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<Object type="CollisionPipeline" verbose="0" />
<Object type="NewProximityIntersection" alarmDistance="0.5" contactDistance="0.3" />
<Object type="BruteForceDetection" name="N2" />
<Object type="CollisionResponse" response="default" />
<Node name="Fluid">
<Object type="RungeKutta4"/>
<Object type="PointSetTopologyContainer" />
<Object type="MechanicalObject" name="MModel" />
<Object type="ParticleSource" name="Source" center="
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translation="0 3 0" radius="0.01 0.1 0.01" velocity="0 -20 0" delay="0.01875" start="-0.1" stop="2" />
<Object type="ParticleSink" normal="0 1 0" d0="-10" d1="-11" showPlane="true" printLog="true" />
<Object type="UniformMass" name="M1" mass="1" />
<Object type="SpatialGridContainer" cellWidth="0.75" sortPoints="true" />
<Object type="SPHFluidForceField" radius="0.75" density="15" viscosity="10" pressure="1000" surfaceTension="-1000" />
<!-- Visual model -->
<Object type="PointSplat" name="VModel" radius="0.5" alpha="0.04" color="cyan" />
<!-- Collision model -->
<Object type="SpatialGridPointModel" contactStiffness="1000" />
</Node>
<Node name="World">
<Object type="MechanicalObject" position="-4 -1.6 -4 4 -5.6 -4 4 -6.4 4 -4 -2.4 4" scale="1.075" />
<Object type="Mesh" triangles="0 1 2 0 2 3" />
<Object type="Triangle" contactStiffness="20" moving="false" simulated="false" />
<Object type="Line" contactStiffness="20" moving="false" simulated="false" />
<Object type="Point" contactStiffness="20" moving="false" simulated="false" />
<Object type="OglModel" name="VModel" color="blue" printLog="true" />
</Node>
</Node>
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