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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/component/collision/FrictionContact.inl>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace defaulttype;
using namespace sofa::helper;
using simulation::Node;
unsigned int Identifier::cpt=0;
std::list<unsigned int> Identifier::availableId;
SOFA_DECL_CLASS(FrictionContact)
Creator<Contact::Factory, FrictionContact<PointModel, PointModel> > PointPointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, SphereModel> > LineSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, PointModel> > LinePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, LineModel> > LineLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, SphereModel> > TriangleSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, PointModel> > TrianglePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, LineModel> > TriangleLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, TriangleModel> > TriangleTriangleFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, SphereModel> > TetrahedronSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, PointModel> > TetrahedronPointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, LineModel> > TetrahedronLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, TriangleModel> > TetrahedronTriangleFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, TetrahedronModel> > TetrahedronTetrahedronFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereModel, SphereModel> > SphereSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereModel, PointModel> > SpherePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereTreeModel, SphereTreeModel> > SphereTreeSphereTreeFrictionContactClass("FrictionContact", true);
Creator<Contact::Factory, FrictionContact<SphereTreeModel, TriangleModel> > SphereTreeTriangleFrictionContactClass("FrictionContact", true);
} // namespace collision
} // namespace component
} // namespace sofa
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