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/*****************************************************************************
FILE : $Source: /usr/local/bv/SNNS/SNNSv4.1/xgui/sources/RCS/ui_selection.c,v $
SHORTNAME : select.c
SNNS VERSION : 4.1
PURPOSE :
NOTES : UI_SELECTION_SIZE is no more in use! (defined in ui.h)
AUTHOR : Tilman Sommer
DATE : 1.2.1990
CHANGED BY :
IDENTIFICATION : $State: Exp $ $Locker: $
RCS VERSION : $Revision: 2.4 $
LAST CHANGE : $Date: 1995/11/16 07:27:28 $
Copyright (c) 1990-1995 SNNS Group, IPVR, Univ. Stuttgart, FRG
******************************************************************************/
#include <stdio.h>
#include <malloc.h>
#include "ui.h"
#include "kr_ui.h"
#include "ui_utilP.h"
#include "ui_textP.h"
#include "ui_status.h"
#include "ui_display.h"
#include "ui_netUpdate.h"
#include "ui_confirmer.h"
#include "ui_xGraphic.h"
#include "ui_color.h"
#include "ui_event.h"
#include "ui_mainP.h"
#include "ui_selection.ph"
/*****************************************************************************
FUNCTION : ui_sel_msgNumber
PURPOSE : show the number of selected items
RETURNS : alteration of the status message
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_msgNumber (void)
{
ui_stat_displayStatus(ui_gridPosMouse);
}
/*****************************************************************************
FUNCTION : ui_sel_initSelectionList
PURPOSE : initialize the selection list and selection counters
RETURNS : void
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_initSelectionList (void)
{
ui_sel_numberOfItems = 0;
ui_sel_numberOfSelectedItems = 0;
ui_sel_listPtr = NULL;
ui_sel_freeListPtr = NULL;
}
/*****************************************************************************
FUNCTION : ui_sel_createItem
PURPOSE : allocate size for one item from the heap and set default values
RETURNS : pointer to that new item
NOTES :
UPDATE :
*****************************************************************************/
static struct SelectionType *ui_sel_createItem (void)
{
struct SelectionType *selPtr;
selPtr = (struct SelectionType *) malloc(sizeof(struct SelectionType));
if (selPtr != NULL) {
(*selPtr).unitNo = 0;
(*selPtr).subNetNo = 0;
(*selPtr).gridPos.x = 0;
(*selPtr).gridPos.y = 0;
(*selPtr).gridPos.z = 0;
(*selPtr).flags = UI_NO_FLAG;
(*selPtr).nextPtr = NULL;
ui_sel_numberOfItems += 1;
}
return (selPtr);
}
/*****************************************************************************
FUNCTION : ui_sel_lookForItem
PURPOSE : look for an selected item with this no
RETURNS : pointer to that item, if it was found, else NULL
NOTES : By calling this routine it is garanteed that never two items
with the same position exist.
UPDATE :
*****************************************************************************/
struct SelectionType *ui_sel_lookForItem (int unitNo)
{
struct SelectionType *selPtr;
selPtr = ui_sel_listPtr;
while ((selPtr != NULL) AND ((*selPtr).unitNo != unitNo))
selPtr = (*selPtr).nextPtr;
if (selPtr != NULL)
if ((*selPtr).unitNo != unitNo)
/* there is no item at this position, set signal */
selPtr = NULL;
return (selPtr);
}
/*****************************************************************************
FUNCTION : ui_sel_lookForSelectedItem
PURPOSE : search from the list item according to SelectionPtr until the end
of the list or a selected item was found.
RETURNS : a pointer to this element or NULL, if no (more) elements are
found.
NOTES :
UPDATE :
*****************************************************************************/
struct SelectionType *ui_sel_lookForSelectedItem
(struct SelectionType *SelectionPtr)
{
struct SelectionType *selPtr;
selPtr = SelectionPtr;
while ((selPtr != NULL) AND
(ui_utilIsNotSet((*selPtr).flags, UI_SELECTED)))
selPtr = (*selPtr).nextPtr;
return (selPtr);
}
/*****************************************************************************
FUNCTION : ui_sel_freeItem
PURPOSE : links the item in the free list
RETURNS :
*****************************************************************************/
static void ui_sel_freeItem (struct SelectionType *selectionPtr)
{
struct SelectionType *selPtr;
if (ui_sel_listPtr == selectionPtr) { /* is first element */
ui_sel_listPtr = selectionPtr->nextPtr;
selectionPtr->nextPtr = ui_sel_freeListPtr;
ui_sel_freeListPtr = selectionPtr;
ui_sel_numberOfSelectedItems -= 1;
} else { /* second, third, ... element */
selPtr = ui_sel_listPtr;
while ((selPtr->nextPtr != selectionPtr) AND
(selPtr->nextPtr != NULL))
selPtr = selPtr->nextPtr;
if (selPtr->nextPtr == selectionPtr) { /* item was found */
selPtr->nextPtr = selectionPtr->nextPtr;
selectionPtr->nextPtr = ui_sel_freeListPtr;
ui_sel_freeListPtr = selectionPtr;
ui_sel_numberOfSelectedItems -= 1;
}
}
}
/*****************************************************************************
FUNCTION : ui_sel_getFreeItem
PURPOSE : looks in the free list for an item. If no one is found,
ui_sel_createItem() is called to create a new one.
RETURNS : a pointer to a free item or NULL if malloc() fails
*****************************************************************************/
static struct SelectionType *ui_sel_getFreeItem (void)
{
struct SelectionType *selPtr;
if (ui_sel_freeListPtr == NULL) { /* no free item */
selPtr = ui_sel_createItem(); /* create a new item */
} else {
selPtr = ui_sel_freeListPtr;
ui_sel_freeListPtr = selPtr->nextPtr;
}
if (selPtr != NULL) {
/* link it in the list as the first element */
(*selPtr).nextPtr = ui_sel_listPtr;
ui_sel_listPtr = selPtr;
}
return (selPtr);
}
/*****************************************************************************
FUNCTION : ui_sel_drawBoxes
PURPOSE : draw outline of all selected units
RETURNS : void
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_drawBoxes (struct Ui_DisplayType *displayPtr, FlagType scope,
struct PosType gridPos)
{
struct PosType pos1, pos2, pixOffset;
struct Ui_DisplayType *dPtr;
struct SelectionType *selPtr;
if (scope == UI_GLOBAL) {
for (dPtr = ui_displ_listPtr;
dPtr != NULL;
dPtr = dPtr ->nextPtr)
ui_sel_drawBoxes(dPtr, UI_LOCAL, gridPos);
} else { /* UI_LOCAL */
pixOffset.x = displayPtr->gridSize * gridPos.x;
pixOffset.y = displayPtr->gridSize * gridPos.y;
XSetFunction(ui_display, ui_gc, GXinvert);
XSetBackground(ui_display, ui_gc,
ui_backgroundColor);
XSetForeground(ui_display, ui_gc,
ui_textColor);
if (ui_col_colorDisplay)
XSetPlaneMask(ui_display, ui_gc,
ui_textColor
BIT_XOR
ui_backgroundColor);
for (selPtr = ui_sel_listPtr;
selPtr != NULL;
selPtr = selPtr->nextPtr) {
if ((NOT displayPtr->frozen) AND
(displayPtr->subNetNo == ui_currentDisplay->subNetNo)) {
pos1 = ui_utilGridToPix(displayPtr, selPtr->gridPos);
pos1.x -= ((ui_selectionSize+2) / 2) - pixOffset.x;
pos1.y -= ((ui_selectionSize+2) / 2) - pixOffset.y;
pos2.x = pos1.x + ui_selectionSize+2 - 1;
pos2.y = pos1.y + ui_selectionSize+2 - 1;
ui_xDrawBox(ui_display, displayPtr->drawable, ui_gc,
pos1, pos2);
}
}
}
if (ui_col_colorDisplay)
XSetPlaneMask(ui_display, ui_gc, AllPlanes);
}
/*****************************************************************************
FUNCTION : ui_sel_showSelectedItem
PURPOSE : show the selection marker of a given unit
RETURNS : alteration of the graphic
NOTES : When performed a second time the selection marker will disappear,
because the INVERT raster operation is used to draw the marker.
UPDATE :
*****************************************************************************/
static void ui_sel_showSelectedItem (struct Ui_DisplayType *displayPtr,
FlagType scope, int unitNo, struct PosType gridPos)
{
struct PosType pos1, pos2;
struct Ui_DisplayType *dPtr;
if (scope == UI_GLOBAL) {
for (dPtr = ui_displ_listPtr;
dPtr != NULL;
dPtr = dPtr ->nextPtr)
ui_sel_showSelectedItem(dPtr, UI_LOCAL, unitNo, gridPos);
} else {
if ((NOT displayPtr->frozen) AND
ui_isUnitVisibleInDisplay(displayPtr, unitNo)) {
if (ui_col_colorDisplay) {
XSetFunction(ui_display, ui_gc, GXcopy);
XSetBackground(ui_display, ui_gc,
ui_backgroundColor);
XSetForeground(ui_display, ui_gc,
ui_selectionColor);
} else {
XSetFunction(ui_display, ui_gc, GXcopyInverted);
XSetBackground(ui_display, ui_gc,
ui_backgroundColor);
XSetForeground(ui_display, ui_gc,
ui_textColor);
}
pos1 = ui_utilGridToPix(displayPtr, gridPos);
pos1.x -= (ui_selectionSize / 2);
pos1.y -= (ui_selectionSize / 2);
pos2.x = pos1.x + ui_selectionSize - 1;
pos2.y = pos1.y + ui_selectionSize - 1;
/* ui_xDeleteRect(ui_display, displayPtr->drawable,
ui_gc, pos1, pos2); */
if (ui_col_colorDisplay)
ui_xDeleteRect(ui_display, displayPtr->drawable, ui_gc,
pos1, pos2);
else {
ui_xDeleteRect(ui_display, displayPtr->drawable, ui_gc,
pos1, pos2);
XSetFunction(ui_display, ui_gc, GXcopy);
ui_xDrawCrossBox(ui_display, displayPtr->drawable,
ui_gc, pos1, pos2);
}
}
}
}
/*****************************************************************************
FUNCTION : ui_sel_doActionSelect
PURPOSE : This routine does all the action which are needed to perform a
selection of a given unit.
RETURNS : void
NOTES : The actions are:
- set flag and position
- increase selection counters
- show the selection in the graohic window
UPDATE :
*****************************************************************************/
static void ui_sel_doActionSelect (struct Ui_DisplayType *displayPtr,
FlagType scope, struct SelectionType *selPtr, int unitNo,
struct PosType gridPos)
{
(*selPtr).flags = UI_SELECTED;
(*selPtr).unitNo = unitNo;
(*selPtr).gridPos = gridPos;
(*selPtr).subNetNo = displayPtr->subNetNo;
ui_sel_numberOfSelectedItems += 1;
ui_sel_showSelectedItem(displayPtr, scope, unitNo, gridPos);
}
/*****************************************************************************
FUNCTION : ui_sel_selectedOne
PURPOSE : select a unit at the given position
RETURNS : alteration of the selection list
NOTES : If the unit is selected yet, the unit will be still selected
after calling this routine. If there is no unit, nothing will
be made.
UPDATE :
*****************************************************************************/
void ui_sel_selectOne (struct Ui_DisplayType *displayPtr, FlagType scope,
int unitNo, struct PosType gridPos)
{
struct SelectionType *selPtr;
char buf[80];
selPtr = ui_sel_lookForItem(unitNo); /* already an item ? */
if (selPtr != NULL) { /* there is already an item */
if (ui_utilIsNotSet((*selPtr).flags, UI_SELECTED)) {
/* select only, if still not selected; else do nothing */
if (ui_isUnitVisibleInAnyDisplay(selPtr->unitNo)) {
ui_sel_doActionSelect(displayPtr, scope, selPtr, unitNo, gridPos);
} else {
ui_sel_freeItem(selPtr);
}
}
} else { /* no item at gridPos found */
if (ui_isUnitVisibleInAnyDisplay(unitNo)) {
if ((selPtr = ui_sel_getFreeItem()) == NULL) {
sprintf(buf,"No memory left to select unit %d!",unitNo);
ui_confirmOk(buf);
} else
ui_sel_doActionSelect(displayPtr, scope, selPtr,
unitNo, gridPos);
}
}
}
/*****************************************************************************
FUNCTION : ui_sel_unselectedOne
PURPOSE : unselect a unit at the given position
RETURNS : alteration of the selection list
NOTES : see ui_sel_selectOne()
UPDATE :
*****************************************************************************/
void ui_sel_unselectOne (struct Ui_DisplayType *displayPtr, FlagType scope,
int unitNo, struct PosType gridPos)
{
struct SelectionType *selPtr;
selPtr = ui_sel_lookForItem(unitNo); /* Is there an item ? */
if (selPtr != NULL) { /* an item with this position exists */
if (ui_utilIsSet((*selPtr).flags, UI_SELECTED)) {
/* And is still selected */
(*selPtr).flags = UI_NO_FLAG;
ui_sel_freeItem(selPtr);
ui_net_drawUnit(displayPtr, scope, unitNo, UI_DRAW);
}
}
}
/*****************************************************************************
FUNCTION : ui_sel_selectRect
PURPOSE : select all units within a rectangle area determined by the upper
left and bottom right positions (inclusive border!).
RETURNS : alteration of the selection list
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_selectRect (struct Ui_DisplayType *displayPtr, FlagType scope,
struct PosType upperLeft, struct PosType lowerRight)
{
struct PosType gridPos;
int unitNo;
for (unitNo = krui_getFirstUnit();
unitNo > 0;
unitNo = krui_getNextUnit()) {
krui_getUnitPosition(unitNo, &gridPos);
if ((displayPtr->subNetNo == krui_getUnitSubnetNo(unitNo)) AND
(gridPos.x >= upperLeft.x) AND
(gridPos.x <= lowerRight.x) AND
(gridPos.y >= upperLeft.y) AND
(gridPos.y <= lowerRight.y))
/* the unit is in this area */
ui_sel_selectOne(displayPtr, scope, unitNo, gridPos);
}
ui_sel_msgNumber();
}
/*****************************************************************************
FUNCTION : ui_sel_unselectRect
PURPOSE : unselect all units within a rectangle area determined by the upper
left and bottom right positions (inclusive border!).
RETURNS : alteration of the selection list
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_unselectRect (struct Ui_DisplayType *displayPtr, FlagType scope,
struct PosType upperLeft, struct PosType lowerRight)
{
struct PosType gridPos;
int unitNo;
for (unitNo = krui_getFirstUnit();
unitNo > 0;
unitNo = krui_getNextUnit()) {
krui_getUnitPosition(unitNo, &gridPos);
if ((displayPtr->subNetNo == krui_getUnitSubnetNo(unitNo)) AND
(gridPos.x >= upperLeft.x) AND
(gridPos.x <= lowerRight.x) AND
(gridPos.y >= upperLeft.y) AND
(gridPos.y <= lowerRight.y))
/* the unit is in this area */
ui_sel_unselectOne(displayPtr, scope, unitNo, gridPos);
}
ui_sel_msgNumber();
}
/*****************************************************************************
FUNCTION : ui_sel_reshowItems
PURPOSE : show (and erase!) the selection markers of all selected units.
RETURNS : alteration of the graphic
NOTES : When called a second time, this routine erases all markers, cause
they were drawn with the XOR raster operation.
UPDATE :
*****************************************************************************/
void ui_sel_reshowItems (struct Ui_DisplayType *displayPtr, FlagType scope)
{
struct SelectionType *selPtr;
selPtr = ui_sel_listPtr;
/* reshow all selected items */
while ((selPtr != NULL)) {
if (ui_utilIsSet((*selPtr).flags,UI_SELECTED))
ui_sel_showSelectedItem(displayPtr, scope,
(*selPtr).unitNo, (*selPtr).gridPos);
selPtr = (*selPtr).nextPtr;
}
ui_sel_msgNumber();
}
/*****************************************************************************
FUNCTION : ui_sel_checkList
PURPOSE : checks, whether selected units should be unselected because of
1) layers are changed (unit is unvisible now)
2) no display with the specified subnetNo exist.
RETURNS : alteration of the graphic
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_checkList (struct Ui_DisplayType *displayPtr, FlagType scope)
{
struct SelectionType *selPtr, *tmpPtr;
struct Ui_DisplayType *dPtr;
dPtr = ui_displ_listPtr;
while (dPtr != NULL) {
selPtr = ui_sel_listPtr;
while ((selPtr != NULL)) {
if (NOT ui_isUnitVisibleInDisplay(dPtr, selPtr->unitNo)) {
/* now this selected unit is unvisible !! */
/* hide selection marker */
ui_sel_showSelectedItem(dPtr, UI_LOCAL,
selPtr->unitNo, selPtr->gridPos);
tmpPtr = selPtr;
selPtr = selPtr->nextPtr;
ui_sel_freeItem(tmpPtr);
} else
selPtr = selPtr->nextPtr;
}
dPtr = dPtr->nextPtr;
}
ui_sel_msgNumber();
}
/*****************************************************************************
FUNCTION : ui_sel_unselectAll
PURPOSE : unselect all units.
RETURNS : alteration of the selection list and the graphic
NOTES : The markers must be visible when calling this routine!
UPDATE :
*****************************************************************************/
void ui_sel_unselectAll (struct Ui_DisplayType *displayPtr, FlagType scope)
{
while (ui_sel_listPtr != NULL) {
if (ui_utilIsSet(ui_sel_listPtr->flags, UI_SELECTED)) {
ui_sel_unselectOne(displayPtr, scope, ui_sel_listPtr->unitNo,
ui_sel_listPtr->gridPos);
} else
ui_sel_freeItem(ui_sel_listPtr);
}
ui_sel_msgNumber();
}
/*****************************************************************************
FUNCTION : ui_sel_resetList
PURPOSE : reset of the selection list for the specified mode (UI_EDITOR
or UI_SIMULATOR). No graphic update is made, so all markers must
be unvisible or the network will be dran with
ui_net_completeRefresh().
RETURNS : alteration of the selection list
NOTES :
UPDATE :
*****************************************************************************/
void ui_sel_resetList (void)
{
while (ui_sel_listPtr != NULL) {
ui_sel_listPtr->flags = UI_NO_FLAG;
ui_sel_freeItem(ui_sel_listPtr);
}
ui_sel_msgNumber();
}
/* end of file */
/* lines: 678 */
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