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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/helper/gl/glText.inl>
namespace sofa
{
namespace helper
{
namespace gl
{
GlText::GlText()
{
}
GlText::GlText ( const string& text )
{
this->text = text;
}
GlText::GlText ( const string& text, const Vector3& position )
{
this->text = text;
this->position = position;
}
GlText::GlText ( const string& text, const Vector3& position, const double& scale )
{
this->text = text;
this->position = position;
this->scale = scale;
}
GlText::~GlText()
{
}
void GlText::setText ( const string& text )
{
this->text = text;
}
void GlText::update ( const Vector3& position )
{
this->position = position;
}
void GlText::update ( const double& scale )
{
this->scale = scale;
}
void GlText::draw()
{
Mat<4,4, GLfloat> modelviewM;
glDisable ( GL_LIGHTING );
const char* s = text.c_str();
glPushMatrix();
glTranslatef ( position[0], position[1], position[2]);
glScalef ( scale,scale,scale );
// Makes text always face the viewer by removing the scene rotation
// get the current modelview matrix
glGetFloatv ( GL_MODELVIEW_MATRIX , modelviewM.ptr() );
modelviewM.transpose();
Vec3d temp ( position[0], position[1], position[2]);
temp = modelviewM.transform ( temp );
glLoadIdentity();
glTranslatef ( temp[0], temp[1], temp[2] );
glScalef ( scale,scale,scale );
while ( *s )
{
glutStrokeCharacter ( GLUT_STROKE_ROMAN, *s );
s++;
}
glPopMatrix();
}
} // namespace gl
} // namespace helper
} // namespace sofa
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