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// Copyright (c) 2015-2015 Josh Blum
// SPDX-License-Identifier: BSL-1.0
#pragma once
#include <cstddef>
#include <string>
#include <map>
class SoapyRPCSocket;
class SoapyRPCPacker;
class SoapyRPCUnpacker;
class SoapyLogForwarder;
class ServerStreamData;
namespace SoapySDR
{
class Device;
}
/*!
* The client handler manages a remote client.
*/
class SoapyClientHandler
{
public:
SoapyClientHandler(SoapyRPCSocket &sock, const std::string &uuid);
~SoapyClientHandler(void);
//handle once, return true to call again
bool handleOnce(void);
private:
bool handleOnce(SoapyRPCUnpacker &unpacker, SoapyRPCPacker &packer);
SoapyRPCSocket &_sock;
const std::string _uuid;
SoapySDR::Device *_dev;
SoapyLogForwarder *_logForwarder;
//stream tracking
int _nextStreamId;
std::map<int, ServerStreamData> _streamData;
};
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