File: DefaultPipeline.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <sofa/component/collision/DefaultPipeline.h>
#include <sofa/core/CollisionModel.h>
#include <sofa/simulation/common/Node.h>
#include <sofa/core/ObjectFactory.h>

#include <sofa/helper/system/gl.h>

#define VERBOSE(a) if (bVerbose.getValue()) a; else {}

namespace sofa
{

namespace component
{

namespace collision
{

using namespace core;
using namespace core::objectmodel;
using namespace core::componentmodel::collision;
using namespace sofa::defaulttype;

SOFA_DECL_CLASS(DefaultPipeline)

int DefaultPipelineClass = core::RegisterObject("The default collision detection and modeling pipeline")
.add< DefaultPipeline >()
.addAlias("CollisionPipeline")
;

DefaultPipeline::DefaultPipeline()
: bVerbose(initData(&bVerbose, false, "verbose","Display current step information"))
, bDraw(initData(&bDraw, false, "draw","Draw detected collisions"))
, depth(initData(&depth, 6, "depth","Max depth of bounding trees"))
{
}

typedef simulation::Node::ctime_t ctime_t;

void DefaultPipeline::doCollisionReset()
{
	core::objectmodel::BaseContext* scene = getContext();
	simulation::Node* node = dynamic_cast<simulation::Node*>(scene);
	if (node && !node->getLogTime()) node=NULL; // Only use node for time logging
	ctime_t t0 = 0;
	const std::string category = "collision";

	VERBOSE(sout << "DefaultPipeline::doCollisionReset, Reset collisions"<<sendl);
	// clear all contacts
	if (contactManager!=NULL)
	{
		const sofa::helper::vector<Contact*>& contacts = contactManager->getContacts();
		for (sofa::helper::vector<Contact*>::const_iterator it = contacts.begin(); it!=contacts.end(); it++)
		{
			(*it)->removeResponse();
		}
	}
	// clear all collision groups
	if (groupManager!=NULL)
	{
		if (node) t0 = node->startTime();
		groupManager->clearGroups(scene);
		if (node) t0 = node->endTime(t0, category, groupManager, this);
	}
}

void DefaultPipeline::doCollisionDetection(const sofa::helper::vector<core::CollisionModel*>& collisionModels)
{
	//serr<<"DefaultPipeline::doCollisionDetection"<<sendl;

	core::objectmodel::BaseContext* scene = getContext();
	simulation::Node* node = dynamic_cast<simulation::Node*>(scene);
	if (node && !node->getLogTime()) node=NULL; // Only use node for time logging
	ctime_t t0 = 0;
	const std::string category = "collision";

	VERBOSE(sout << "DefaultPipeline::doCollisionDetection, Compute Bounding Trees"<<sendl);
	// First, we compute a bounding volume for the collision model (for example bounding sphere)
	// or we have loaded a collision model that knows its other model

	sofa::helper::vector<CollisionModel*> vectBoundingVolume;
	{
		if (node) t0 = node->startTime();
		const bool continuous = intersectionMethod->useContinuous();
		const double dt       = getContext()->getDt();

		sofa::helper::vector<CollisionModel*>::const_iterator it = collisionModels.begin();
		sofa::helper::vector<CollisionModel*>::const_iterator itEnd = collisionModels.end();
		int nActive = 0;
		for (; it != itEnd; it++)
		{
			VERBOSE(sout << "DefaultPipeline::doCollisionDetection, consider model "<<(*it)->getName()<<sendl);
			if (!(*it)->isActive()) continue;
			if (continuous)
				(*it)->computeContinuousBoundingTree(dt, depth.getValue());
			else
				(*it)->computeBoundingTree(depth.getValue());
			vectBoundingVolume.push_back ((*it)->getFirst());
			++nActive;
		}
		if (node) t0 = node->endTime(t0, "collision/bbox", this);
		VERBOSE(sout << "DefaultPipeline::doCollisionDetection, Computed "<<nActive<<" BBoxs"<<sendl);
	}
	// then we start the broad phase
	if (broadPhaseDetection==NULL) return; // can't go further
	VERBOSE(sout << "DefaultPipeline::doCollisionDetection, BroadPhaseDetection "<<broadPhaseDetection->getName()<<sendl);
	if (node) t0 = node->startTime();
	intersectionMethod->beginBroadPhase();
	broadPhaseDetection->beginBroadPhase();
        broadPhaseDetection->addCollisionModels(vectBoundingVolume);  // detection is done there
	broadPhaseDetection->endBroadPhase();
	intersectionMethod->endBroadPhase();
	if (node) t0 = node->endTime(t0, category, broadPhaseDetection, this);

	// then we start the narrow phase
	if (narrowPhaseDetection==NULL) return; // can't go further
	VERBOSE(sout << "DefaultPipeline::doCollisionDetection, NarrowPhaseDetection "<<narrowPhaseDetection->getName()<<sendl);
	if (node) t0 = node->startTime();
	intersectionMethod->beginNarrowPhase();
	narrowPhaseDetection->beginNarrowPhase();
	sofa::helper::vector<std::pair<CollisionModel*, CollisionModel*> >& vectCMPair = broadPhaseDetection->getCollisionModelPairs();
	VERBOSE(sout << "DefaultPipeline::doCollisionDetection, "<< vectCMPair.size()<<" colliding model pairs"<<sendl);
	narrowPhaseDetection->addCollisionPairs(vectCMPair);
	narrowPhaseDetection->endNarrowPhase();
	intersectionMethod->endNarrowPhase();
	if (node) t0 = node->endTime(t0, category, narrowPhaseDetection, this);
}

void DefaultPipeline::doCollisionResponse()
{
	core::objectmodel::BaseContext* scene = getContext();
	simulation::Node* node = dynamic_cast<simulation::Node*>(scene);
	if (node && !node->getLogTime()) node=NULL; // Only use node for time logging
	ctime_t t0 = 0;
	const std::string category = "collision";

	// then we start the creation of contacts
	if (contactManager==NULL) return; // can't go further
	VERBOSE(sout << "Create Contacts "<<contactManager->getName()<<sendl);
	if (node) t0 = node->startTime();
	contactManager->createContacts(narrowPhaseDetection->getDetectionOutputs());
	if (node) t0 = node->endTime(t0, category, contactManager, this);

	// finally we start the creation of collisionGroup

	const sofa::helper::vector<Contact*>& contacts = contactManager->getContacts();

	// First we remove all contacts with non-simulated objects and directly add them
	sofa::helper::vector<Contact*> notStaticContacts;

	for (sofa::helper::vector<Contact*>::const_iterator it = contacts.begin(); it!=contacts.end(); it++)
	{
		Contact* c = *it;
		if (!c->getCollisionModels().first->isSimulated())
		{
			c->createResponse(c->getCollisionModels().second->getContext());
		}
		else if (!c->getCollisionModels().second->isSimulated())
		{
			c->createResponse(c->getCollisionModels().first->getContext());
		}
		else
			notStaticContacts.push_back(c);
	}


	if (groupManager==NULL)
	{
		VERBOSE(sout << "Linking all contacts to Scene"<<sendl);
		for (sofa::helper::vector<Contact*>::const_iterator it = notStaticContacts.begin(); it!=notStaticContacts.end(); it++)
		{
			(*it)->createResponse(scene);
		}
	}
	else
	{
		VERBOSE(sout << "Create Groups "<<groupManager->getName()<<sendl);
		if (node) t0 = node->startTime();
		groupManager->createGroups(scene, notStaticContacts);
		if (node) t0 = node->endTime(t0, category, groupManager, this);
	}
}

void DefaultPipeline::draw()
{
    if (!bDraw.getValue()) return;
    if (!narrowPhaseDetection) return;
#if 0
    glDisable(GL_LIGHTING);
    glLineWidth(2);
    glBegin(GL_LINES);
    DetectionOutputMap& outputsMap = narrowPhaseDetection->getDetectionOutputs();
    for (DetectionOutputMap::iterator it = outputsMap.begin(); it!=outputsMap.end(); it++)
    {
        /*
        DetectionOutputVector& outputs = it->second;
        for (DetectionOutputVector::iterator it2 = outputs.begin(); it2!=outputs.end(); it2++)
        {
            DetectionOutput* d = &*it2;
            if (d->distance<0)
                glColor3f(1.0f,0.5f,0.5f);
            else
                glColor3f(0.5f,1.0f,0.5f);
            glVertex3dv(d->point[0].ptr());
            glVertex3dv(d->point[1].ptr());
        }
        */
    }
    glEnd();
    glLineWidth(1);
#endif
}
} // namespace collision

} // namespace component

} // namespace sofa