1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206
|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996, 1997, 1998, 1999 Gary Henderson (gary@daniver.demon.co.uk) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997, 1998, 1999 Ivar (Ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _PIXFORM_H_
#define _PIXFORM_H_
#ifdef GFX_MULTI_FORMAT
enum { RGB565, RGB555, BGR565, BGR555, GBR565, GBR555 };
#define BUILD_PIXEL(R,G,B) ((*GFX.BuildPixel) (R, G, B))
#define BUILD_PIXEL2(R,G,B) ((*GFX.BuildPixel2) (R, G, B))
#define DECOMPOSE_PIXEL(Pixel,R,G,B) ((*GFX.DecomposePixel) (Pixel, R,G,B))
extern uint32 RED_LOW_BIT_MASK;
extern uint32 GREEN_LOW_BIT_MASK;
extern uint32 BLUE_LOW_BIT_MASK;
extern uint32 RED_HI_BIT_MASK;
extern uint32 GREEN_HI_BIT_MASK;
extern uint32 BLUE_HI_BIT_MASK;
extern uint32 MAX_RED;
extern uint32 MAX_GREEN;
extern uint32 MAX_BLUE;
extern uint32 SPARE_RGB_BIT_MASK;
extern uint32 GREEN_HI_BIT;
extern uint32 RGB_LOW_BITS_MASK;
extern uint32 RGB_HI_BITS_MASK;
extern uint32 RGB_HI_BITS_MASKx2;
extern uint32 RGB_REMOVE_LOW_BITS_MASK;
#endif
// RGB565 format
#define BUILD_PIXEL_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) (B))
#define BUILD_PIXEL2_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB565(PIX,R,G,B) {(R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB565 (1 << 5)
#define MAX_RED_RGB565 31
#define MAX_GREEN_RGB565 63
#define MAX_BLUE_RGB565 31
#define RED_LOW_BIT_MASK_RGB565 0x0800
#define GREEN_LOW_BIT_MASK_RGB565 0x0020
#define BLUE_LOW_BIT_MASK_RGB565 0x0001
#define RED_HI_BIT_MASK_RGB565 0x8000
#define GREEN_HI_BIT_MASK_RGB565 0x0400
#define BLUE_HI_BIT_MASK_RGB565 0x0010
// RGB555 format
#define BUILD_PIXEL_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define BUILD_PIXEL2_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB555(PIX,R,G,B) {(R) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB555 (1 << 15)
#define MAX_RED_RGB555 31
#define MAX_GREEN_RGB555 31
#define MAX_BLUE_RGB555 31
#define RED_LOW_BIT_MASK_RGB555 0x0400
#define GREEN_LOW_BIT_MASK_RGB555 0x0020
#define BLUE_LOW_BIT_MASK_RGB555 0x0001
#define RED_HI_BIT_MASK_RGB555 0x4000
#define GREEN_HI_BIT_MASK_RGB555 0x0200
#define BLUE_HI_BIT_MASK_RGB555 0x0010
// BGR565 format
#define BUILD_PIXEL_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 6) | (int) (R))
#define BUILD_PIXEL2_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR565(PIX,R,G,B) {(B) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR565 (1 << 5)
#define MAX_RED_BGR565 31
#define MAX_GREEN_BGR565 63
#define MAX_BLUE_BGR565 31
#define RED_LOW_BIT_MASK_BGR565 0x0001
#define GREEN_LOW_BIT_MASK_BGR565 0x0040
#define BLUE_LOW_BIT_MASK_BGR565 0x0800
#define RED_HI_BIT_MASK_BGR565 0x0010
#define GREEN_HI_BIT_MASK_BGR565 0x0400
#define BLUE_HI_BIT_MASK_BGR565 0x8000
// BGR555 format
#define BUILD_PIXEL_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define BUILD_PIXEL2_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR555(PIX,R,G,B) {(B) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR555 (1 << 15)
#define MAX_RED_BGR555 31
#define MAX_GREEN_BGR555 31
#define MAX_BLUE_BGR555 31
#define RED_LOW_BIT_MASK_BGR555 0x0001
#define GREEN_LOW_BIT_MASK_BGR555 0x0020
#define BLUE_LOW_BIT_MASK_BGR555 0x0400
#define RED_HI_BIT_MASK_BGR555 0x0010
#define GREEN_HI_BIT_MASK_BGR555 0x0200
#define BLUE_HI_BIT_MASK_BGR555 0x4000
// GBR565 format
#define BUILD_PIXEL_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 6) | (int) (R))
#define BUILD_PIXEL2_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR565(PIX,R,G,B) {(G) = (PIX) >> 11; (B) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR565 (1 << 5)
#define MAX_RED_GBR565 31
#define MAX_BLUE_GBR565 63
#define MAX_GREEN_GBR565 31
#define RED_LOW_BIT_MASK_GBR565 0x0001
#define BLUE_LOW_BIT_MASK_GBR565 0x0040
#define GREEN_LOW_BIT_MASK_GBR565 0x0800
#define RED_HI_BIT_MASK_GBR565 0x0010
#define BLUE_HI_BIT_MASK_GBR565 0x0400
#define GREEN_HI_BIT_MASK_GBR565 0x8000
// GBR555 format
#define BUILD_PIXEL_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define BUILD_PIXEL2_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR555(PIX,R,G,B) {(G) = (PIX) >> 10; (B) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR555 (1 << 15)
#define MAX_RED_GBR555 31
#define MAX_BLUE_GBR555 31
#define MAX_GREEN_GBR555 31
#define RED_LOW_BIT_MASK_GBR555 0x0001
#define BLUE_LOW_BIT_MASK_GBR555 0x0020
#define GREEN_LOW_BIT_MASK_GBR555 0x0400
#define RED_HI_BIT_MASK_GBR555 0x0010
#define BLUE_HI_BIT_MASK_GBR555 0x0200
#define GREEN_HI_BIT_MASK_GBR555 0x4000
#ifndef GFX_MULTI_FORMAT
#define CONCAT(X,Y) X##Y
// C pre-processor needs a two stage macro define to enable it to concat
// to macro names together to form the name of another macro.
#define BUILD_PIXEL_D(F,R,G,B) CONCAT(BUILD_PIXEL_,F) (R,G,B)
#define BUILD_PIXEL2_D(F,R,G,B) CONCAT(BUILD_PIXEL2_,F) (R,G,B)
#define DECOMPOSE_PIXEL_D(F,PIX,R,G,B) CONCAT(DECOMPOSE_PIXEL_,F) (PIX,R,G,B)
#define BUILD_PIXEL(R,G,B) BUILD_PIXEL_D(PIXEL_FORMAT,R,G,B)
#define BUILD_PIXEL2(R,G,B) BUILD_PIXEL2_D(PIXEL_FORMAT,R,G,B)
#define DECOMPOSE_PIXEL(PIX,R,G,B) DECOMPOSE_PIXEL_D(PIXEL_FORMAT,PIX,R,G,B)
#define MAX_RED_D(F) CONCAT(MAX_RED_,F)
#define MAX_BLUE_D(F) CONCAT(MAX_BLUE_,F)
#define MAX_GREEN_D(F) CONCAT(MAX_GREEN_,F)
#define RED_LOW_BIT_MASK_D(F) CONCAT(RED_LOW_BIT_MASK_,F)
#define BLUE_LOW_BIT_MASK_D(F) CONCAT(BLUE_LOW_BIT_MASK_,F)
#define GREEN_LOW_BIT_MASK_D(F) CONCAT(GREEN_LOW_BIT_MASK_,F)
#define RED_HI_BIT_MASK_D(F) CONCAT(RED_HI_BIT_MASK_,F)
#define BLUE_HI_BIT_MASK_D(F) CONCAT(BLUE_HI_BIT_MASK_,F)
#define GREEN_HI_BIT_MASK_D(F) CONCAT(GREEN_HI_BIT_MASK_,F)
#define MAX_RED MAX_RED_D(PIXEL_FORMAT)
#define MAX_BLUE MAX_BLUE_D(PIXEL_FORMAT)
#define MAX_GREEN MAX_GREEN_D(PIXEL_FORMAT)
#define RED_LOW_BIT_MASK RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_LOW_BIT_MASK BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_LOW_BIT_MASK GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define RED_HI_BIT_MASK RED_HI_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_HI_BIT_MASK BLUE_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT_MASK GREEN_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT ((MAX_GREEN + 1) >> 1)
#define RGB_LOW_BITS_MASK (RED_LOW_BIT_MASK | GREEN_LOW_BIT_MASK | \
BLUE_LOW_BIT_MASK)
#define RGB_HI_BITS_MASK (RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
BLUE_HI_BIT_MASK)
#define RGB_HI_BITS_MASKx2 ((RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
BLUE_HI_BIT_MASK) << 1)
#define RGB_REMOVE_LOW_BITS_MASK (~RGB_LOW_BITS_MASK)
#endif
#endif
|