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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/core/objectmodel/BaseContext.h>
#include <sofa/core/objectmodel/BaseObject.h>
#include <sofa/core/componentmodel/behavior/BaseMechanicalState.h>
#include <sofa/core/componentmodel/behavior/BaseMass.h>
#include <sofa/core/componentmodel/topology/Topology.h>
#include <sofa/core/componentmodel/topology/BaseTopology.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/core/Shader.h>
#include <iostream>
using std::cerr;
using std::endl;
namespace sofa
{
namespace core
{
namespace objectmodel
{
BaseContext::BaseContext()
{}
BaseContext::~BaseContext()
{}
BaseContext* BaseContext::getDefault()
{
static BaseContext defaultContext;
return &defaultContext;
}
////////////////
// Parameters //
////////////////
/// The Context is active
bool BaseContext::isActive() const { return true;};
/// Gravity in the local coordinate system
BaseContext::Vec3 BaseContext::getLocalGravity() const
{
static const Vec3 G((SReal)0,(SReal)-9.81,(SReal)0);
return G;
}
/// Gravity in the world coordinate system
const BaseContext::Vec3& BaseContext::getGravityInWorld() const
{
static const Vec3 G((SReal)0,(SReal)-9.81,(SReal)0);
return G;
}
/// Simulation timestep
double BaseContext::getDt() const
{
return 0.01;
}
/// Simulation time
double BaseContext::getTime() const
{
return 0.0;
}
/// Animation flag
bool BaseContext::getAnimate() const
{
return true;
}
/// MultiThreading activated
bool BaseContext::getMultiThreadSimulation() const
{
return false;
}
/// Display flags: Collision Models
bool BaseContext::getShowCollisionModels() const
{
return false;
}
/// Display flags: Bounding Collision Models
bool BaseContext::getShowBoundingCollisionModels() const
{
return false;
}
/// Display flags: Behavior Models
bool BaseContext::getShowBehaviorModels() const
{
return true;
}
/// Display flags: Visual Models
bool BaseContext::getShowVisualModels() const
{
return true;
}
/// Display flags: Mappings
bool BaseContext::getShowMappings() const
{
return false;
}
/// Display flags: Mechanical Mappings
bool BaseContext::getShowMechanicalMappings() const
{
return false;
}
/// Display flags: ForceFields
bool BaseContext::getShowForceFields() const
{
return false;
}
/// Display flags: InteractionForceFields
bool BaseContext::getShowInteractionForceFields() const
{
return false;
}
/// Display flags: WireFrame
bool BaseContext::getShowWireFrame() const
{
return false;
}
/// Display flags: Normals
bool BaseContext::getShowNormals() const
{
return false;
}
/// Multiresolution
int BaseContext::getCurrentLevel() const
{
return 0;
}
int BaseContext::getCoarsestLevel() const
{
return 0;
}
int BaseContext::getFinestLevel() const
{
return 0;
}
// unsigned int BaseContext::nbLevels() const
// {
// return getCoarsestLevel() - getFinestLevel() + 1;
// }
//////////////////////////////
// Local Coordinates System //
//////////////////////////////
/// Projection from the local coordinate system to the world coordinate system.
const BaseContext::Frame& BaseContext::getPositionInWorld() const
{
static const Frame f;
return f;
}
/// Spatial velocity (linear, angular) of the local frame with respect to the world
const BaseContext::SpatialVector& BaseContext::getVelocityInWorld() const
{
static const SpatialVector v( Vec3(0,0,0), Vec3(0,0,0) );
return v;
}
/// Linear acceleration of the origin induced by the angular velocity of the ancestors
const BaseContext::Vec3& BaseContext::getVelocityBasedLinearAccelerationInWorld() const
{
static const Vec3 a(0,0,0);
return a;
}
////////////////
// Containers //
////////////////
/// Generic object access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void* BaseContext::getObject(const ClassInfo& /*class_info*/, SearchDirection /*dir*/) const
{
return NULL;
}
/// Generic object access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void* BaseContext::getObject(const ClassInfo& /*class_info*/, const TagSet& /*tags*/, SearchDirection /*dir*/) const
{
return NULL;
}
/// Generic object access, given a path from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void* BaseContext::getObject(const ClassInfo& /*class_info*/, const std::string& /*path*/) const
{
return NULL;
}
/// Generic list of objects access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void BaseContext::getObjects(const ClassInfo& /*class_info*/, GetObjectsCallBack& /*container*/, SearchDirection /*dir*/) const
{
}
/// Generic list of objects access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
void BaseContext::getObjects(const ClassInfo& /*class_info*/, GetObjectsCallBack& /*container*/, const TagSet& /*tags*/, SearchDirection /*dir*/) const
{
}
/// Mechanical Degrees-of-Freedom
BaseObject* BaseContext::getMechanicalState() const
{
return this->get<sofa::core::componentmodel::behavior::BaseMechanicalState>();
}
/// Mass
BaseObject* BaseContext::getMass() const
{
return this->get<sofa::core::componentmodel::behavior::BaseMass>();
}
/// Topology
core::componentmodel::topology::Topology* BaseContext::getTopology() const
{
return this->get<sofa::core::componentmodel::topology::Topology>();
}
/// Mesh Topology (unified interface for both static and dynamic topologies)
core::componentmodel::topology::BaseMeshTopology* BaseContext::getMeshTopology() const
{
return this->get<sofa::core::componentmodel::topology::BaseMeshTopology>();
}
/// Shader
BaseObject* BaseContext::getShader() const
{
return this->get<sofa::core::Shader>();
return NULL;
}
/// Propagate an event
void BaseContext::propagateEvent( Event* )
{
serr<<"WARNING !!! BaseContext::propagateEvent not overloaded, does nothing"<<sendl;
}
void BaseContext::executeVisitor( simulation::Visitor* )
{
serr<<"WARNING !!! BaseContext::executeVisitor not overloaded, does nothing"<<sendl;
//assert(false);
}
std::ostream& operator << (std::ostream& out, const BaseContext& c )
{
out<<std::endl<<"local gravity = "<<c.getLocalGravity();
out<<std::endl<<"transform from local to world = "<<c.getPositionInWorld();
//out<<std::endl<<"transform from world to local = "<<c.getWorldToLocal();
out<<std::endl<<"spatial velocity = "<<c.getVelocityInWorld();
out<<std::endl<<"acceleration of the origin = "<<c.getVelocityBasedLinearAccelerationInWorld();
out<<std::endl<<"showBehaviorModels = "<<c.getShowBehaviorModels();
return out;
}
} // namespace objectmodel
} // namespace core
} // namespace sofa
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