1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467
|
/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_CORE_OBJECTMODEL_BASECONTEXT_H
#define SOFA_CORE_OBJECTMODEL_BASECONTEXT_H
#include <sofa/core/objectmodel/Base.h>
#include <sofa/core/objectmodel/Tag.h>
#include <sofa/core/objectmodel/ClassInfo.h>
#include <sofa/defaulttype/SolidTypes.h>
#include <set>
namespace sofa
{
namespace simulation
{
class Visitor;
}
namespace core
{
// forward declaration of classes accessible from the context
namespace componentmodel
{
namespace topology
{
class Topology;
class BaseTopology;
class BaseMeshTopology;
}
}
namespace objectmodel
{
class BaseObject;
class Event;
/**
* \brief Base class for Context classes, storing shared variables and parameters.
*
* A Context contains values or pointers to variables and parameters shared
* by a group of objects, typically refering to the same simulated body.
* Derived classes can defined simple isolated contexts or more powerful
* hierarchical representations (scene-graphs), in which case the context also
* implements the BaseNode interface.
*
* \author Jeremie Allard
*/
class SOFA_CORE_API BaseContext : public virtual Base
{
public:
/// @name Types defined for local coordinate system handling
/// @{
#ifdef SOFA_FLOAT
typedef defaulttype::SolidTypes<float> SolidTypes;
#else
typedef defaulttype::SolidTypes<double> SolidTypes;
#endif
typedef SolidTypes::Transform Frame;
typedef SolidTypes::Vec Vec3;
typedef SolidTypes::Rot Quat;
typedef SolidTypes::Mat Mat33;
typedef SolidTypes::SpatialVector SpatialVector;
/// @}
BaseContext();
virtual ~BaseContext();
/// Get the default Context object, that contains the default values for
/// all parameters and can be used when no local context is defined.
static BaseContext* getDefault();
/// Specification of where to search for queried objects
enum SearchDirection { SearchUp = -1, Local = 0, SearchDown = 1, SearchRoot = 2 };
/// @name Parameters
/// @{
/// The Context is active
virtual bool isActive() const;
/// State of the context
virtual void setActive(bool){};
/// Simulation time
virtual double getTime() const;
/// Simulation timestep
virtual double getDt() const;
/// Animation flag
virtual bool getAnimate() const;
/// MultiThreading activated
virtual bool getMultiThreadSimulation() const;
/// Display flags: Collision Models
virtual bool getShowCollisionModels() const;
/// Display flags: Bounding Collision Models
virtual bool getShowBoundingCollisionModels() const;
/// Display flags: Behavior Models
virtual bool getShowBehaviorModels() const;
/// Display flags: Visual Models
virtual bool getShowVisualModels() const;
/// Display flags: Mappings
virtual bool getShowMappings() const;
/// Display flags: Mechanical Mappings
virtual bool getShowMechanicalMappings() const;
/// Display flags: ForceFields
virtual bool getShowForceFields() const;
/// Display flags: InteractionForceFields
virtual bool getShowInteractionForceFields() const;
/// Display flags: WireFrame
virtual bool getShowWireFrame() const;
/// Display flags: Normals
virtual bool getShowNormals() const;
/// Multiresolution support (UNSTABLE)
virtual int getCurrentLevel() const;
/// Multiresolution support (UNSTABLE)
virtual int getCoarsestLevel() const;
/// Multiresolution support (UNSTABLE)
virtual int getFinestLevel() const;
/// Multiresolution support (UNSTABLE)
// virtual unsigned int nbLevels() const;
/// @}
/// @name Local Coordinate System
/// @{
/// Projection from the local coordinate system to the world coordinate system.
virtual const Frame& getPositionInWorld() const;
/// Projection from the local coordinate system to the world coordinate system.
virtual void setPositionInWorld(const Frame&)
{}
/// Spatial velocity (linear, angular) of the local frame with respect to the world
virtual const SpatialVector& getVelocityInWorld() const;
/// Spatial velocity (linear, angular) of the local frame with respect to the world
virtual void setVelocityInWorld(const SpatialVector&)
{}
/// Linear acceleration of the origin induced by the angular velocity of the ancestors
virtual const Vec3& getVelocityBasedLinearAccelerationInWorld() const;
/// Linear acceleration of the origin induced by the angular velocity of the ancestors
virtual void setVelocityBasedLinearAccelerationInWorld(const Vec3& )
{}
/// @}
/// Gravity in local coordinates
virtual Vec3 getLocalGravity() const;
///// Gravity in local coordinates
//virtual void setGravity( const Vec3& ) { }
/// Gravity in world coordinates
virtual const Vec3& getGravityInWorld() const;
/// Gravity in world coordinates
virtual void setGravityInWorld( const Vec3& )
{ }
/// @name Containers
/// @{
/// Mechanical Degrees-of-Freedom
virtual BaseObject* getMechanicalState() const;
/// Topology
virtual core::componentmodel::topology::Topology* getTopology() const;
/// Mesh Topology (unified interface for both static and dynamic topologies)
virtual core::componentmodel::topology::BaseMeshTopology* getMeshTopology() const;
/// Mass
virtual BaseObject* getMass() const;
/// Global Shader
virtual BaseObject* getShader() const;
/// Generic object access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void* getObject(const ClassInfo& class_info, SearchDirection dir = SearchUp) const;
/// Generic object access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void* getObject(const ClassInfo& class_info, const TagSet& tags, SearchDirection dir = SearchUp) const;
/// Generic object access, given a path from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void* getObject(const ClassInfo& class_info, const std::string& path) const;
class GetObjectsCallBack
{
public:
virtual ~GetObjectsCallBack() {}
virtual void operator()(void* ptr) = 0;
};
/// Generic list of objects access, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void getObjects(const ClassInfo& class_info, GetObjectsCallBack& container, SearchDirection dir = SearchUp) const;
/// Generic list of objects access, given a set of required tags, possibly searching up or down from the current context
///
/// Note that the template wrapper method should generally be used to have the correct return type,
virtual void getObjects(const ClassInfo& class_info, GetObjectsCallBack& container, const TagSet& tags, SearchDirection dir = SearchUp) const;
/// Generic object access template wrapper, possibly searching up or down from the current context
template<class T>
T* get(SearchDirection dir = SearchUp) const
{
return reinterpret_cast<T*>(this->getObject(classid(T), dir));
}
/// Generic object access template wrapper, possibly searching up or down from the current context
template<class T>
void get(T*& ptr, SearchDirection dir = SearchUp) const
{
ptr = this->get<T>(dir);
}
/// Generic object access template wrapper, given a required tag, possibly searching up or down from the current context
template<class T>
T* get(const Tag& tag, SearchDirection dir = SearchUp) const
{
return reinterpret_cast<T*>(this->getObject(classid(T), TagSet(tag), dir));
}
/// Generic object access template wrapper, given a required tag, possibly searching up or down from the current context
template<class T>
void get(T*& ptr, const Tag& tag, SearchDirection dir = SearchUp) const
{
ptr = this->get<T>(tag, dir);
}
/// Generic object access template wrapper, given a set of required tags, possibly searching up or down from the current context
template<class T>
T* get(const TagSet& tags, SearchDirection dir = SearchUp) const
{
return reinterpret_cast<T*>(this->getObject(classid(T), tags, dir));
}
/// Generic object access template wrapper, given a set of required tags, possibly searching up or down from the current context
template<class T>
void get(T*& ptr, const TagSet& tags, SearchDirection dir = SearchUp) const
{
ptr = this->get<T>(tags, dir);
}
/// Generic object access template wrapper, given a path from the current context
template<class T>
T* get(const std::string& path) const
{
return reinterpret_cast<T*>(this->getObject(classid(T), path));
}
/// Generic object access template wrapper, given a path from the current context
template<class T>
void get(T*& ptr, const std::string& path) const
{
ptr = this->get<T>(path);
}
template<class T, class Container>
class GetObjectsCallBackT : public GetObjectsCallBack
{
public:
Container* dest;
GetObjectsCallBackT(Container* d) : dest(d) {}
virtual void operator()(void* ptr)
{
dest->push_back(reinterpret_cast<T*>(ptr));
}
};
/// Generic list of objects access template wrapper, possibly searching up or down from the current context
template<class T, class Container>
void get(Container* list, SearchDirection dir = SearchUp) const
{
GetObjectsCallBackT<T,Container> cb(list);
this->getObjects(classid(T), cb, dir);
}
/// Generic list of objects access template wrapper, given a required tag, possibly searching up or down from the current context
template<class T, class Container>
void get(Container* list, const Tag& tag, SearchDirection dir = SearchUp) const
{
GetObjectsCallBackT<T,Container> cb(list);
this->getObjects(classid(T), cb, TagSet(tag), dir);
}
/// Generic list of objects access template wrapper, given a set of required tags, possibly searching up or down from the current context
template<class T, class Container>
void get(Container* list, const TagSet& tags, SearchDirection dir = SearchUp) const
{
GetObjectsCallBackT<T,Container> cb(list);
this->getObjects(classid(T), cb, tags, dir);
}
/// @}
/// @name Parameters Setters
/// @{
/// Simulation timestep
virtual void setDt( double /*dt*/ )
{ }
/// Animation flag
virtual void setAnimate(bool /*val*/)
{ }
/// MultiThreading activated
virtual void setMultiThreadSimulation(bool /*val*/)
{ }
/// Display flags: Collision Models
virtual void setShowCollisionModels(bool /*val*/)
{ }
/// Display flags: Bounding Collision Models
virtual void setShowBoundingCollisionModels(bool /*val*/)
{ }
/// Display flags: Behavior Models
virtual void setShowBehaviorModels(bool /*val*/)
{ }
/// Display flags: Visual Models
virtual void setShowVisualModels(bool /*val*/)
{ }
/// Display flags: Mappings
virtual void setShowMappings(bool /*val*/)
{ }
/// Display flags: Mechanical Mappings
virtual void setShowMechanicalMappings(bool /*val*/)
{ }
/// Display flags: ForceFields
virtual void setShowForceFields(bool /*val*/)
{ }
/// Display flags: InteractionForceFields
virtual void setShowInteractionForceFields(bool /*val*/)
{ }
/// Display flags: WireFrame
virtual void setShowWireFrame(bool /*val*/)
{ }
/// Display flags: Normals
virtual void setShowNormals(bool /*val*/)
{ }
/// Multiresolution support (UNSTABLE) : Set the current level, return false if l >= coarsestLevel
virtual bool setCurrentLevel(int )
{
return false;
}
/// Multiresolution support (UNSTABLE)
virtual void setCoarsestLevel(int ){}
/// Multiresolution support (UNSTABLE)
virtual void setFinestLevel(int ){}
/// @}
/// @name Variables Setters
/// @{
/// Mechanical Degrees-of-Freedom
virtual void setMechanicalState( BaseObject* )
{ }
/// Topology
virtual void setTopology( BaseObject* )
{ }
/// @}
/// @name Adding/Removing objects. Note that these methods can fail if the context doesn't support attached objects
/// @{
/// Add an object, or return false if not supported
virtual bool addObject( BaseObject* /*obj*/ )
{
return false;
}
/// Remove an object, or return false if not supported
virtual bool removeObject( BaseObject* /*obj*/ )
{
return false;
}
/// @}
/// @name Visitors.
/// @{
/// apply an action
virtual void executeVisitor( simulation::Visitor* );
/// Propagate an event
virtual void propagateEvent( Event* );
/// @}
friend std::ostream SOFA_CORE_API & operator << (std::ostream& out, const BaseContext& c );
};
} // namespace objectmodel
} // namespace core
} // namespace sofa
#endif
|