1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "sdd1.h"
#include "display.h"
#ifdef __linux
#include <unistd.h>
#endif
void S9xSetSDD1MemoryMap (uint32 bank, uint32 value)
{
bank = 0xc00 + bank * 0x100;
value = value * 1024 * 1024;
int c;
for (c = 0; c < 0x100; c += 16)
{
uint8 *block = &Memory.ROM [value + (c << 12)];
int i;
for (i = c; i < c + 16; i++)
Memory.Map [i + bank] = block;
}
}
void S9xResetSDD1 ()
{
memset (&Memory.FillRAM [0x4800], 0, 4);
for (int i = 0; i < 4; i++)
{
Memory.FillRAM [0x4804 + i] = i;
S9xSetSDD1MemoryMap (i, i);
}
}
void S9xSDD1PostLoadState ()
{
for (int i = 0; i < 4; i++)
S9xSetSDD1MemoryMap (i, Memory.FillRAM [0x4804 + i]);
}
static int S9xCompareSDD1LoggedDataEntries (const void *p1, const void *p2)
{
uint8 *b1 = (uint8 *) p1;
uint8 *b2 = (uint8 *) p2;
uint32 a1 = (*b1 << 16) + (*(b1 + 1) << 8) + *(b1 + 2);
uint32 a2 = (*b2 << 16) + (*(b2 + 1) << 8) + *(b2 + 2);
return (a1 - a2);
}
void S9xSDD1SaveLoggedData ()
{
if (Memory.SDD1LoggedDataCount != Memory.SDD1LoggedDataCountPrev)
{
qsort (Memory.SDD1LoggedData, Memory.SDD1LoggedDataCount, 8,
S9xCompareSDD1LoggedDataEntries);
FILE *fs = fopen (S9xGetFilename (".dat"), "wb");
if (fs)
{
fwrite (Memory.SDD1LoggedData, 8,
Memory.SDD1LoggedDataCount, fs);
fclose (fs);
#if defined(__linux)
chown (S9xGetFilename (".dat"), getuid (), getgid ());
#endif
}
Memory.SDD1LoggedDataCountPrev = Memory.SDD1LoggedDataCount;
}
}
void S9xSDD1LoadLoggedData ()
{
FILE *fs = fopen (S9xGetFilename (".dat"), "rb");
Memory.SDD1LoggedDataCount = Memory.SDD1LoggedDataCountPrev = 0;
if (fs)
{
int c = fread (Memory.SDD1LoggedData, 8,
MEMMAP_MAX_SDD1_LOGGED_ENTRIES, fs);
if (c != EOF)
Memory.SDD1LoggedDataCount = Memory.SDD1LoggedDataCountPrev = c;
fclose (fs);
}
}
|