File: FrictionContact.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <sofa/component/collision/FrictionContact.inl>

namespace sofa
{

namespace component
{

namespace collision
{

using namespace defaulttype;
using namespace sofa::helper;
using simulation::Node;

unsigned int Identifier::cpt=0;
std::list<unsigned int> Identifier::availableId;

SOFA_DECL_CLASS(FrictionContact)

Creator<Contact::Factory, FrictionContact<PointModel, PointModel> > PointPointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, SphereModel> > LineSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, PointModel> > LinePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<LineModel, LineModel> > LineLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, SphereModel> > TriangleSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, PointModel> > TrianglePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, LineModel> > TriangleLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TriangleModel, TriangleModel> > TriangleTriangleFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, SphereModel> > TetrahedronSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, PointModel> > TetrahedronPointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, LineModel> > TetrahedronLineFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, TriangleModel> > TetrahedronTriangleFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<TetrahedronModel, TetrahedronModel> > TetrahedronTetrahedronFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereModel, SphereModel> > SphereSphereFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereModel, PointModel> > SpherePointFrictionContactClass("FrictionContact",true);
Creator<Contact::Factory, FrictionContact<SphereTreeModel, SphereTreeModel> > SphereTreeSphereTreeFrictionContactClass("FrictionContact", true);
Creator<Contact::Factory, FrictionContact<SphereTreeModel, TriangleModel> > SphereTreeTriangleFrictionContactClass("FrictionContact", true);


} // namespace collision

} // namespace component

} // namespace sofa