File: RayTriangleIntersection.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include "RayTriangleIntersection.h"
#include <sofa/helper/LCPSolver.inl>

namespace sofa
{

namespace component
{

namespace collision
{

RayTriangleIntersection::RayTriangleIntersection(){
}

RayTriangleIntersection::~RayTriangleIntersection(){
}

bool RayTriangleIntersection::NewComputation(const sofa::defaulttype::Vector3 &p1, const sofa::defaulttype::Vector3 &p2, const sofa::defaulttype::Vector3 &p3, const Vector3 &origin, const Vector3 &direction,   double &t,  double &u, double &v)
{
    t = 0; u = 0; v = 0;

    Vector3 edge1 = p2 - p1;
    Vector3 edge2 = p3 - p1;

    Vector3 tvec, pvec, qvec;
    double det, inv_det;

    pvec = direction.cross(edge2);

    det = dot(edge1, pvec);
    if(det<=1.0e-20 && det >=-1.0e-20) {
        return false;
    }

    inv_det = 1.0 / det;

    tvec = origin - p1;

    u = dot(tvec, pvec) * inv_det;
    if (u < -0.0000001 || u > 1.0000001)
        return false;

    qvec = tvec.cross(edge1);

    v = dot(direction, qvec) * inv_det;
    if (v < -0.0000001 || (u + v) > 1.0000001)
        return false;

    t = dot(edge2, qvec) * inv_det;

    if (t < 0.0000001 || t!=t || v!=v || u!=u)
        return false;

    return true;
}

} // namespace collision

} // namespace component

} // namespace sofa