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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _NETPLAY_H_
#define _NETPLAY_H_
/*
* Client to server joypad update
*
* magic 1
* sequence_no 1
* opcode 1
* joypad data 4
*
* Server to client joypad update
* magic 1
* sequence_no 1
* opcode 1 + num joypads (top 3 bits)
* joypad data 4 * n
*/
//#define NP_DEBUG 1
#define NP_VERSION 10
#define NP_JOYPAD_HIST_SIZE 120
#define NP_DEFAULT_PORT 6096
#define NP_MAX_CLIENTS 5
#define NP_SERV_MAGIC 'S'
#define NP_CLNT_MAGIC 'C'
#define NP_CLNT_HELLO 0
#define NP_CLNT_JOYPAD 1
#define NP_CLNT_RESET 2
#define NP_CLNT_PAUSE 3
#define NP_CLNT_LOAD_ROM 4
#define NP_CLNT_ROM_IMAGE 5
#define NP_CLNT_FREEZE_FILE 6
#define NP_CLNT_SRAM_DATA 7
#define NP_CLNT_READY 8
#define NP_CLNT_LOADED_ROM 9
#define NP_CLNT_RECEIVED_ROM_IMAGE 10
#define NP_CLNT_WAITING_FOR_ROM_IMAGE 11
#define NP_SERV_HELLO 0
#define NP_SERV_JOYPAD 1
#define NP_SERV_RESET 2
#define NP_SERV_PAUSE 3
#define NP_SERV_LOAD_ROM 4
#define NP_SERV_ROM_IMAGE 5
#define NP_SERV_FREEZE_FILE 6
#define NP_SERV_SRAM_DATA 7
#define NP_SERV_READY 8
struct SNPClient
{
volatile uint8 SendSequenceNum;
volatile uint8 ReceiveSequenceNum;
volatile bool8 Connected;
volatile bool8 SaidHello;
volatile bool8 Paused;
volatile bool8 Ready;
int Socket;
char *ROMName;
char *HostName;
char *Who;
};
enum {
NP_SERVER_SEND_ROM_IMAGE,
NP_SERVER_SYNC_ALL,
NP_SERVER_SYNC_CLIENT,
NP_SERVER_SEND_FREEZE_FILE_ALL,
NP_SERVER_SEND_ROM_LOAD_REQUEST_ALL,
NP_SERVER_RESET_ALL,
NP_SERVER_SEND_SRAM_ALL,
NP_SERVER_SEND_SRAM
};
#define NP_MAX_TASKS 20
struct NPServerTask
{
uint32 Task;
void *Data;
};
struct SNPServer
{
struct SNPClient Clients [NP_MAX_CLIENTS];
int NumClients;
volatile struct NPServerTask TaskQueue [NP_MAX_TASKS];
volatile uint32 TaskHead;
volatile uint32 TaskTail;
int Socket;
uint32 FrameTime;
uint32 FrameCount;
char ROMName [30];
uint32 Joypads [5];
bool8 ClientPaused;
uint32 Paused;
bool8 SendROMImageOnConnect;
bool8 SyncByReset;
};
#define NP_MAX_ACTION_LEN 200
struct SNetPlay
{
volatile uint8 MySequenceNum;
volatile uint8 ServerSequenceNum;
volatile bool8 Connected;
volatile bool8 Abort;
volatile uint8 Player;
volatile bool8 ClientsReady [NP_MAX_CLIENTS];
volatile bool8 ClientsPaused [NP_MAX_CLIENTS];
volatile bool8 Paused;
volatile bool8 PendingWait4Sync;
volatile uint8 PercentageComplete;
volatile bool8 Waiting4EmulationThread;
volatile bool8 Answer;
#ifdef __WIN32__
HANDLE ReplyEvent;
#endif
volatile int Socket;
char *ServerHostName;
char *ROMName;
int Port;
volatile uint32 JoypadWriteInd;
volatile uint32 JoypadReadInd;
uint32 Joypads [NP_JOYPAD_HIST_SIZE][NP_MAX_CLIENTS];
uint32 Frame [NP_JOYPAD_HIST_SIZE];
uint32 FrameCount;
uint32 MaxFrameSkip;
uint32 MaxBehindFrameCount;
char ActionMsg [NP_MAX_ACTION_LEN];
char ErrorMsg [NP_MAX_ACTION_LEN];
char WarningMsg [NP_MAX_ACTION_LEN];
};
extern "C" struct SNetPlay NetPlay;
//
// NETPLAY_CLIENT_HELLO message format:
// header
// frame_time (4)
// ROMName (variable)
#define WRITE_LONG(p, v) { \
*((p) + 0) = (uint8) ((v) >> 24); \
*((p) + 1) = (uint8) ((v) >> 16); \
*((p) + 2) = (uint8) ((v) >> 8); \
*((p) + 3) = (uint8) ((v) >> 0); \
}
#define READ_LONG(p) \
((((uint8) *((p) + 0)) << 24) | \
(((uint8) *((p) + 1)) << 16) | \
(((uint8) *((p) + 2)) << 8) | \
(((uint8) *((p) + 3)) << 0))
bool8 S9xNPConnectToServer (const char *server_name, int port,
const char *rom_name);
bool8 S9xNPWaitForHeartBeat ();
uint32 S9xNPGetJoypad (int which1);
bool8 S9xNPSendJoypadUpdate (uint32 joypad);
void S9xNPDisconnect ();
bool8 S9xNPInitialise ();
bool8 S9xNPSendData (int fd, const uint8 *data, int len);
bool8 S9xNPGetData (int fd, uint8 *data, int len);
void S9xNPSyncClients ();
void S9xNPStepJoypadHistory ();
void S9xNPResetJoypadReadPos ();
bool8 S9xNPSendReady (uint8 op = NP_CLNT_READY);
bool8 S9xNPSendPause (bool8 pause);
void S9xNPReset ();
void S9xNPSetAction (const char *action, bool8 force = FALSE);
void S9xNPSetError (const char *error);
void S9xNPSetWarning (const char *warning);
void S9xNPDiscardHeartbeats ();
void S9xNPServerQueueSendingFreezeFile (const char *filename);
void S9xNPServerQueueSyncAll ();
void S9xNPServerQueueSendingROMImage ();
void S9xNPServerQueueSendingLoadROMRequest (const char *filename);
void S9xNPServerAddTask (uint32 task, void *data);
bool8 S9xNPStartServer (int port);
void S9xNPStopServer ();
#ifdef __WIN32__
#define S9xGetMilliTime timeGetTime
#else
uint32 S9xGetMilliTime ();
#endif
#endif
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