1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
|
/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/component/misc/ReadState.inl>
#include <sofa/core/ObjectFactory.h>
namespace sofa
{
namespace component
{
namespace misc
{
SOFA_DECL_CLASS(ReadState)
using namespace defaulttype;
int ReadStateClass = core::RegisterObject("Read State vectors from file at each timestep")
.add< ReadState >();
//Create a Read State component each time a mechanical state is found
simulation::Visitor::Result ReadStateCreator::processNodeTopDown( simulation::Node* gnode)
{
using namespace sofa::defaulttype;
sofa::core::componentmodel::behavior::BaseMechanicalState * mstate = dynamic_cast<sofa::core::componentmodel::behavior::BaseMechanicalState *>( gnode->getMechanicalState());
if (!mstate) return Visitor::RESULT_CONTINUE;
//We have a mechanical state
addReadState(mstate, gnode);
return simulation::Visitor::RESULT_CONTINUE;
}
void ReadStateCreator::addReadState(sofa::core::componentmodel::behavior::BaseMechanicalState *ms, simulation::Node* gnode)
{
sofa::core::objectmodel::BaseContext* context = gnode->getContext();
sofa::core::BaseMapping *mapping; context->get(mapping);
if (createInMapping || mapping== NULL)
{
sofa::component::misc::ReadState *rs; context->get(rs, core::objectmodel::BaseContext::Local);
if ( rs == NULL )
{
rs = new sofa::component::misc::ReadState(); gnode->addObject(rs);
}
std::ostringstream ofilename;
ofilename << sceneName << "_" << counterReadState << "_" << ms->getName() << "_mstate.txt" ;
rs->f_filename.setValue(ofilename.str()); rs->f_listening.setValue(false); //Desactivated only called by extern functions
if (init) rs->init();
++counterReadState;
}
}
///if state is true, we activate all the write states present in the scene.
simulation::Visitor::Result ReadStateActivator::processNodeTopDown( simulation::Node* gnode)
{
sofa::component::misc::ReadState *rs = gnode->get< sofa::component::misc::ReadState >();
if (rs != NULL) { changeStateReader(rs);}
return simulation::Visitor::RESULT_CONTINUE;
}
void ReadStateActivator::changeStateReader(sofa::component::misc::ReadState* rs)
{
rs->reset();
rs->f_listening.setValue(state);
}
//if state is true, we activate all the write states present in the scene. If not, we activate all the readers.
simulation::Visitor::Result ReadStateModifier::processNodeTopDown( simulation::Node* gnode)
{
using namespace sofa::defaulttype;
sofa::component::misc::ReadState*rs = gnode->get< sofa::component::misc::ReadState>();
if (rs != NULL) {changeTimeReader(rs);}
return simulation::Visitor::RESULT_CONTINUE;
}
} // namespace misc
} // namespace component
} // namespace sofa
|