File: controls.h

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snes9x 1.39-7
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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * This file (c) Copyright 2001 Brad Jorsch (anomie@users.sourceforge.net)
 *
 * This file is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * As a specific exemption, this code may be distributed with and compiled with
 * that of the Super Nintendo emulator snes9x. The resulting binaries may be
 * also be redistributed as long as the corresponding source is available for
 * noncommercial use.
 * 
 * This file is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc.
 * 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#ifndef CONTROLS_H
#define CONTROLS_H

#include "port.h"

/*************************************************
 * Per-port stuff, look in that port's directory
 *************************************************/

int S9xStringToKey(char *s);
uint8 S9xStringToModifier(char *s);
char *S9xKeyToString(uint8 key);
char *S9xModifierToString(uint8 key);
bool8 S9xLoadKeymap(char *arg);
bool8 S9xDumpKeymap(char *filename);

/**** End per-port stuff ****/



/* initalize key mapping list */
void S9xInitKeys(void);

/* Add something to the key mapping list */
uint16 S9xGetKey(uint8 keycode, uint8 state);
void S9xAddKey(uint8 keycode, uint8 mask, uint8 mods, uint16 action);

/* Convert between the string and the action (see actions.h) */
char *S9xActionToString(uint16 action);
uint16 S9xStringToAction(char *s);

/* Checks for control files in the following order. Stops after the first.
 *  romdir/romname.ctl
 *  The first .ctl inside the zip file (if rom_filename is a zip file)
 *  freezedir/romname.ctl
 *  romdir/snes9x.ctl
 *  freezedir/snes9x.ctl
 */
bool8 S9xCheckForControlSpec(const char *rom_filename);

/* Print the control file */
bool8 S9xDumpControls(char *filename);

#endif