File: cpuexec.cpp

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snes9x 1.26-1
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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996, 1997, 1998, 1999 Gary Henderson (gary@daniver.demon.co.uk) and
 *                                      Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997, 1998, 1999 Ivar (Ivar@snes9x.com) and
 *                                Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */

#include "snes9x.h"
#include "memmap.h"
#include "cpuops.h"
#include "ppu.h"
#include "cpuexec.h"
#include "debug.h"
#include "snapshot.h"
#include "gfx.h"
#include "missing.h"
#include "apu.h"
#include "dma.h"
#include "fxemu.h"
#include "sa1.h"

void S9xMainLoop (void)
{
    for (;;)
    {
	APU_EXECUTE ();
	if (CPU.Flags)
	{
	    if (CPU.Flags & NMI_FLAG)
	    {
		CPU.Flags &= ~NMI_FLAG;
		if (CPU.WaitingForInterrupt)
		{
		    CPU.WaitingForInterrupt = FALSE;
		    CPU.PC++;
		}
		S9xOpcode_NMI ();
	    }
	    if (CPU.Flags & DELAYED_NMI_FLAG2)
	    {
		CPU.Flags &= ~DELAYED_NMI_FLAG2;
		CPU.Flags |= NMI_FLAG;
	    }
	    if (CPU.Flags & DELAYED_NMI_FLAG)
	    {
		CPU.Flags &= ~DELAYED_NMI_FLAG;
		CPU.Flags |= DELAYED_NMI_FLAG2;
	    }

#ifdef DEBUGGER
	    if ((CPU.Flags & BREAK_FLAG) &&
		!(CPU.Flags & SINGLE_STEP_FLAG))
	    {
		for (int Break = 0; Break != 6; Break++)
		{
		    if (S9xBreakpoint[Break].Enabled &&
			S9xBreakpoint[Break].Bank == Registers.PB &&
			S9xBreakpoint[Break].Address == CPU.PC - CPU.PCBase)
		    {
			if (S9xBreakpoint[Break].Enabled == 2)
			    S9xBreakpoint[Break].Enabled = TRUE;
			else
			    CPU.Flags |= DEBUG_MODE_FLAG;
		    }
		}
	    }
#endif
	    CHECK_SOUND ();

	    if (CPU.Flags & IRQ_PENDING_FLAG)
	    {
		if (CPU.IRQActive && !Settings.DisableIRQ)
		{
		    if (!CheckFlag (IRQ))
			S9xOpcode_IRQ ();
		}
		else
		    CPU.Flags &= ~IRQ_PENDING_FLAG;
	    }
#ifdef DEBUGGER
	    if (CPU.Flags & DEBUG_MODE_FLAG)
		break;
#endif
	    if (CPU.Flags & SCAN_KEYS_FLAG)
		break;
#ifdef DEBUGGER
	    if (CPU.Flags & TRACE_FLAG)
		S9xTrace ();

	    if (CPU.Flags & SINGLE_STEP_FLAG)
	    {
		CPU.Flags &= ~SINGLE_STEP_FLAG;
		CPU.Flags |= DEBUG_MODE_FLAG;
	    }
#endif
	}
#ifdef CPU_SHUTDOWN
	CPU.PCAtOpcodeStart = CPU.PC;
#endif	
#ifdef VAR_CYCLES
	CPU.Cycles += CPU.MemSpeed;
#else
	CPU.Cycles += ICPU.Speed [*CPU.PC];
#endif
	(*ICPU.S9xOpcodes [*CPU.PC++].S9xOpcode) ();
	
	DO_HBLANK_CHECK();
	if (SA1.Executing)
	    S9xSA1MainLoop ();
    }
    Registers.PC = CPU.PC - CPU.PCBase;
    S9xPackStatus ();
    APURegisters.PC = IAPU.PC - IAPU.RAM;
    S9xAPUPackStatus ();
    if (CPU.Flags & SCAN_KEYS_FLAG)
    {
#ifdef DEBUGGER
	if (!(CPU.Flags & FRAME_ADVANCE_FLAG))
#endif
	    S9xSyncSpeed ();
	CPU.Flags &= ~SCAN_KEYS_FLAG;
    }
}

void S9xSetIRQ (uint32 source)
{
    CPU.IRQActive |= source;

    if (CPU.WaitingForInterrupt)
    {
	CPU.WaitingForInterrupt = FALSE;
	CPU.PC++;
    }
    if (!Settings.DisableIRQ && !CheckIRQ ())
	S9xOpcode_IRQ ();
}

void S9xClearIRQ (uint32 source)
{
    CLEAR_IRQ_SOURCE (source);
}

void S9xDoHBlankProcessing ()
{
#ifdef CPU_SHUTDOWN
    CPU.WaitCounter++;
#endif
    switch (CPU.WhichEvent)
    {
    case HBLANK_START_EVENT:
	if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
	    IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
	break;
    case HBLANK_END_EVENT:
	S9xSuperFXExec ();

#ifndef STORM
	if (Settings.SoundSync)
	    S9xGenerateSound ();
#endif

	CPU.Cycles -= Settings.H_Max;
	if (IAPU.APUExecuting)
	    APU.Cycles -= Settings.H_Max;
	else
	    APU.Cycles = 0;

	CPU.NextEvent = -1;
	ICPU.Scanline++;

	if (++CPU.V_Counter > (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
	{
	    PPU.OAMAddr = PPU.SavedOAMAddr;
	    PPU.OAMFlip = 0;
	    CPU.V_Counter = 0;
	    ICPU.Frame++;
	    PPU.HVBeamCounterLatched = 0;
	    CPU.Flags |= SCAN_KEYS_FLAG;
	    S9xStartHDMA ();
	}

	if (PPU.VTimerEnabled && !PPU.HTimerEnabled &&
	    CPU.V_Counter == PPU.IRQVBeamPos)
	{
	    CPU.IRQActive |= PPU_V_BEAM_IRQ_SOURCE;
	    // Skip a WAI instruction
	    if (CPU.WaitingForInterrupt)
	    {
		CPU.WaitingForInterrupt = FALSE;
		CPU.PC++;
	    }
	    if (!Settings.DisableIRQ && !CheckIRQ ())
		S9xOpcode_IRQ ();
	}

	if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
	{
	    // Start of V-blank
	    S9xEndScreenRefresh ();
	    PPU.FirstSprite = 0;
	    IPPU.HDMA = 0;
	    // Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
	    missing.dma_this_frame = 0;
	    IPPU.MaxBrightness = PPU.Brightness;
	    PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
	    Memory.FillRAM[0x4210] = 0x80;

	    if (Memory.FillRAM[0x4200] & 0x80)
	    {
		CPU.NMIActive = TRUE;
		if (CPU.WaitingForInterrupt)
		{
		    CPU.WaitingForInterrupt = FALSE;
		    CPU.PC++;
		    CPU.Flags |= NMI_FLAG;
		}
		else
		    CPU.Flags |= DELAYED_NMI_FLAG;
	    }
#ifdef OLD_SNAPSHOT_CODE
	    if (CPU.Flags & SAVE_SNAPSHOT_FLAG)
	    {
		CPU.Flags &= ~SAVE_SNAPSHOT_FLAG;
		Registers.PC = CPU.PC - CPU.PCBase;
		S9xPackStatus ();
		S9xAPUPackStatus ();
		Snapshot (NULL);
	    }
#endif
        }

	if (CPU.V_Counter == PPU.ScreenHeight + 3)
	    S9xUpdateJoypads ();

	if (CPU.V_Counter == FIRST_VISIBLE_LINE)
	{
	    Memory.FillRAM[0x4210] = 0;
	    S9xStartScreenRefresh ();
	}
	if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
	    CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
	{
	    RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
	}
	// Use TimerErrorCounter to skip update of SPC700 timers once
	// every 128 updates. Needed because this section of code is called
	// once every emulated 63.5 microseconds, which coresponds to
	// 15.750KHz, but the SPC700 timers need to be updated at multiples
	// of 8KHz, hence the error correction.
//	IAPU.TimerErrorCounter++;
//	if (IAPU.TimerErrorCounter >= )
//	    IAPU.TimerErrorCounter = 0;
//	else
	{
	    if (APU.TimerEnabled [2])
	    {
		APU.Timer [2] += 4;
		while (APU.Timer [2] >= APU.TimerTarget [2])
		{
		    IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
		    APU.Timer [2] -= APU.TimerTarget [2];
#ifdef SPC700_SHUTDOWN		
		    IAPU.WaitCounter++;
		    IAPU.APUExecuting = TRUE;
#endif		
		}
	    }
	    if (CPU.V_Counter & 1)
	    {
		if (APU.TimerEnabled [0])
		{
		    APU.Timer [0]++;
		    if (APU.Timer [0] >= APU.TimerTarget [0])
		    {
			IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
			APU.Timer [0] = 0;
#ifdef SPC700_SHUTDOWN		
			IAPU.WaitCounter++;
			IAPU.APUExecuting = TRUE;
#endif		    
		    }
		}
		if (APU.TimerEnabled [1])
		{
		    APU.Timer [1]++;
		    if (APU.Timer [1] >= APU.TimerTarget [1])
		    {
			IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
			APU.Timer [1] = 0;
#ifdef SPC700_SHUTDOWN		
			IAPU.WaitCounter++;
			IAPU.APUExecuting = TRUE;
#endif		    
		    }
		}
	    }
	}
	break;
    case HTIMER_EVENT:
	if (!PPU.VTimerEnabled ||
	    (PPU.VTimerEnabled && CPU.V_Counter == PPU.IRQVBeamPos))
	{
	    CPU.IRQActive |= PPU_H_BEAM_IRQ_SOURCE;
	    // Skip a WAI instruction
	    if (CPU.WaitingForInterrupt)
	    {
		CPU.WaitingForInterrupt = FALSE;
		CPU.PC++;
	    }
	    if (!Settings.DisableIRQ && !CheckIRQ ())
		S9xOpcode_IRQ ();
	}
	break;
    }
    S9xReschedule ();
}