing.sprite_priority_rotation = 1;
#endif
}
if (PPU.OAMAddr >= 0x110)
PPU.OAMAddr %= 0x110;
PPU.OAMFlip = 0;
PPU.OAMReadFlip = 0;
PPU.SavedOAMAddr = PPU.OAMAddr;
break;
case 0x2104:
// Sprite register write
REGISTER_2104(Byte);
break;
case 0x2105:
// Screen mode (0 - 7), background tile sizes and background 3
// priority
if (Byte != Memory.FillRAM [0x2105])
{
FLUSH_REDRAW ();
PPU.BG3Priority = (Byte >> 3) & 1;
PPU.BG[0].BGSize= (Byte >> 4) & 1;
PPU.BG[1].BGSize= (Byte >> 5) & 1;
PPU.BG[2].BGSize= (Byte >> 6) & 1;
PPU.BG[3].BGSize= (Byte >> 7) & 1;
PPU.BGMode = Byte & 7;
#ifdef DEBUGGER
missing.modes[PPU.BGMode] = 1;
#endif
}
break;
case 0x2106:
// Mosaic pixel size and enable
if (Byte != Memory.FillRAM [0x2106])
{
FLUSH_REDRAW ();
#ifdef DEBUGGER
if ((Byte & 0xf0) && (Byte & 0x0f))
missing.mosaic = 1;
#endif
PPU.Mosaic = (Byte >> 4) + 1;
PPU.BGMosaic [0] = (Byte & 1) && PPU.Mosaic > 1;
PPU.BGMosaic [1] = (Byte & 2) && PPU.Mosaic > 1;
PPU.BGMosaic [2] = (Byte & 4) && PPU.Mosaic > 1;
PPU.BGMosaic [3] = (Byte & 8) && PPU.Mosaic > 1;
}
break;
case 0x2107: // [BG0SC]
if (Byte != Memory.FillRAM [0x2107])
{
FLUSH_REDRAW ();
PPU.BG[0].SCSize = Byte & 3;
PPU.BG[0].SCBase = ((Byte >> 2) & 0x3f) << 10;
}
break;
case 0x2108: // [BG1SC]
if (Byte != Memory.FillRAM [0x2108])
{
FLUSH_REDRAW ();
PPU.BG[1].SCSize = Byte & 3;
PPU.BG[1].SCBase = ((Byte >> 2) & 0x3f) << 10;
}
break;
case 0x2109: // [BG2SC]
if (Byte != Memory.FillRAM [0x2109])
{
FLUSH_REDRAW ();
PPU.BG[2].SCSize = Byte & 3;
PPU.BG[2].SCBase = ((Byte >> 2) & 0x3f) << 10;
}
break;
case 0x210A: // [BG3SC]
if (Byte != Memory.FillRAM [0x210a])
{
FLUSH_REDRAW ();
PPU.BG[3].SCSize = Byte & 3;
PPU.BG[3].SCBase = ((Byte >> 2) & 0x3f) << 10;
}
break;
case 0x210B: // [BG01NBA]
if (Byte != Memory.FillRAM [0x210b])
{
FLUSH_REDRAW ();
PPU.BG[0].NameBase = (Byte & 0xF) << 12;
PPU.BG[1].NameBase = ((Byte >> 4) &0xF) << 12;
}
break;
case 0x210C: // [BG23NBA]
if (Byte != Memory.FillRAM [0x210c])
{
FLUSH_REDRAW ();
PPU.BG[2].NameBase = (Byte & 0xF) << 12;
PPU.BG[3].NameBase = ((Byte >> 4) & 0xF) << 12;
}
break;
case 0x210D:
PPU.BG[0].HOffset = ((PPU.BG[0].HOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x210E:
PPU.BG[0].VOffset = ((PPU.BG[0].VOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x210F:
PPU.BG[1].HOffset = ((PPU.BG[1].HOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2110:
PPU.BG[1].VOffset = ((PPU.BG[1].VOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2111:
PPU.BG[2].HOffset = ((PPU.BG[2].HOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2112:
PPU.BG[2].VOffset = ((PPU.BG[2].VOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2113:
PPU.BG[3].HOffset = ((PPU.BG[3].HOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2114:
PPU.BG[3].VOffset = ((PPU.BG[3].VOffset >> 8) & 0xff) |
((uint16) Byte << 8);
break;
case 0x2115:
// VRAM byte/word access flag and increment
PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE;
switch (Byte & 3)
{
case 0:
PPU.VMA.Increment = 1;
break;
case 1:
PPU.VMA.Increment = 32;
break;
case 2:
PPU.VMA.Increment = 128;
break;
case 3:
PPU.VMA.Increment = 128;
break;
}
#ifdef DEBUGGER
if ((Byte & 3) != 0)
missing.vram_inc = Byte & 3;
#endif
if (Byte & 0x0c)
{
static uint16 IncCount [4] = { 0, 32, 64, 128 };
static uint16 Shift [4] = { 0, 5, 6, 7 };
#ifdef DEBUGGER
missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2;
#endif
PPU.VMA.Increment = 1;
uint8 i = (Byte & 0x0c) >> 2;
PPU.VMA.FullGraphicCount = IncCount [i];
PPU.VMA.Mask1 = IncCount [i] * 8 - 1;
PPU.VMA.Shift = Shift [i];
}
else
PPU.VMA.FullGraphicCount = 0;
break;
case 0x2116:
// VRAM read/write address (low)
PPU.VMA.Address &= 0xFF00;
PPU.VMA.Address |= Byte;
IPPU.FirstVRAMRead = TRUE;
break;
case 0x2117:
// VRAM read/write address (high)
PPU.VMA.Address &= 0x00FF;
PPU.VMA.Address |= Byte << 8;
IPPU.FirstVRAMRead = TRUE;
break;
case 0x2118:
// VRAM write data (low)
REGISTER_2118(Byte);
break;
case 0x2119:
// VRAM write data (high)
REGISTER_2119(Byte);
break;
case 0x211a:
// Mode 7 outside rotation area display mode and flipping
if (Byte != Memory.FillRAM [0x211a])
{
FLUSH_REDRAW ();
PPU.Mode7Repeat = Byte >> 6;
PPU.Mode7VFlip = (Byte & 2) >> 1;
PPU.Mode7HFlip = Byte & 1;
}
break;
case 0x211b:
// Mode 7 matrix A (low & high)
PPU.MatrixA = ((PPU.MatrixA >> 8) & 0xff) | (Byte << 8);
PPU.Need16x8Mulitply = TRUE;
break;
case 0x211c:
// Mode 7 matrix B (low & high)
PPU.MatrixB = ((PPU.MatrixB >> 8) & 0xff) | (Byte << 8);
PPU.Need16x8Mulitply = TRUE;
break;
case 0x211d:
// Mode 7 matrix C (low & high)
PPU.MatrixC = ((PPU.MatrixC >> 8) & 0xff) | (Byte << 8);
break;
case 0x211e:
// Mode 7 matrix D (low & high)
PPU.MatrixD = ((PPU.MatrixD >> 8) & 0xff) | (Byte << 8);
break;
case 0x211f:
// Mode 7 centre of rotation X (low & high)
PPU.CentreX = ((PPU.CentreX >> 8) & 0xff) | (Byte << 8);
break;
case 0x2120:
// Mode 7 centre of rotation Y (low & high)
PPU.CentreY = ((PPU.CentreY >> 8) & 0xff) | (Byte << 8);
break;
case 0x2121:
// CG-RAM address
PPU.CGFLIP = 0;
PPU.CGFLIPRead = 0;
PPU.CGADD = Byte;
break;
case 0x2122:
REGISTER_2122(Byte);
break;
case 0x2123:
// Window 1 and 2 enable for backgrounds 1 and 2
if (Byte != Memory.FillRAM [0x2123])
{
FLUSH_REDRAW ();
PPU.ClipWindow1Enable [0] = !!(Byte & 0x02);
PPU.ClipWindow1Enable [1] = !!(Byte & 0x20);
PPU.ClipWindow2Enable [0] = !!(Byte & 0x08);
PPU.ClipWindow2Enable [1] = !!(Byte & 0x80);
PPU.ClipWindow1Inside [0] = !(Byte & 0x01);
PPU.ClipWindow1Inside [1] = !(Byte & 0x10);
PPU.ClipWindow2Inside [0] = !(Byte & 0x04);
PPU.ClipWindow2Inside [1] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[1] = 1;
if (Byte & 0x20)
missing.window1[1] = 1;
if (Byte & 0x08)
missing.window2[0] = 1;
if (Byte & 0x02)
missing.window1[0] = 1;
#endif
}
break;
case 0x2124:
// Window 1 and 2 enable for backgrounds 3 and 4
if (Byte != Memory.FillRAM [0x2124])
{
FLUSH_REDRAW ();
PPU.ClipWindow1Enable [2] = !!(Byte & 0x02);
PPU.ClipWindow1Enable [3] = !!(Byte & 0x20);
PPU.ClipWindow2Enable [2] = !!(Byte & 0x08);
PPU.ClipWindow2Enable [3] = !!(Byte & 0x80);
PPU.ClipWindow1Inside [2] = !(Byte & 0x01);
PPU.ClipWindow1Inside [3] = !(Byte & 0x10);
PPU.ClipWindow2Inside [2] = !(Byte & 0x04);
PPU.ClipWindow2Inside [3] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[3] = 1;
if (Byte & 0x20)
missing.window1[3] = 1;
if (Byte & 0x08)
missing.window2[2] = 1;
if (Byte & 0x02)
missing.window1[2] = 1;
#endif
}
break;
case 0x2125:
// Window 1 and 2 enable for objects and colour window
if (Byte != Memory.FillRAM [0x2125])
{
FLUSH_REDRAW ();
PPU.ClipWindow1Enable [4] = !!(Byte & 0x02);
PPU.ClipWindow1Enable [5] = !!(Byte & 0x20);
PPU.ClipWindow2Enable [4] = !!(Byte & 0x08);
PPU.ClipWindow2Enable [5] = !!(Byte & 0x80);
PPU.ClipWindow1Inside [4] = !(Byte & 0x01);
PPU.ClipWindow1Inside [5] = !(Byte & 0x10);
PPU.ClipWindow2Inside [4] = !(Byte & 0x04);
PPU.ClipWindow2Inside [5] = !(Byte & 0x40);
PPU.RecomputeClipWindows = TRUE;
#ifdef DEBUGGER
if (Byte & 0x80)
missing.window2[5] = 1;
if (Byte & 0x20)
missing.window1[5] = 1;
if (Byte & 0x08)
missing.window2[4] = 1;
if (Byte & 0x02)
missing.window1[4] = 1;
#endif
}
break;
case 0x2126:
// Window 1 left position
if (Byte != Memory.FillRAM [0x2126])
{
FLUSH_REDRAW ();
PPU.Window1Left = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2127:
// Window 1 right position
if (Byte != Memory.FillRAM [0x2127])
{
FLUSH_REDRAW ();
PPU.Window1Right = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2128:
// Window 2 left position
if (Byte != Memory.FillRAM [0x2128])
{
FLUSH_REDRAW ();
PPU.Window2Left = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2129:
// Window 2 right position
if (Byte != Memory.FillRAM [0x2129])
{
FLUSH_REDRAW ();
PPU.Window2Right = Byte;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212a:
// Windows 1 & 2 overlap logic for backgrounds 1 - 4
if (Byte != Memory.FillRAM [0x212a])
{
FLUSH_REDRAW ();
PPU.ClipWindowOverlapLogic [0] = (Byte & 0x03);
PPU.ClipWindowOverlapLogic [1] = (Byte & 0x0c) >> 2;
PPU.ClipWindowOverlapLogic [2] = (Byte & 0x30) >> 4;
PPU.ClipWindowOverlapLogic [3] = (Byte & 0xc0) >> 6;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212b:
// Windows 1 & 2 overlap logic for objects and colour window
if (Byte != Memory.FillRAM [0x212b])
{
FLUSH_REDRAW ();
PPU.ClipWindowOverlapLogic [4] = Byte & 0x03;
PPU.ClipWindowOverlapLogic [5] = (Byte & 0x0c) >> 2;
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212c:
// Main screen designation (backgrounds 1 - 4 and objects)
if (Byte != Memory.FillRAM [0x212c])
{
FLUSH_REDRAW ();
PPU.RecomputeClipWindows = TRUE;
Memory.FillRAM [Address] = Byte;
return;
}
break;
case 0x212d:
// Sub-screen designation (backgrounds 1 - 4 and objects)
if (Byte != Memory.FillRAM [0x212d])
{
FLUSH_REDRAW ();
#ifdef DEBUGGER
if (Byte & 0x1f)
missing.subscreen = 1;
#endif
PPU.RecomputeClipWindows = TRUE;
Memory.FillRAM [Address] = Byte;
return;
}
break;
case 0x212e:
// Window mask designation for main screen ?
if (Byte != Memory.FillRAM [0x212e])
{
FLUSH_REDRAW ();
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x212f:
// Window mask designation for sub-screen ?
if (Byte != Memory.FillRAM [0x212f])
{
FLUSH_REDRAW ();
PPU.RecomputeClipWindows = TRUE;
}
break;
case 0x2130:
// Fixed colour addition or screen addition
if (Byte != Memory.FillRAM [0x2130])
{
FLUSH_REDRAW ();
#ifdef DEBUGGER
if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7))
missing.direct = 1;
#endif
}
break;
case 0x2131:
// Colour addition or subtraction select
if (Byte != Memory.FillRAM[0x2131])
{
FLUSH_REDRAW ();
// Backgrounds 1 - 4, objects and backdrop colour add/sub enable
if (Byte & 0x80)
{
#ifdef DEBUGGER
// Subtract
if (Memory.FillRAM[0x2130] & 0x02)
missing.subscreen_sub = 1;
else
missing.fixed_colour_sub = 1;
#endif
}
else
{
#ifdef DEBUGGER
// Addition
if (Memory.FillRAM[0x2130] & 0x02)
missing.subscreen_add = 1;
else
missing.fixed_colour_add = 1;
#endif
}
Memory.FillRAM[0x2131] = Byte;
}
break;
case 0x2132:
if (Byte != Memory.FillRAM [0x2132])
{
FLUSH_REDRAW ();
// Colour data for fixed colour addition/subtraction
if (Byte & 0x80)
PPU.FixedColourBlue = Byte & 0x1f;
if (Byte & 0x40)
PPU.FixedColourGreen = Byte & 0x1f;
if (Byte & 0x20)
PPU.FixedColourRed = Byte & 0x1f;
}
break;
case 0x2133:
// Screen settings
if (Byte != Memory.FillRAM [0x2133])
{
#ifdef DEBUGGER
if (Byte & 0x40)
missing.mode7_bgmode = 1;
if (Byte & 0x08)
missing.pseudo_512 = 1;
#endif
if (Byte & 0x04)
{
PPU.ScreenHeight = SNES_HEIGHT_EXTENDED;
#ifdef DEBUGGER
missing.lines_239 = 1;
#endif
}
else
PPU.ScreenHeight = SNES_HEIGHT;
#ifdef DEBUGGER
if (Byte & 0x02)
missing.sprite_double_height = 1;
if (Byte & 1)
missing.interlace = 1;
#endif
}
break;
case 0x2134:
case 0x2135:
case 0x2136:
// Matrix 16bit x 8bit multiply result (read-only)
return;
break; // return;
case 0x2137:
// Software latch for horizontal and vertical timers (read-only)
return;
case 0x2138:
// OAM read data (read-only)
return;
case 0x2139:
case 0x213a:
// VRAM read data (read-only)
return;
case 0x213b:
// CG-RAM read data (read-only)
return;
case 0x213c:
case 0x213d:
// Horizontal and vertical (low/high) read counter (read-only)
return;
case 0x213e:
// PPU status (time over and range over)
return;
case 0x213f:
// NTSC/PAL select and field (read-only)
return;
case 0x2140: case 0x2141: case 0x2142: case 0x2143:
case 0x2144: case 0x2145: case 0x2146: case 0x2147:
case 0x2148: case 0x2149: case 0x214a: case 0x214b:
case 0x214c: case 0x214d: case 0x214e: case 0x214f:
case 0x2150: case 0x2151: case 0x2152: case 0x2153:
case 0x2154: case 0x2155: case 0x2156: case 0x2157:
case 0x2158: case 0x2159: case 0x215a: case 0x215b:
case 0x215c: case 0x215d: case 0x215e: case 0x215f:
case 0x2160: case 0x2161: case 0x2162: case 0x2163:
case 0x2164: case 0x2165: case 0x2166: case 0x2167:
case 0x2168: case 0x2169: case 0x216a: case 0x216b:
case 0x216c: case 0x216d: case 0x216e: case 0x216f:
case 0x2170: case 0x2171: case 0x2172: case 0x2173:
case 0x2174: case 0x2175: case 0x2176: case 0x2177:
case 0x2178: case 0x2179: case 0x217a: case 0x217b:
case 0x217c: case 0x217d: case 0x217e: case 0x217f:
// CPU.Flags |= DEBUG_MODE_FLAG;
Memory.FillRAM [Address] = Byte;
IAPU.RAM [(Address & 3) + 0xf4] = Byte;
#ifdef SPC700_SHUTDOWN
IAPU.APUExecuting = Settings.APUEnabled;
IAPU.WaitCounter++;
#endif
break;
case 0x2180:
REGISTER_2180(Byte);
break;
case 0x2181:
PPU.WRAM &= 0x1FF00;
PPU.WRAM |= Byte;
break;
case 0x2182:
PPU.WRAM &= 0x100FF;
PPU.WRAM |= Byte << 8;
break;
case 0x2183:
PPU.WRAM &= 0x0FFFF;
PPU.WRAM |= Byte << 16;
PPU.WRAM &= 0x1FFFF;
break;
}
}
else
{
if (Address < 0x3000 || Address >= 0x3000 + 768)
{
#ifdef DEBUGGER
missing.unknownppu_write = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register write: $%02X->$%04X\n",
Byte, Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
}
else
{
if (!Settings.SuperFX)
return;
#ifdef ZSNES_FX
Memory.FillRAM [Address] = Byte;
if (Address < 0x3040)
S9xSuperFXWriteReg (Byte, Address);
#else
switch (Address)
{
case 0x3030:
if ((Memory.FillRAM [0x3030] ^ Byte) & FLG_G)
{
Memory.FillRAM [Address] = Byte;
// Go flag has been changed
if (Byte & FLG_G)
S9xSuperFXExec ();
else
FxFlushCache ();
}
else
Memory.FillRAM [Address] = Byte;
break;
case 0x3031:
Memory.FillRAM [Address] = Byte;
break;
case 0x3033:
Memory.FillRAM [Address] = Byte;
break;
case 0x3034:
Memory.FillRAM [Address] = Byte & 0x7f;
break;
case 0x3036:
Memory.FillRAM [Address] = Byte & 0x7f;
break;
case 0x3037:
Memory.FillRAM [Address] = Byte;
break;
case 0x3038:
Memory.FillRAM [Address] = Byte;
break;
case 0x3039:
Memory.FillRAM [Address] = Byte;
break;
case 0x303a:
Memory.FillRAM [Address] = Byte;
break;
case 0x303b:
break;
case 0x303f:
Memory.FillRAM [Address] = Byte;
break;
case 0x301f:
Memory.FillRAM [Address] = Byte;
Memory.FillRAM [0x3000 + GSU_SFR] |= FLG_G;
S9xSuperFXExec ();
return;
default:
Memory.FillRAM[Address] = Byte;
if (Address >= 0x3100)
{
FxCacheWriteAccess (Address);
}
break;
}
#endif
return;
}
}
Memory.FillRAM[Address] = Byte;
}
/**********************************************************************************************/
/* S9xGetPPU() */
/* This function retrieves a PPU Register */
/**********************************************************************************************/
uint8 S9xGetPPU (uint16 Address)
{
uint8 Byte;
if (Address <= 0x2183)
{
switch (Address)
{
case 0x2100:
case 0x2101:
case 0x2102:
return (Memory.FillRAM[Address]);
case 0x2103:
#ifdef DEBUGGER
missing.oam_address_read = 1;
#endif
return (uint8)(PPU.OAMAddr);
case 0x2104:
return (((PPU.OAMAddr >> 8) & 1) | (PPU.OAMPriorityRotation << 7));
case 0x2105:
case 0x2106:
case 0x2107:
case 0x2108:
case 0x2109:
case 0x210a:
case 0x210b:
case 0x210c:
return (Memory.FillRAM[Address]);
case 0x210d:
case 0x210e:
case 0x210f:
case 0x2110:
case 0x2111:
case 0x2112:
case 0x2113:
case 0x2114:
#ifdef DEBUGGER
missing.bg_offset_read = 1;
#endif
return (Memory.FillRAM[Address]);
case 0x2115:
return (Memory.FillRAM[Address]);
case 0x2116:
return (uint8)(PPU.VMA.Address);
case 0x2117:
return (PPU.VMA.Address >> 8);
case 0x2118:
case 0x2119:
case 0x211a:
return (Memory.FillRAM[Address]);
case 0x211b:
case 0x211c:
case 0x211d:
case 0x211e:
case 0x211f:
case 0x2120:
#ifdef DEBUGGER
missing.matrix_read = 1;
#endif
return (Memory.FillRAM[Address]);
case 0x2121:
return (PPU.CGADD);
case 0x2122:
case 0x2123:
case 0x2124:
case 0x2125:
case 0x2126:
case 0x2127:
case 0x2128:
case 0x2129:
case 0x212a:
case 0x212b:
case 0x212c:
case 0x212d:
case 0x212e:
case 0x212f:
case 0x2130:
case 0x2131:
case 0x2132:
case 0x2133:
return (Memory.FillRAM[Address]);
case 0x2134:
case 0x2135:
case 0x2136:
// 16bit x 8bit multiply read result.
if (PPU.Need16x8Mulitply)
{
int32 r = (int32) PPU.MatrixA * (int32) (PPU.MatrixB >> 8);
Memory.FillRAM[0x2134] = (uint8) r;
Memory.FillRAM[0x2135] = (uint8)(r >> 8);
Memory.FillRAM[0x2136] = (uint8)(r >> 16);
PPU.Need16x8Mulitply = FALSE;
}
#ifdef DEBUGGER
missing.matrix_multiply = 1;
#endif
return (Memory.FillRAM[Address]);
case 0x2137:
// Latch h and v counters
#ifdef DEBUGGER
missing.h_v_latch = 1;
#endif
PPU.HVBeamCounterLatched = 1;
PPU.VBeamPosLatched = CPU.V_Counter;
PPU.HBeamPosLatched = (CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max;
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
return (0);
case 0x2138:
// Read OAM (sprite) control data
if (!PPU.OAMReadFlip)
{
Byte = PPU.OAMData [PPU.OAMAddr << 1];
}
else
{
Byte = PPU.OAMData [(PPU.OAMAddr << 1) + 1];
if (++PPU.OAMAddr >= 0x110)
PPU.OAMAddr = 0;
}
PPU.OAMReadFlip ^= 1;
#ifdef DEBUGGER
missing.oam_read = 1;
#endif
return (Byte);
case 0x2139:
// Read vram low byte
#ifdef DEBUGGER
missing.vram_read = 1;
#endif
if (IPPU.FirstVRAMRead)
Byte = Memory.VRAM[PPU.VMA.Address << 1];
else
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address - 1;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
Byte = Memory.VRAM [((address << 1) - 2) & 0xFFFF];
}
else
Byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff];
if (!PPU.VMA.High)
{
PPU.VMA.Address += PPU.VMA.Increment;
IPPU.FirstVRAMRead = FALSE;
}
break;
case 0x213A:
// Read vram high byte
#ifdef DEBUGGER
missing.vram_read = 1;
#endif
if (IPPU.FirstVRAMRead)
Byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff];
else
if (PPU.VMA.FullGraphicCount)
{
uint32 addr = PPU.VMA.Address - 1;
uint32 rem = addr & PPU.VMA.Mask1;
uint32 address = (addr & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
Byte = Memory.VRAM [((address << 1) - 1) & 0xFFFF];
}
else
Byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xFFFF];
if (PPU.VMA.High)
{
PPU.VMA.Address += PPU.VMA.Increment;
IPPU.FirstVRAMRead = FALSE;
}
break;
case 0x213B:
// Read palette data
#ifdef DEBUGGER
missing.cgram_read = 1;
#endif
if (PPU.CGFLIPRead)
Byte = PPU.CGDATA [PPU.CGADD++] >> 8;
else
Byte = PPU.CGDATA [PPU.CGADD] & 0xff;
PPU.CGFLIPRead ^= 1;
return (Byte);
case 0x213C:
// Horizontal counter value 0-339
#ifdef DEBUGGER
missing.h_counter_read = 1;
#endif
if (PPU.HBeamFlip)
Byte = PPU.HBeamPosLatched >> 8;
else
Byte = (uint8)PPU.HBeamPosLatched;
PPU.HBeamFlip ^= 1;
break;
case 0x213D:
// Vertical counter value 0-262
#ifdef DEBUGGER
missing.v_counter_read = 1;
#endif
if (PPU.VBeamFlip)
Byte = PPU.VBeamPosLatched >> 8;
else
Byte = (uint8)PPU.VBeamPosLatched;
PPU.VBeamFlip ^= 1;
break;
case 0x213E:
// PPU time and range over flags
return (0);
case 0x213F:
// NTSC/PAL and which field flags
PPU.VBeamFlip = PPU.HBeamFlip = 0;
return ((Settings.PAL ? 0x10 : 0) | (Memory.FillRAM[0x213f] & 0xc0));
case 0x2140: case 0x2141: case 0x2142: case 0x2143:
case 0x2144: case 0x2145: case 0x2146: case 0x2147:
case 0x2148: case 0x2149: case 0x214a: case 0x214b:
case 0x214c: case 0x214d: case 0x214e: case 0x214f:
case 0x2150: case 0x2151: case 0x2152: case 0x2153:
case 0x2154: case 0x2155: case 0x2156: case 0x2157:
case 0x2158: case 0x2159: case 0x215a: case 0x215b:
case 0x215c: case 0x215d: case 0x215e: case 0x215f:
case 0x2160: case 0x2161: case 0x2162: case 0x2163:
case 0x2164: case 0x2165: case 0x2166: case 0x2167:
case 0x2168: case 0x2169: case 0x216a: case 0x216b:
case 0x216c: case 0x216d: case 0x216e: case 0x216f:
case 0x2170: case 0x2171: case 0x2172: case 0x2173:
case 0x2174: case 0x2175: case 0x2176: case 0x2177:
case 0x2178: case 0x2179: case 0x217a: case 0x217b:
case 0x217c: case 0x217d: case 0x217e: case 0x217f:
// CPU.Flags |= DEBUG_MODE_FLAG;
if (Settings.APUEnabled)
return (APU.OutPorts [Address & 3]);
switch (Settings.SoundSkipMethod)
{
case 0:
case 1:
CPU.BranchSkip = TRUE;
break;
case 2:
break;
case 3:
CPU.BranchSkip = TRUE;
break;
}
if (Address & 3 < 2)
{
int r = rand ();
if (r & 2)
{
if (r & 4)
return (Address & 3 == 1 ? 0xaa : 0xbb);
else
return ((r >> 3) & 0xff);
}
}
else
{
int r = rand ();
if (r & 2)
return ((r >> 3) & 0xff);
}
return (Memory.FillRAM[Address]);
case 0x2180:
// Read WRAM
#ifdef DEBUGGER
missing.wram_read = 1;
#endif
Byte = Memory.RAM [PPU.WRAM++];
PPU.WRAM &= 0x1FFFF;
break;
case 0x2181:
case 0x2182:
case 0x2183:
return (Memory.FillRAM [Address]);
}
}
else
{
if (Address <= 0x2fff || Address >= 0x3000 + 768)
{
switch (Address)
{
case 0x21c2:
return (0x20);
case 0x21c3:
return (0);
default:
#ifdef DEBUGGER
missing.unknownppu_read = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register read: $%04X\n", Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
return (Memory.FillRAM[Address]);
}
}
if (!Settings.SuperFX)
return (0x30);
#ifdef ZSNES_FX
if (Address < 0x3040)
Byte = S9xSuperFXReadReg (Address);
else
Byte = Memory.FillRAM [Address];
#ifdef CPU_SHUTDOWN
if (Address == 0x3030)
CPU.WaitAddress = CPU.PCAtOpcodeStart;
#endif
if (Address == 0x3031)
CLEAR_IRQ_SOURCE (GSU_IRQ_SOURCE);
#else
Byte = Memory.FillRAM [Address];
#ifdef CPU_SHUTDOWN
if (Address == 0x3030)
{
CPU.WaitAddress = CPU.PCAtOpcodeStart;
}
else
#endif
if (Address == 0x3031)
{
CLEAR_IRQ_SOURCE (GSU_IRQ_SOURCE);
Memory.FillRAM [0x3031] = Byte & 0x7f;
}
return (Byte);
#endif
}
return (Byte);
}
/**********************************************************************************************/
/* S9xSetCPU() */
/* This function sets a CPU/DMA Register to a specific byte */
/**********************************************************************************************/
void S9xSetCPU (uint8 byte, uint16 Address)
{
int d;
if (Address < 0x4200)
{
#ifdef VAR_CYCLES
CPU.Cycles += ONE_CYCLE;
#endif
switch (Address)
{
case 0x4016:
// S9xReset reading of old-style joypads
if ((byte & 1) && !(Memory.FillRAM [Address] & 1))
{
PPU.Joypad1ButtonReadPos = PPU.Joypad2ButtonReadPos = 0;
PPU.Joypad3ButtonReadPos = 0;
}
break;
case 0x4017:
break;
default:
#ifdef DEBUGGER
missing.unknowncpu_write = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register register write: $%02X->$%04X\n",
byte, Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
break;
}
}
else
switch (Address)
{
case 0x4200:
// NMI, V & H IRQ and joypad reading enable flags
if (byte & 0x20)
{
PPU.VTimerEnabled = TRUE;
#ifdef DEBUGGER
missing.virq = 1;
missing.virq_pos = PPU.IRQVBeamPos;
#endif
}
else
PPU.VTimerEnabled = FALSE;
if (byte & 0x10)
{
PPU.HTimerEnabled = TRUE;
PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX;
if (PPU.HTimerPosition == Settings.H_Max ||
PPU.HTimerPosition == Settings.HBlankStart)
{
PPU.HTimerPosition--;
}
#ifdef DEBUGGER
missing.hirq = 1;
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
}
else
{
PPU.HTimerEnabled = FALSE;
PPU.HTimerPosition = Settings.H_Max + 1;
}
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
break;
case 0x4201:
// I/O port output
case 0x4202:
// Multiplier (for multply)
break;
case 0x4203:
{
// Multiplicand
uint32 res = Memory.FillRAM[0x4202] * byte;
Memory.FillRAM[0x4216] = (uint8) res;
Memory.FillRAM[0x4217] = (uint8) (res >> 8);
break;
}
case 0x4204:
case 0x4205:
// Low and high muliplier (for divide)
break;
case 0x4206:
{
// Divisor
uint16 a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8);
uint16 div = byte ? a / byte : 0xffff;
uint16 rem = byte ? a % byte : a;
Memory.FillRAM[0x4214] = (uint8)div;
Memory.FillRAM[0x4215] = div >> 8;
Memory.FillRAM[0x4216] = (uint8)rem;
Memory.FillRAM[0x4217] = rem >> 8;
break;
}
case 0x4207:
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF00) | byte;
if (PPU.HTimerEnabled)
{
PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX;
if (PPU.HTimerPosition == Settings.H_Max ||
PPU.HTimerPosition == Settings.HBlankStart)
{
PPU.HTimerPosition--;
}
if (!PPU.VTimerEnabled ||
(PPU.VTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos))
{
if (PPU.HTimerPosition >= CPU.Cycles &&
PPU.HTimerPosition < CPU.NextEvent)
{
CPU.NextEvent = PPU.HTimerPosition;
CPU.WhichEvent = HTIMER_EVENT;
}
}
#ifdef DEBUGGER
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
}
break;
case 0x4208:
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF) |
((byte & 1) << 8);
if (PPU.HTimerEnabled)
{
PPU.HTimerPosition = (PPU.IRQHBeamPos * Settings.H_Max) / SNES_HCOUNTER_MAX;
if (PPU.HTimerPosition == Settings.H_Max ||
PPU.HTimerPosition == Settings.HBlankStart)
{
PPU.HTimerPosition--;
}
if (!PPU.VTimerEnabled ||
(PPU.VTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos))
{
if (PPU.HTimerPosition >= CPU.Cycles &&
PPU.HTimerPosition < CPU.NextEvent)
{
CPU.NextEvent = PPU.HTimerPosition;
CPU.WhichEvent = HTIMER_EVENT;
}
}
#ifdef DEBUGGER
missing.hirq_pos = PPU.IRQHBeamPos;
#endif
}
break;
case 0x4209:
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF00) | byte;
if (PPU.VTimerEnabled && PPU.HTimerEnabled &&
CPU.V_Counter == PPU.IRQVBeamPos)
{
if (PPU.HTimerPosition >= CPU.Cycles &&
PPU.HTimerPosition < CPU.NextEvent)
{
CPU.NextEvent = PPU.HTimerPosition;
CPU.WhichEvent = HTIMER_EVENT;
}
}
#ifdef DEBUGGER
missing.virq_pos = PPU.IRQVBeamPos;
#endif
break;
case 0x420A:
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF) |
((byte & 1) << 8);
if (PPU.VTimerEnabled && PPU.HTimerEnabled &&
CPU.V_Counter == PPU.IRQVBeamPos)
{
if (PPU.HTimerPosition >= CPU.Cycles &&
PPU.HTimerPosition < CPU.NextEvent)
{
CPU.NextEvent = PPU.HTimerPosition;
CPU.WhichEvent = HTIMER_EVENT;
}
}
#ifdef DEBUGGER
missing.virq_pos = PPU.IRQVBeamPos;
#endif
break;
case 0x420B:
#ifdef DEBUGGER
missing.dma_this_frame = byte;
missing.dma_channels = byte;
#endif
if ((byte & 0x01) != 0)
S9xDoDMA (0);
if ((byte & 0x02) != 0)
S9xDoDMA (1);
if ((byte & 0x04) != 0)
S9xDoDMA (2);
if ((byte & 0x08) != 0)
S9xDoDMA (3);
if ((byte & 0x10) != 0)
S9xDoDMA (4);
if ((byte & 0x20) != 0)
S9xDoDMA (5);
if ((byte & 0x40) != 0)
S9xDoDMA (6);
if ((byte & 0x80) != 0)
S9xDoDMA (7);
return;
case 0x420C:
#ifdef DEBUGGER
missing.hdma_this_frame |= byte;
missing.hdma_channels |= byte;
#endif
if (Settings.DisableHDMA)
byte = 0;
Memory.FillRAM[0x420c] = byte;
IPPU.HDMA = byte;
break;
case 0x420d:
// Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +)
if ((byte & 1) != (Memory.FillRAM [0x420d] & 1))
{
if (byte & 1)
{
CPU.FastROMSpeed = 6;
#ifdef DEBUGGER
missing.fast_rom = 1;
#endif
}
else
CPU.FastROMSpeed = 8;
Memory.FixROMSpeed ();
}
/* FALL */
case 0x420e:
case 0x420f:
// --->>> Unknown
break;
case 0x4210:
// NMI ocurred flag (reset on read or write)
Memory.FillRAM[0x4210] = 0;
CPU.NMIActive = FALSE;
return;
case 0x4211:
// IRQ ocurred flag (reset on read or write)
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
break;
case 0x4212:
// v-blank, h-blank and joypad being scanned flags (read-only)
case 0x4213:
// I/O Port (read-only)
case 0x4214:
case 0x4215:
// Quotent of divide (read-only)
case 0x4216:
case 0x4217:
// Multiply product (read-only)
return;
case 0x4218:
case 0x4219:
case 0x421a:
case 0x421b:
case 0x421c:
case 0x421d:
case 0x421e:
case 0x421f:
// Joypad values (read-only)
return;
case 0x4300:
case 0x4310:
case 0x4320:
case 0x4330:
case 0x4340:
case 0x4350:
case 0x4360:
case 0x4370:
d = (Address >> 4) & 0x7;
DMA[d].TransferDirection = (byte & 128) != 0 ? 1 : 0;
DMA[d].HDMAIndirectAddressing = (byte & 64) != 0 ? 1 : 0;
DMA[d].AAddressDecrement = (byte & 16) != 0 ? 1 : 0;
DMA[d].AAddressFixed = (byte & 8) != 0 ? 1 : 0;
DMA[d].TransferMode = (byte & 7);
break;
case 0x4301:
case 0x4311:
case 0x4321:
case 0x4331:
case 0x4341:
case 0x4351:
case 0x4361:
case 0x4371:
DMA[((Address >> 4) & 0x7)].BAddress = byte;
break;
case 0x4302:
case 0x4312:
case 0x4322:
case 0x4332:
case 0x4342:
case 0x4352:
case 0x4362:
case 0x4372:
d = (Address >> 4) & 0x7;
DMA[d].AAddress &= 0xFF00;
DMA[d].AAddress |= byte;
break;
case 0x4303:
case 0x4313:
case 0x4323:
case 0x4333:
case 0x4343:
case 0x4353:
case 0x4363:
case 0x4373:
d = (Address >> 4) & 0x7;
DMA[d].AAddress &= 0xFF;
DMA[d].AAddress |= byte << 8;
break;
case 0x4304:
case 0x4314:
case 0x4324:
case 0x4334:
case 0x4344:
case 0x4354:
case 0x4364:
case 0x4374:
DMA[((Address >> 4) & 0x7)].ABank = byte;
break;
case 0x4305:
case 0x4315:
case 0x4325:
case 0x4335:
case 0x4345:
case 0x4355:
case 0x4365:
case 0x4375:
d = (Address >> 4) & 0x7;
DMA[d].TransferBytes &= 0xFF00;
DMA[d].TransferBytes |= byte;
DMA[d].IndirectAddress &= 0xff00;
DMA[d].IndirectAddress |= byte;
break;
case 0x4306:
case 0x4316:
case 0x4326:
case 0x4336:
case 0x4346:
case 0x4356:
case 0x4366:
case 0x4376:
d = (Address >> 4) & 0x7;
DMA[d].TransferBytes &= 0xFF;
DMA[d].TransferBytes |= byte << 8;
DMA[d].IndirectAddress &= 0xff;
DMA[d].IndirectAddress |= byte << 8;
break;
case 0x4307:
case 0x4317:
case 0x4327:
case 0x4337:
case 0x4347:
case 0x4357:
case 0x4367:
case 0x4377:
DMA[d = ((Address >> 4) & 0x7)].IndirectBank = byte;
break;
case 0x4308:
case 0x4318:
case 0x4328:
case 0x4338:
case 0x4348:
case 0x4358:
case 0x4368:
case 0x4378:
d = (Address >> 4) & 7;
DMA[d].Address &= 0xff00;
DMA[d].Address |= byte;
break;
case 0x4309:
case 0x4319:
case 0x4329:
case 0x4339:
case 0x4349:
case 0x4359:
case 0x4369:
case 0x4379:
d = (Address >> 4) & 0x7;
DMA[d].Address &= 0xff;
DMA[d].Address |= byte << 8;
break;
case 0x430A:
case 0x431A:
case 0x432A:
case 0x433A:
case 0x434A:
case 0x435A:
case 0x436A:
case 0x437A:
d = (Address >> 4) & 0x7;
DMA[d].LineCount = byte & 0x7f;
DMA[d].Repeat = !(byte & 0x80);
break;
default:
#ifdef DEBUGGER
missing.unknowncpu_write = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register write: $%02X->$%04X\n",
byte, Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
break;
}
Memory.FillRAM [Address] = byte;
}
/**********************************************************************************************/
/* S9xGetCPU() */
/* This function retrieves a CPU/DMA Register */
/**********************************************************************************************/
uint8 S9xGetCPU (uint16 Address)
{
uint8 byte;
if (Address < 0x4200)
{
#ifdef VAR_CYCLES
CPU.Cycles += ONE_CYCLE;
#endif
switch (Address)
{
case 0x4016:
{
if (Memory.FillRAM [0x4016] & 1)
{
if ((!Settings.SwapJoypads &&
IPPU.Controller == SNES_MOUSE_SWAPPED) ||
(Settings.SwapJoypads &&
IPPU.Controller == SNES_MOUSE))
{
if (++PPU.MouseSpeed [0] > 2)
PPU.MouseSpeed [0] = 0;
}
return (0);
}
int ind = Settings.SwapJoypads ? 1 : 0;
byte = IPPU.Joypads[ind] >> (PPU.Joypad1ButtonReadPos ^ 15);
PPU.Joypad1ButtonReadPos++;
return (byte & 1);
}
case 0x4017:
{
if (Memory.FillRAM [0x4016] & 1)
{
// MultiPlayer5 adaptor is only allowed to be plugged into port 2
switch (IPPU.Controller)
{
case SNES_MULTIPLAYER5:
return (2);
case SNES_MOUSE_SWAPPED:
if (Settings.SwapJoypads && ++PPU.MouseSpeed [0] > 2)
PPU.MouseSpeed [0] = 0;
break;
case SNES_MOUSE:
if (!Settings.SwapJoypads && ++PPU.MouseSpeed [0] > 2)
PPU.MouseSpeed [0] = 0;
break;
}
return (0x00);
}
int ind = Settings.SwapJoypads ? 0 : 1;
if (IPPU.Controller == SNES_MULTIPLAYER5)
{
if (Memory.FillRAM [0x4201] & 0x80)
{
byte = ((IPPU.Joypads[ind] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) |
(((IPPU.Joypads[2] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) << 1);
PPU.Joypad2ButtonReadPos++;
return (byte);
}
else
{
byte = ((IPPU.Joypads[3] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) |
(((IPPU.Joypads[4] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) << 1);
PPU.Joypad3ButtonReadPos++;
return (byte);
}
}
return ((IPPU.Joypads[ind] >> (PPU.Joypad2ButtonReadPos++ ^ 15)) & 1);
return (0x00);
}
default:
#ifdef DEBUGGER
missing.unknowncpu_read = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register read: $%04X\n", Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
break;
}
return (Memory.FillRAM [Address]);
}
else
switch (Address)
{
// case 0x4200:
// NMI, h & v timers and joypad reading enable
// return (Memory.FillRAM[0x4200]);
case 0x4201:
// I/O port (output - write only?)
case 0x4202:
case 0x4203:
// Multiplier and multiplicand (write)
case 0x4204:
case 0x4205:
case 0x4206:
// Divisor and dividend (write)
return (Memory.FillRAM[Address]);
case 0x4207:
return (uint8)(PPU.IRQHBeamPos);
case 0x4208:
return (PPU.IRQHBeamPos >> 8);
case 0x4209:
return (uint8)(PPU.IRQVBeamPos);
case 0x420a:
return (PPU.IRQVBeamPos >> 8);
case 0x420b:
// General purpose DMA enable
return (0);
case 0x420c:
// H-DMA enable
return (IPPU.HDMA);
case 0x420d:
// Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +)
return (Memory.FillRAM[Address]);
case 0x420e:
case 0x420f:
// --->>> Unknown
return (Memory.FillRAM[Address]);
case 0x4210:
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = CPU.PCAtOpcodeStart;
#endif
byte = Memory.FillRAM[0x4210];
Memory.FillRAM[0x4210] = 0;
CPU.NMIActive = FALSE;
return (byte);
case 0x4211:
byte = (CPU.IRQActive & (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE)) ? 0x80 : 0;
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
if (CPU.V_Counter == PPU.IRQVBeamPos)
byte |= 0x40;
return (byte);
case 0x4200:
case 0x4212:
// V-blank, h-blank and joypads being read flags (read-only)
#ifdef CPU_SHUTDOWN
CPU.WaitAddress = CPU.PCAtOpcodeStart;
#endif
return (REGISTER_4212());
case 0x4213:
// I/O port input
case 0x4214:
case 0x4215:
// Quotient of divide result
case 0x4216:
case 0x4217:
// Multiplcation result (for multiply) or remainder of
// divison.
return (Memory.FillRAM[Address]);
case 0x4218:
case 0x4219:
case 0x421a:
case 0x421b:
case 0x421c:
case 0x421d:
case 0x421e:
case 0x421f:
// Joypads 1-4 button and direction state.
return (Memory.FillRAM [Address]);
case 0x4300:
case 0x4310:
case 0x4320:
case 0x4330:
case 0x4340:
case 0x4350:
case 0x4360:
case 0x4370:
// DMA direction, address type, fixed flag,
return (Memory.FillRAM[Address]);
case 0x4301:
case 0x4311:
case 0x4321:
case 0x4331:
case 0x4341:
case 0x4351:
case 0x4361:
case 0x4371:
return (Memory.FillRAM[Address]);
case 0x4302:
case 0x4312:
case 0x4322:
case 0x4332:
case 0x4342:
case 0x4352:
case 0x4362:
case 0x4372:
return (Memory.FillRAM[Address]);
case 0x4303:
case 0x4313:
case 0x4323:
case 0x4333:
case 0x4343:
case 0x4353:
case 0x4363:
case 0x4373:
return (Memory.FillRAM[Address]);
case 0x4304:
case 0x4314:
case 0x4324:
case 0x4334:
case 0x4344:
case 0x4354:
case 0x4364:
case 0x4374:
return (Memory.FillRAM[Address]);
case 0x4305:
case 0x4315:
case 0x4325:
case 0x4335:
case 0x4345:
case 0x4355:
case 0x4365:
case 0x4375:
return (Memory.FillRAM[Address]);
case 0x4306:
case 0x4316:
case 0x4326:
case 0x4336:
case 0x4346:
case 0x4356:
case 0x4366:
case 0x4376:
return (Memory.FillRAM[Address]);
case 0x4307:
case 0x4317:
case 0x4327:
case 0x4337:
case 0x4347:
case 0x4357:
case 0x4367:
case 0x4377:
return (DMA[(Address >> 4) & 7].IndirectBank);
case 0x4308:
case 0x4318:
case 0x4328:
case 0x4338:
case 0x4348:
case 0x4358:
case 0x4368:
case 0x4378:
return (Memory.FillRAM[Address]);
case 0x4309:
case 0x4319:
case 0x4329:
case 0x4339:
case 0x4349:
case 0x4359:
case 0x4369:
case 0x4379:
return (Memory.FillRAM[Address]);
case 0x430A:
case 0x431A:
case 0x432A:
case 0x433A:
case 0x434A:
case 0x435A:
case 0x436A:
case 0x437A:
{
int d = (Address & 0x70) >> 4;
if (IPPU.HDMA & (1 << d))
{
return (DMA[d].LineCount);
}
return (Memory.FillRAM[Address]);
}
default:
#ifdef DEBUGGER
missing.unknowncpu_read = Address;
if (Settings.TraceUnknownRegisters)
{
sprintf (String, "Unknown register read: $%04X\n", Address);
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
}
#endif
break;
}
return (Memory.FillRAM[Address]);
}
void S9xResetPPU ()
{
PPU.BGMode = 0;
PPU.BG3Priority = 0;
PPU.Brightness = 0;
PPU.VMA.High = 0;
PPU.VMA.Increment = 1;
PPU.VMA.Address = 0;
PPU.VMA.FullGraphicCount = 0;
PPU.VMA.Shift = 0;
for (uint8 B = 0; B != 4; B++)
{
PPU.BG[B].SCBase = 0;
PPU.BG[B].VOffset = 0;
PPU.BG[B].HOffset = 0;
PPU.BG[B].BGSize = 0;
PPU.BG[B].NameBase = 0;
PPU.BG[B].SCSize = 0;
PPU.ClipCounts[B] = 0;
PPU.ClipWindowOverlapLogic [B] = CLIP_OR;
PPU.ClipWindow1Enable[B] = FALSE;
PPU.ClipWindow2Enable[B] = FALSE;
PPU.ClipWindow1Inside[B] = TRUE;
PPU.ClipWindow2Inside[B] = TRUE;
}
PPU.ClipCounts[4] = 0;
PPU.ClipCounts[5] = 0;
PPU.ClipWindowOverlapLogic[4] = PPU.ClipWindowOverlapLogic[5] = CLIP_OR;
PPU.ClipWindow1Enable[4] = PPU.ClipWindow1Enable[5] = FALSE;
PPU.ClipWindow2Enable[4] = PPU.ClipWindow2Enable[5] = FALSE;
PPU.ClipWindow1Inside[4] = PPU.ClipWindow1Inside[5] = TRUE;
PPU.ClipWindow2Inside[4] = PPU.ClipWindow2Inside[5] = TRUE;
PPU.CGFLIP = 0;
int c;
for (c = 0; c < 256; c++)
{
PPU.CGDATA [c] = ((c & 7) << 2) | (((c >> 3) & 7) << 7) |
(((c >> 6) & 3) << 13);
IPPU.Red [c] = PPU.CGDATA [c] & 0x1f;
IPPU.Green [c] = (PPU.CGDATA [c] >> 5) & 0x1f;
IPPU.Blue [c] = (PPU.CGDATA [c] >> 10) & 0x1f;
}
PPU.FirstSprite = 0;
PPU.LastSprite = 127;
for (int Sprite = 0; Sprite < 128; Sprite++)
{
PPU.OBJ[Sprite].HPos = 0;
PPU.OBJ[Sprite].VPos = 0;
PPU.OBJ[Sprite].VFlip = 0;
PPU.OBJ[Sprite].HFlip = 0;
PPU.OBJ[Sprite].Priority = 0;
PPU.OBJ[Sprite].Palette = 0;
PPU.OBJ[Sprite].Name = 0;
PPU.OBJ[Sprite].Size = 0;
}
PPU.OAMPriorityRotation = 0;
PPU.OAMFlip = 0;
PPU.OAMTileAddress = 0;
PPU.OAMAddr = 0;
PPU.IRQVBeamPos = 0;
PPU.IRQHBeamPos = 0;
PPU.VBeamPosLatched = 0;
PPU.HBeamPosLatched = 0;
PPU.HBeamFlip = 0;
PPU.VBeamFlip = 0;
PPU.HVBeamCounterLatched = 0;
PPU.MatrixA = PPU.MatrixB = PPU.MatrixC = PPU.MatrixD = 0;
PPU.CentreX = PPU.CentreY = 0;
PPU.Joypad1ButtonReadPos = 0;
PPU.Joypad2ButtonReadPos = 0;
PPU.CGADD = 0;
PPU.FixedColourRed = PPU.FixedColourGreen = PPU.FixedColourBlue = 0;
PPU.SavedOAMAddr = 0;
PPU.ScreenHeight = SNES_HEIGHT;
PPU.WRAM = 0;
PPU.BG_Forced = 0;
PPU.ForcedBlanking = TRUE;
PPU.OBJThroughMain = FALSE;
PPU.OBJThroughSub = FALSE;
PPU.OBJSizeSelect = 0;
PPU.OBJNameSelect = 0;
PPU.OBJNameBase = 0;
PPU.OBJAddition = FALSE;
PPU.OAMReadFlip = 0;
ZeroMemory (PPU.OAMData, 512 + 32);
PPU.VTimerEnabled = FALSE;
PPU.HTimerEnabled = FALSE;
PPU.HTimerPosition = Settings.H_Max + 1;
PPU.Mosaic = 0;
PPU.BGMosaic [0] = PPU.BGMosaic [1] = FALSE;
PPU.BGMosaic [2] = PPU.BGMosaic [3] = FALSE;
PPU.Mode7HFlip = FALSE;
PPU.Mode7VFlip = FALSE;
PPU.Mode7Repeat = 0;
PPU.Window1Left = 1;
PPU.Window1Right = 0;
PPU.Window2Left = 1;
PPU.Window2Right = 0;
PPU.RecomputeClipWindows = TRUE;
PPU.CGFLIPRead = 0;
PPU.Need16x8Mulitply = FALSE;
PPU.Joypad3ButtonReadPos = 0;
PPU.MouseSpeed[0] = PPU.MouseSpeed[1] = 0;
IPPU.ColorsChanged = TRUE;
IPPU.HDMA = 0;
IPPU.HDMAStarted = FALSE;
IPPU.MaxBrightness = 0;
IPPU.LatchedBlanking = 0;
IPPU.OBJChanged = TRUE;
IPPU.RenderThisFrame = TRUE;
IPPU.FrameCount = 0;
IPPU.RenderedFramesCount = 0;
IPPU.DisplayedRenderedFrameCount = 0;
IPPU.SkippedFrames = 0;
IPPU.FrameSkip = 0;
ZeroMemory (IPPU.TileCached [TILE_2BIT], MAX_2BIT_TILES);
ZeroMemory (IPPU.TileCached [TILE_4BIT], MAX_4BIT_TILES);
ZeroMemory (IPPU.TileCached [TILE_8BIT], MAX_8BIT_TILES);
IPPU.FirstVRAMRead = FALSE;
IPPU.LatchedInterlace = FALSE;
IPPU.DoubleWidthPixels = FALSE;
IPPU.RenderedScreenHeight = SNES_WIDTH;
IPPU.RenderedScreenWidth = SNES_HEIGHT;
IPPU.XB = NULL;
S9xFixColourBrightness ();
IPPU.PreviousLine = IPPU.CurrentLine = 0;
IPPU.Joypads[0] = IPPU.Joypads[1] = IPPU.Joypads[2] = 0;
IPPU.Joypads[3] = IPPU.Joypads[4] = 0;
IPPU.SuperScope = 0;
IPPU.Mouse[0] = IPPU.Mouse[1] = 0;
IPPU.PrevMouseX[0] = IPPU.PrevMouseX[1] = 256 / 2;
IPPU.PrevMouseY[0] = IPPU.PrevMouseY[1] = 224 / 2;
if (Settings.ControllerOption == 0)
IPPU.Controller = SNES_MAX_CONTROLLER_OPTIONS - 1;
else
IPPU.Controller = Settings.ControllerOption - 1;
S9xNextController ();
for (c = 0; c < 2; c++)
memset (&IPPU.Clip [c], 0, sizeof (struct ClipData));
if (Settings.MouseMaster)
{
S9xProcessMouse (0);
S9xProcessMouse (1);
}
for (c = 0; c < 0x8000; c += 0x100)
memset (&Memory.FillRAM [c], c >> 8, 0x100);
ZeroMemory (&Memory.FillRAM [0x2100], 0x40);
ZeroMemory (&Memory.FillRAM [0x4210], 0x10);
}
void S9xProcessMouse (int which1)
{
int x, y;
uint32 buttons;
if ((IPPU.Controller == SNES_MOUSE || IPPU.Controller == SNES_MOUSE_SWAPPED) &&
S9xReadMousePosition (which1, x, y, buttons))
{
int delta_x, delta_y;
#define MOUSE_SIGNATURE 0x1
IPPU.Mouse [which1] = MOUSE_SIGNATURE |
(PPU.MouseSpeed [which1] << 4) |
((buttons & 1) << 6) | ((buttons & 2) << 6);
delta_x = x - IPPU.PrevMouseX[which1];
delta_y = y - IPPU.PrevMouseY[which1];
if (delta_x > 63)
{
delta_x = 63;
IPPU.PrevMouseX[which1] += 63;
}
else
if (delta_x < -63)
{
delta_x = -63;
IPPU.PrevMouseX[which1] -= 63;
}
else
IPPU.PrevMouseX[which1] = x;
if (delta_y > 63)
{
delta_y = 63;
IPPU.PrevMouseY[which1] += 63;
}
else
if (delta_y < -63)
{
delta_y = -63;
IPPU.PrevMouseY[which1] -= 63;
}
else
IPPU.PrevMouseY[which1] = y;
if (delta_x < 0)
{
delta_x = -delta_x;
IPPU.Mouse [which1] |= (delta_x | 0x80) << 16;
}
else
IPPU.Mouse [which1] |= delta_x << 16;
if (delta_y < 0)
{
delta_y = -delta_y;
IPPU.Mouse [which1] |= (delta_y | 0x80) << 24;
}
else
IPPU.Mouse [which1] |= delta_y << 24;
if (IPPU.Controller == SNES_MOUSE_SWAPPED)
IPPU.Joypads [0] = IPPU.Mouse [which1];
else
IPPU.Joypads [1] = IPPU.Mouse [which1];
}
}
void ProcessSuperScope ()
{
int x, y;
uint32 buttons;
if (IPPU.Controller == SNES_SUPERSCOPE &&
S9xReadSuperScopePosition (x, y, buttons))
{
#define SUPERSCOPE_SIGNATURE 0x00ff
uint32 scope;
scope = SUPERSCOPE_SIGNATURE | ((buttons & 1) << (7 + 8)) |
((buttons & 2) << (5 + 8)) | ((buttons & 4) << (3 + 8)) |
((buttons & 8) << (1 + 8));
if (x > 255)
x = 255;
if (x < 0)
x = 0;
if (y > PPU.ScreenHeight - 1)
y = PPU.ScreenHeight - 1;
if (y < 0)
y = 0;
PPU.VBeamPosLatched = (uint16) (y + 1);
PPU.HBeamPosLatched = (uint16) x;
PPU.HVBeamCounterLatched = TRUE;
Memory.FillRAM [0x213F] |= 0x40;
IPPU.Joypads [1] = scope;
}
}
void S9xNextController ()
{
switch (IPPU.Controller)
{
case SNES_MULTIPLAYER5:
IPPU.Controller = SNES_JOYPAD;
break;
case SNES_JOYPAD:
if (Settings.MouseMaster)
{
IPPU.Controller = SNES_MOUSE_SWAPPED;
break;
}
case SNES_MOUSE_SWAPPED:
if (Settings.MouseMaster)
{
IPPU.Controller = SNES_MOUSE;
break;
}
case SNES_MOUSE:
if (Settings.SuperScopeMaster)
{
IPPU.Controller = SNES_SUPERSCOPE;
break;
}
case SNES_SUPERSCOPE:
if (Settings.MultiPlayer5Master)
{
IPPU.Controller = SNES_MULTIPLAYER5;
break;
}
default:
IPPU.Controller = SNES_JOYPAD;
break;
}
}
void S9xUpdateJoypads ()
{
int i;
for (i = 0; i < 5; i++)
IPPU.Joypads [i] = S9xReadJoypad (i);
// Read mouse position if enabled
if (Settings.MouseMaster)
{
for (i = 0; i < 2; i++)
S9xProcessMouse (i);
}
// Read SuperScope if enabled
if (Settings.SuperScopeMaster)
ProcessSuperScope ();
if (Memory.FillRAM [0x4200] & 1)
{
PPU.Joypad1ButtonReadPos = PPU.Joypad2ButtonReadPos = 16;
PPU.Joypad3ButtonReadPos = 16;
Memory.FillRAM [0x4218] = Settings.SwapJoypads ?
(uint8) IPPU.Joypads [1] :
(uint8) IPPU.Joypads [0];
Memory.FillRAM [0x4219] = Settings.SwapJoypads ?
(uint8) (IPPU.Joypads [1] >> 8) :
(uint8) (IPPU.Joypads [0] >> 8);
Memory.FillRAM [0x421a] = Settings.SwapJoypads ?
(uint8) IPPU.Joypads [0] :
(uint8) IPPU.Joypads [1];
Memory.FillRAM [0x421b] = Settings.SwapJoypads ?
(uint8) (IPPU.Joypads [0] >> 8) :
(uint8) (IPPU.Joypads [1] >> 8);
Memory.FillRAM [0x421c] = (uint8) IPPU.Joypads [3];
Memory.FillRAM [0x421d] = (uint8) (IPPU.Joypads [3] >> 8);
Memory.FillRAM [0x421e] = (uint8) IPPU.Joypads [2];
Memory.FillRAM [0x421f] = (uint8) (IPPU.Joypads [2] >> 8);
}
}
#ifndef ZSNES_FX
void S9xSuperFXExec ()
{
#ifdef EXECUTE_SUPERFX_PER_LINE
if (Settings.SuperFX)
{
if ((Memory.FillRAM [0x3000 + GSU_SFR] & FLG_G) &&
(Memory.FillRAM [0x3000 + GSU_SCMR] & 0x18) == 0x18)
{
FxEmulate ((Memory.FillRAM [0x3000 + GSU_CLSR] & 1) ? 1330 : 650);
int GSUStatus = Memory.FillRAM [0x3000 + GSU_SFR] |
(Memory.FillRAM [0x3000 + GSU_SFR + 1] << 8);
if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ)
{
// XXX: Trigger a GSU IRQ.
CPU.IRQActive |= GSU_IRQ_SOURCE;
CPU.Flags |= IRQ_PENDING_FLAG;
}
}
}
#else
uint32 tmp = (Memory.FillRAM[0x3034] << 16) + *(uint16 *) &Memory.FillRAM [0x301e];
if (tmp == -1) //0x01bf9e) //0x01bfc3) //0x09edaf) //-1) //0x57edaf)
{
while (Memory.FillRAM [0x3030] & 0x20)
{
int i;
int32 vError;
uint8 avReg[0x40];
char tmp[128];
uint8 vPipe;
uint8 vColr;
uint8 vPor;
FxPipeString (tmp);
/* Make the string 32 chars long */
if(strlen(tmp) < 32) { memset(&tmp[strlen(tmp)],' ',32-strlen(tmp)); tmp[32] = 0; }
/* Copy registers (so we can see if any changed) */
vColr = FxGetColorRegister();
vPor = FxGetPlotOptionRegister();
memcpy(avReg,SuperFX.pvRegisters,0x40);
/* Print the pipe string */
printf(tmp);
/* Execute the instruction in the pipe */
vPipe = FxPipe();
vError = FxEmulate(1);
/* Check if any registers changed (and print them if they did) */
for(i=0; i<16; i++)
{
uint32 a = 0;
uint32 r1 = ((uint32)avReg[i*2]) | (((uint32)avReg[(i*2)+1])<<8);
uint32 r2 = (uint32)(SuperFX.pvRegisters[i*2]) | (((uint32)SuperFX.pvRegisters[(i*2)+1])<<8);
if(i==15)
a = OPCODE_BYTES(vPipe);
if(((r1+a)&0xffff) != r2)
printf(" r%d=$%04x",i,r2);
}
{
/* Check SFR */
uint32 r1 = ((uint32)avReg[0x30]) | (((uint32)avReg[0x31])<<8);
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x30]) | (((uint32)SuperFX.pvRegisters[0x31])<<8);
if((r1&(1<<1)) != (r2&(1<<1)))
printf(" Z=%d",(uint32)(!!(r2&(1<<1))));
if((r1&(1<<2)) != (r2&(1<<2)))
printf(" CY=%d",(uint32)(!!(r2&(1<<2))));
if((r1&(1<<3)) != (r2&(1<<3)))
printf(" S=%d",(uint32)(!!(r2&(1<<3))));
if((r1&(1<<4)) != (r2&(1<<4)))
printf(" OV=%d",(uint32)(!!(r2&(1<<4))));
if((r1&(1<<5)) != (r2&(1<<5)))
printf(" G=%d",(uint32)(!!(r2&(1<<5))));
if((r1&(1<<6)) != (r2&(1<<6)))
printf(" R=%d",(uint32)(!!(r2&(1<<6))));
if((r1&(1<<8)) != (r2&(1<<8)))
printf(" ALT1=%d",(uint32)(!!(r2&(1<<8))));
if((r1&(1<<9)) != (r2&(1<<9)))
printf(" ALT2=%d",(uint32)(!!(r2&(1<<9))));
if((r1&(1<<10)) != (r2&(1<<10)))
printf(" IL=%d",(uint32)(!!(r2&(1<<10))));
if((r1&(1<<11)) != (r2&(1<<11)))
printf(" IH=%d",(uint32)(!!(r2&(1<<11))));
if((r1&(1<<12)) != (r2&(1<<12)))
printf(" B=%d",(uint32)(!!(r2&(1<<12))));
if((r1&(1<<15)) != (r2&(1<<15)))
printf(" IRQ=%d",(uint32)(!!(r2&(1<<15))));
}
{
/* Check PBR */
uint32 r1 = ((uint32)avReg[0x34]);
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x34]);
if(r1 != r2)
printf(" PBR=$%02x",r2);
}
{
/* Check ROMBR */
uint32 r1 = ((uint32)avReg[0x36]);
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x36]);
if(r1 != r2)
printf(" ROMBR=$%02x",r2);
}
{
/* Check RAMBR */
uint32 r1 = ((uint32)avReg[0x3c]);
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x3c]);
if(r1 != r2)
printf(" RAMBR=$%02x",r2);
}
{
/* Check CBR */
uint32 r1 = ((uint32)avReg[0x3e]) | (((uint32)avReg[0x3f])<<8);
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x3e]) | (((uint32)SuperFX.pvRegisters[0x3f])<<8);
if(r1 != r2)
printf(" CBR=$%04x",r2);
}
{
/* Check COLR */
if(vColr != FxGetColorRegister())
printf(" COLR=$%02x",FxGetColorRegister());
}
{
/* Check POR */
if(vPor != FxGetPlotOptionRegister())
printf(" POR=$%02x",FxGetPlotOptionRegister());
}
printf ("\n");
}
S9xExit ();
}
else
{
FxEmulate (2000000);
}
#if 0
if (!(CPU.Flags & TRACE_FLAG))
{
static int z = 1;
if (z == 0)
{
extern FILE *trace;
CPU.Flags |= TRACE_FLAG;
trace = fopen ("trace.log", "wb");
}
else
z--;
}
#endif
Memory.FillRAM [0x3030] &= ~0x20;
if (Memory.FillRAM [0x3031] & 0x80)
{
CPU.IRQActive |= GSU_IRQ_SOURCE;
CPU.Flags |= IRQ_PENDING_FLAG;
}
#endif
}
#endif
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