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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/component/collision/DefaultCollisionGroupManager.h>
#include <sofa/core/ObjectFactory.h>
#include <sofa/core/CollisionModel.h>
// #include <sofa/helper/system/config.h>
#include <sofa/helper/FnDispatcher.h>
#include <sofa/helper/FnDispatcher.inl>
#include <sofa/component/odesolver/EulerSolver.h>
#include <sofa/component/odesolver/RungeKutta4Solver.h>
#include <sofa/component/odesolver/CGImplicitSolver.h>
#include <sofa/component/odesolver/StaticSolver.h>
#include <sofa/component/odesolver/EulerImplicitSolver.h>
#include <sofa/component/linearsolver/CGLinearSolver.h>
// #include <string.h>
#include <sofa/simulation/tree/GNode.h>
#include <sofa/simulation/common/Simulation.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
using namespace sofa::helper;
using namespace core::componentmodel::behavior;
using namespace core::componentmodel::collision;
SOFA_DECL_CLASS(DefaultCollisionGroupManager);
int DefaultCollisionGroupManagerClass = core::RegisterObject("Responsible for gathering colliding objects in the same group, for consistent time integration")
.add< DefaultCollisionGroupManager >()
.addAlias("CollisionGroup")
;
typedef std::pair<OdeSolver*,LinearSolver*> SolverSet;
class SolverMerger
{
public:
static SolverSet merge(core::componentmodel::behavior::OdeSolver* solver1, core::componentmodel::behavior::OdeSolver* solver2);
protected:
FnDispatcher<core::componentmodel::behavior::OdeSolver, SolverSet> solverDispatcher;
SolverMerger ();
};
DefaultCollisionGroupManager::DefaultCollisionGroupManager()
{
}
DefaultCollisionGroupManager::~DefaultCollisionGroupManager()
{
}
simulation::Node* DefaultCollisionGroupManager::buildCollisionGroup() {
return simulation::getSimulation()->newNode("CollisionGroup");
}
void DefaultCollisionGroupManager::createGroups(core::objectmodel::BaseContext* scene, const sofa::helper::vector<Contact*>& contacts)
{
int groupIndex = 1;
simulation::Node* node = dynamic_cast<simulation::Node*>(scene);
if (node==NULL)
{
serr << "DefaultCollisionGroupManager only support graph-based scenes."<<sendl;
return;
}
if (node && !node->getLogTime()) node=NULL; // Only use node for time logging
simulation::Node::ctime_t t0 = 0;
if (node) t0 = node->startTime();
// Map storing group merging history
std::map<simulation::Node*, simulation::Node*> mergedGroups;
sofa::helper::vector<simulation::Node*> contactGroup;
sofa::helper::vector<simulation::Node*> removedGroup;
contactGroup.reserve(contacts.size());
for(sofa::helper::vector<Contact*>::const_iterator cit = contacts.begin(); cit != contacts.end(); cit++)
{
Contact* contact = *cit;
simulation::tree::GNode* group1 = getIntegrationNode(contact->getCollisionModels().first);
simulation::tree::GNode* group2 = getIntegrationNode(contact->getCollisionModels().second);
simulation::Node* group = NULL;
if (group1==NULL || group2==NULL)
{
}
else if (group1 == group2)
{
// same group, no new group necessary
group = group1;
}
else if (group1->getParent()!=NULL && group1->getParent() == group2->getParent())
{
// we can merge the groups
// if solvers are compatible...
SolverSet solver = SolverMerger::merge(group1->solver[0], group2->solver[0]);
if (solver.first!=NULL)
{
simulation::tree::GNode* parent = group1->parent;
bool group1IsColl = groupSet.find(group1)!=groupSet.end();
bool group2IsColl = groupSet.find(group2)!=groupSet.end();
if (!group1IsColl && !group2IsColl)
{
char groupName[32];
snprintf(groupName,sizeof(groupName),"collision%d",groupIndex++);
// create a new group
group = buildCollisionGroup();
group->setName(groupName);
parent->addChild(group);
core::objectmodel::Context *current_context = dynamic_cast< core::objectmodel::Context *>(parent->getContext());
group->copyVisualContext( (*current_context));
group->updateSimulationContext();
group->moveChild((simulation::Node*)group1);
group->moveChild((simulation::Node*)group2);
groupSet.insert(group);
}
else if (group1IsColl)
{
group = group1;
// merge group2 in group1
if (!group2IsColl)
{
group->moveChild(group2);
}
else
{
// merge groups and remove group2
SolverSet solver2;
solver2.first = group2->solver[0];
group2->removeObject(solver2.first);
if (!group2->linearSolver.empty())
{
solver2.second = group2->linearSolver[0];
group2->removeObject(solver2.second);
}
else
solver2.second = NULL;
while(!group2->object.empty())
group->moveObject(*group2->object.begin());
while(!group2->child.empty())
group->moveChild(*group2->child.begin());
parent->removeChild((simulation::Node*)group2);
groupSet.erase(group2);
mergedGroups[group2] = group;
delete solver2.first;
if (solver2.second) delete solver2.second;
// BUGFIX(2007-06-23 Jeremie A): we can't remove group2 yet, to make sure the keys in mergedGroups are unique.
removedGroup.push_back(group2);
//delete group2;
}
}
else
{
// group1 is not a collision group while group2 is
group = group2;
group->moveChild(group1);
}
if (!group->solver.empty())
{
OdeSolver* solver2 = group->solver[0];
group->removeObject(solver2);
delete solver2;
}
if (!group->linearSolver.empty())
{
LinearSolver* solver2 = group->linearSolver[0];
group->removeObject(solver2);
delete solver2;
}
group->addObject(solver.first);
if (solver.second)
group->addObject(solver.second);
}
}
contactGroup.push_back(group);
}
if (node) t0 = node->endTime(t0, "collision/groups", this);
// now that the groups are final, attach contacts' response
for(unsigned int i=0;i<contacts.size();i++)
{
Contact* contact = contacts[i];
simulation::Node* group = contactGroup[i];
while (group!=NULL && mergedGroups.find(group)!=mergedGroups.end())
group = mergedGroups[group];
if (group!=NULL)
contact->createResponse(group);
else
contact->createResponse(scene);
}
if (node) t0 = node->endTime(t0, "collision/contacts", this);
// delete removed groups
for (sofa::helper::vector<simulation::Node*>::iterator it = removedGroup.begin(); it!=removedGroup.end(); ++it)
delete *it;
removedGroup.clear();
// finally recreate group vector
groups.clear();
for (std::set<simulation::Node*>::iterator it = groupSet.begin(); it!=groupSet.end(); ++it)
groups.push_back(*it);
//if (!groups.empty())
// sout << groups.size()<<" collision groups created."<<sendl;
}
void DefaultCollisionGroupManager::clearGroups(core::objectmodel::BaseContext* /*scene*/)
{
for (std::set<simulation::Node*>::iterator it = groupSet.begin(); it!=groupSet.end(); ++it)
{
simulation::tree::GNode* group = dynamic_cast<simulation::tree::GNode*>(*it);
if (group)
{
simulation::tree::GNode* parent = group->parent;
while(!group->child.empty())
parent->moveChild(*group->child.begin());
while(!group->object.empty())
{
core::objectmodel::BaseObject* obj = *group->object.begin();
group->removeObject(obj);
delete obj;
}
parent->removeChild((simulation::Node*)group);
delete group;
}
}
groupSet.clear();
groups.clear();
}
simulation::tree::GNode* DefaultCollisionGroupManager::getIntegrationNode(core::CollisionModel* model)
{
simulation::tree::GNode* node = dynamic_cast<simulation::tree::GNode*>(model->getContext());
simulation::tree::GNode* lastSolver = NULL;
while (node!=NULL)
{
if (!node->solver.empty()) lastSolver = node;
node = node->parent;
}
return lastSolver;
}
// Sylvere F. : change the name of function, because under Visual C++ it doesn't compile
// Jeremie A. : put the methods inside a namespace instead of a class,
// for g++ 3.4 compatibility
namespace SolverMergers
{
// First the easy cases...
SolverSet createSolverEulerEuler(odesolver::EulerSolver& solver1, odesolver::EulerSolver& /*solver2*/)
{
return SolverSet(new odesolver::EulerSolver(solver1), NULL);
}
SolverSet createSolverRungeKutta4RungeKutta4(odesolver::RungeKutta4Solver& solver1, odesolver::RungeKutta4Solver& /*solver2*/)
{
return SolverSet(new odesolver::RungeKutta4Solver(solver1), NULL);
}
SolverSet createSolverCGImplicitCGImplicit(odesolver::CGImplicitSolver& solver1, odesolver::CGImplicitSolver& solver2)
{
odesolver::CGImplicitSolver* solver = new odesolver::CGImplicitSolver;
solver->f_maxIter.setValue( solver1.f_maxIter.getValue() > solver2.f_maxIter.getValue() ? solver1.f_maxIter.getValue() : solver2.f_maxIter.getValue() );
solver->f_tolerance.setValue( solver1.f_tolerance.getValue() < solver2.f_tolerance.getValue() ? solver1.f_tolerance.getValue() : solver2.f_tolerance.getValue());
solver->f_smallDenominatorThreshold.setValue( solver1.f_smallDenominatorThreshold.getValue() < solver2.f_smallDenominatorThreshold.getValue() ? solver1.f_smallDenominatorThreshold.getValue() : solver2.f_smallDenominatorThreshold.getValue());
solver->f_rayleighStiffness.setValue( solver1.f_rayleighStiffness.getValue() < solver2.f_rayleighStiffness.getValue() ? solver1.f_rayleighStiffness.getValue() : solver2.f_rayleighStiffness.getValue() );
solver->f_rayleighMass.setValue( solver1.f_rayleighMass.getValue() < solver2.f_rayleighMass.getValue() ? solver1.f_rayleighMass.getValue() : solver2.f_rayleighMass.getValue() );
solver->f_velocityDamping.setValue( solver1.f_velocityDamping.getValue() > solver2.f_velocityDamping.getValue() ? solver1.f_velocityDamping.getValue() : solver2.f_velocityDamping.getValue());
return SolverSet(solver, NULL);
}
typedef linearsolver::CGLinearSolver<component::linearsolver::GraphScatteredMatrix,component::linearsolver::GraphScatteredVector> DefaultCGLinearSolver;
LinearSolver* createLinearSolver(OdeSolver* solver1, OdeSolver* solver2)
{
DefaultCGLinearSolver* lsolver = new DefaultCGLinearSolver;
DefaultCGLinearSolver* lsolver1 = NULL; if (solver1!=NULL) solver1->getContext()->get(lsolver1, core::objectmodel::BaseContext::SearchDown);
DefaultCGLinearSolver* lsolver2 = NULL; if (solver2!=NULL) solver2->getContext()->get(lsolver2, core::objectmodel::BaseContext::SearchDown);
unsigned int maxIter = 0;
double tolerance = 1.0e10;
double smallDenominatorThreshold = 1.0e10;
if (lsolver1)
{
if (lsolver1->f_maxIter.getValue() > maxIter) maxIter = lsolver1->f_maxIter.getValue();
if (lsolver1->f_tolerance.getValue() < tolerance) tolerance = lsolver1->f_tolerance.getValue();
if (lsolver1->f_smallDenominatorThreshold.getValue() > smallDenominatorThreshold) smallDenominatorThreshold = lsolver1->f_smallDenominatorThreshold.getValue();
}
if (lsolver2)
{
if (lsolver2->f_maxIter.getValue() > maxIter) maxIter = lsolver2->f_maxIter.getValue();
if (lsolver2->f_tolerance.getValue() < tolerance) tolerance = lsolver2->f_tolerance.getValue();
if (lsolver2->f_smallDenominatorThreshold.getValue() > smallDenominatorThreshold) smallDenominatorThreshold = lsolver2->f_smallDenominatorThreshold.getValue();
}
if (maxIter > 0) lsolver->f_maxIter.setValue( maxIter );
if (tolerance < 1.0e10) lsolver->f_tolerance.setValue( tolerance );
if (smallDenominatorThreshold < 1.0e10) lsolver->f_smallDenominatorThreshold.setValue( smallDenominatorThreshold );
return lsolver;
}
SolverSet createSolverEulerImplicitEulerImplicit(odesolver::EulerImplicitSolver& solver1, odesolver::EulerImplicitSolver& solver2)
{
odesolver::EulerImplicitSolver* solver = new odesolver::EulerImplicitSolver;
solver->f_rayleighStiffness.setValue( solver1.f_rayleighStiffness.getValue() < solver2.f_rayleighStiffness.getValue() ? solver1.f_rayleighStiffness.getValue() : solver2.f_rayleighStiffness.getValue() );
solver->f_rayleighMass.setValue( solver1.f_rayleighMass.getValue() < solver2.f_rayleighMass.getValue() ? solver1.f_rayleighMass.getValue() : solver2.f_rayleighMass.getValue() );
solver->f_velocityDamping.setValue( solver1.f_velocityDamping.getValue() > solver2.f_velocityDamping.getValue() ? solver1.f_velocityDamping.getValue() : solver2.f_velocityDamping.getValue());
return SolverSet(solver, createLinearSolver(&solver1, &solver2));
}
SolverSet createSolverStaticSolver(odesolver::StaticSolver& solver1, odesolver::StaticSolver& solver2)
{
return SolverSet(new odesolver::StaticSolver(solver1), createLinearSolver(&solver1, &solver2));
}
// Then the other, with the policy of taking the more precise solver
SolverSet createSolverRungeKutta4Euler(odesolver::RungeKutta4Solver& solver1, odesolver::EulerSolver& /*solver2*/)
{
return SolverSet(new odesolver::RungeKutta4Solver(solver1), NULL);
}
SolverSet createSolverCGImplicitEuler(odesolver::CGImplicitSolver& solver1, odesolver::EulerSolver& /*solver2*/)
{
return SolverSet(new odesolver::CGImplicitSolver(solver1), NULL);
}
SolverSet createSolverCGImplicitRungeKutta4(odesolver::CGImplicitSolver& solver1, odesolver::RungeKutta4Solver& /*solver2*/)
{
return SolverSet(new odesolver::CGImplicitSolver(solver1), NULL);
}
SolverSet createSolverEulerImplicitEuler(odesolver::EulerImplicitSolver& solver1, odesolver::EulerSolver& /*solver2*/)
{
return SolverSet(new odesolver::EulerImplicitSolver(solver1), createLinearSolver(&solver1, NULL));
}
SolverSet createSolverEulerImplicitRungeKutta4(odesolver::EulerImplicitSolver& solver1, odesolver::RungeKutta4Solver& /*solver2*/)
{
return SolverSet(new odesolver::EulerImplicitSolver(solver1), createLinearSolver(&solver1, NULL));
}
SolverSet createSolverEulerImplicitCGImplicit(odesolver::EulerImplicitSolver& solver1, odesolver::CGImplicitSolver& /*solver2*/)
{
return SolverSet(new odesolver::EulerImplicitSolver(solver1), createLinearSolver(&solver1, NULL));
}
} // namespace SolverMergers
using namespace SolverMergers;
SolverSet SolverMerger::merge(core::componentmodel::behavior::OdeSolver* solver1, core::componentmodel::behavior::OdeSolver* solver2)
{
static SolverMerger instance;
SolverSet obj=instance.solverDispatcher.go(*solver1, *solver2);
#ifdef SOFA_HAVE_LAPACK
obj.first->constraintAcc.setValue( (solver1->constraintAcc.getValue() || solver2->constraintAcc.getValue() ) );
obj.first->constraintVel.setValue( (solver1->constraintVel.getValue() || solver2->constraintVel.getValue() ) );
obj.first->constraintPos.setValue( (solver1->constraintPos.getValue() || solver2->constraintPos.getValue() ) );
obj.first->constraintResolution.setValue( (solver1->constraintResolution.getValue() && solver2->constraintResolution.getValue() ) );
obj.first->numIterations.setValue( std::max(solver1->numIterations.getValue(), solver2->numIterations.getValue() ) );
obj.first->maxError.setValue( std::min(solver1->maxError.getValue(), solver2->maxError.getValue() ) );
#endif
return obj;
}
SolverMerger::SolverMerger()
{
solverDispatcher.add<odesolver::EulerSolver,odesolver::EulerSolver,createSolverEulerEuler,false>();
solverDispatcher.add<odesolver::RungeKutta4Solver,odesolver::RungeKutta4Solver,createSolverRungeKutta4RungeKutta4,false>();
solverDispatcher.add<odesolver::CGImplicitSolver,odesolver::CGImplicitSolver,createSolverCGImplicitCGImplicit,false>();
solverDispatcher.add<odesolver::EulerImplicitSolver,odesolver::EulerImplicitSolver,createSolverEulerImplicitEulerImplicit,false>();
solverDispatcher.add<odesolver::RungeKutta4Solver,odesolver::EulerSolver,createSolverRungeKutta4Euler,true>();
solverDispatcher.add<odesolver::CGImplicitSolver,odesolver::EulerSolver,createSolverCGImplicitEuler,true>();
solverDispatcher.add<odesolver::CGImplicitSolver,odesolver::RungeKutta4Solver,createSolverCGImplicitRungeKutta4,true>();
solverDispatcher.add<odesolver::EulerImplicitSolver,odesolver::EulerSolver,createSolverEulerImplicitEuler,true>();
solverDispatcher.add<odesolver::EulerImplicitSolver,odesolver::RungeKutta4Solver,createSolverEulerImplicitRungeKutta4,true>();
solverDispatcher.add<odesolver::EulerImplicitSolver,odesolver::CGImplicitSolver,createSolverEulerImplicitCGImplicit,true>();
solverDispatcher.add<odesolver::StaticSolver,odesolver::StaticSolver,createSolverStaticSolver,true>();
}
}// namespace collision
} // namespace component
} // namespace Sofa
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