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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _3D_H_
#define _3D_H_
#if defined(USE_OPENGL)
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __linux__
#include <GL/glx.h>
#endif
typedef struct
{
bool8 packed_pixels_extension_present;
bool8 draw_cube;
uint32 version;
// Texture format
GLint internal_format;
GLint format;
GLint type;
GLint max_texture_size;// 256 or 512
GLint texture_size;
uint32 num_textures; // 1 if max_texture_size == 256, 2 otherwise
GLuint textures [2];
} OpenGLData;
extern OpenGLData OpenGL;
bool8 S9xOpenGLInit ();
bool8 S9xOpenGLInit2 ();
void S9xOpenGLPutImage (int width, int height);
void S9xOpenGLDeinit ();
#endif
#ifdef USE_GLIDE
#include <glide.h>
typedef struct
{
bool8 voodoo_present;
GrVertex sq[4];
GrTexInfo texture;
int32 texture_mem_size;
int32 texture_mem_start;
float x_offset, y_offset;
float x_scale, y_scale;
float voodoo_width;
float voodoo_height;
} GlideData;
extern GlideData Glide;
bool8 S9xGlideEnable (bool8 enable);
void S9xGlideDeinit ();
bool8 S9xGlideInit ();
bool8 S9xVoodooInitialise ();
#endif
#endif
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