File: BasicShapes.h

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_HELPER_GL_BASICSHAPES_H
#define SOFA_HELPER_GL_BASICSHAPES_H

#include <sofa/helper/gl/template.h>
#include <math.h>

namespace sofa
{

  namespace helper
  {

    namespace gl
    {

      using namespace sofa::defaulttype;


      template <typename V>
      void drawCone(const V& p1, const V& p2, const float& radius1, const float& radius2, const int subd=8)
      {
        V tmp = p2-p1;

        /* create Vectors p and q, co-planar with the cylinder's cross-sectional disk */
        V p=tmp;
        if (p[0] == 0.0 && p[1] == 0.0)
          p[0] += 1.0;
        else
          p[2] += 1.0;
        V q;
        q = p.cross(tmp);
        p = tmp.cross(q);
        /* do the normalization outside the segment loop */
        p.normalize();
        q.normalize();

        int i2;
        float theta, st, ct;
        /* build the cylinder from rectangular subd */
        glBegin(GL_QUAD_STRIP);
        for (i2=0 ; i2<=subd ; i2++)
        {
          /* sweep out a circle */
          theta =  (float)(i2 * 2.0 * M_PI / subd);
          st = (float)sin(theta);
          ct = (float)cos(theta);
          /* construct normal */
		  tmp = p*ct+q*st;
          /* set the normal for the two subseqent points */
          helper::gl::glNormalT(tmp);
          /* point on disk 1 */
          V w(p1);
          w += tmp*radius1;
          helper::gl::glVertexT(w);
          /* point on disk 2 */
          w=p2;
          w += tmp*radius2;
          helper::gl::glVertexT(w);
        }
        glEnd();
      }


      template <typename V>
      void drawCylinder(const V& p1, const V& p2, const float& rad, const int subd=8)
      {
        drawCone( p1,p2,rad,rad,subd);
      }

	  
	  template <typename V>
	  void drawArrow(const V& p1, const V& p2, const float& rad, const int subd=8)
	  {
		  V p3 = p1*.2+p2*.8;
		  drawCylinder( p1,p3,rad,subd);
		  drawCone( p3,p2,rad*2.5,0,subd);
	  }
	  
	  
      template <typename V>
      void drawSphere(const V& center, const float& rad, const int subd1=8, const int subd2=8)
      {
        GLUquadricObj*	sphere = gluNewQuadric();
        gluQuadricDrawStyle(sphere, GLU_FILL);
        gluQuadricOrientation(sphere, GLU_OUTSIDE);
        gluQuadricNormals(sphere, GLU_SMOOTH);
        glPushMatrix();
        helper::gl::glTranslateT( center );
        gluSphere(sphere,2.0*rad,subd1,subd2);
        glPopMatrix();
// 		delete sphere;
      }


    }
  }
}
#endif