File: netplay.h

package info (click to toggle)
snes9x 1.26-1
  • links: PTS
  • area: non-free
  • in suites: potato
  • size: 2,712 kB
  • ctags: 9,605
  • sloc: cpp: 40,776; asm: 27,081; ansic: 6,572; makefile: 314
file content (138 lines) | stat: -rw-r--r-- 3,891 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996, 1997, 1998, 1999 Gary Henderson (gary@daniver.demon.co.uk) and
 *                                      Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997, 1998, 1999 Ivar (Ivar@snes9x.com) and
 *                                Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */

#ifndef _NETPLAY_H_
#define _NETPLAY_H_

/* Server to client header format:
 *
 * magic	4
 * version	1
 * opcode	1
 * len		4
 * sequence_no	4
 * joypads	4 * 5
 * additional data...
 */

 /* Client to server packet format:
  * magic	4
  * version	1
  * opcode	1
  * len		4
  * data	?
  */
  
typedef struct {
    char   magic [4];
    uint8  version;
    uint8  opcode;
    uint32 len;
    uint32 sequence_no;
} SCNetPlay;

#define NETPLAY_SERVER_VERSION_OFFSET 4
#define NETPLAY_SERVER_OPCODE_OFFSET 5
#define NETPLAY_SERVER_LEN_OFFSET 6
#define NETPLAY_SERVER_SEQUENCE_NO_OFFSET 10
#define NETPLAY_SERVER_JOYPAD_OFFSET 14
#define NETPLAY_SERVER_TO_CLIENT_HEADER_SIZE (4 + 1 + 1 + 4 + 4)

typedef struct {
    char   magic [4];
    uint8  version;
    uint8  opcode;
    uint32 len;
    uint32 sequence_no;
} CSNetPlay;

#define NETPLAY_MAGIC "S9X"
#define NETPLAY_VERSION 1
#define NETPLAY_CLIENT_TO_SERVER_HEADER_SIZE (4 + 1 + 1 + 4)
#define NETPLAY_CLIENT_VERSION_OFFSET 4
#define NETPLAY_CLIENT_OPCODE_OFFSET 5
#define NETPLAY_CLIENT_LEN_OFFSET 6
#define NETPLAY_CLIENT_SEQUENCE_NO_OFFSET 10

#define NETPLAY_DEFAULT_PORT 6096

/* Server to client */
enum {
    NETPLAY_SERVER_HELLO,
    NETPLAY_SERVER_JOYPAD_UPDATE,
    NETPLAY_SERVER_RESET,
    NETPLAY_SERVER_PAUSE,
    NETPLAY_SERVER_ROM_NAME
};

/* Client to server */
enum {
    NETPLAY_CLIENT_HELLO,
    NETPLAY_CLIENT_JOYPAD_UPDATE,
    NETPLAY_CLIENT_GOODBYE
};

//
// NETPLAY_CLIENT_HELLO message format:
// header
// frame_time (4)
// ROMName (variable)

#define WRITE_LONG(p, v) { \
*((p) + 0) = (uint8) (v >> 24); \
*((p) + 1) = (uint8) (v >> 16); \
*((p) + 2) = (uint8) (v >> 8); \
*((p) + 3) = (uint8) (v >> 0); \
}

#define READ_LONG(p, v) \
v = ((uint8) *((p) + 0) << 24) | \
    ((uint8) *((p) + 1) << 16) | \
    ((uint8) *((p) + 2) <<  8) | \
    ((uint8) *((p) + 3) <<  0)

bool8 S9xNetPlayConnectToServer (const char *server_name, int port,
				 const char *rom_name, int &player_number_return);
bool8 S9xNetPlayCheckForHeartBeat ();
uint32 S9xNetPlayGetJoypad (int which1);
bool8 S9xNetPlaySendJoypadUpdate (uint32 joypad);
void S9xNetPlayDisconnect ();

bool8 S9xNetPlaySend (void *fd, const char *data, int len);
char *S9xNetPlayReceivePacket (void *fd, int &len);
#endif