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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_SIMULATION_TREE_VISUALACTION_H
#define SOFA_SIMULATION_TREE_VISUALACTION_H
#include <sofa/simulation/common/Node.h>
#include <sofa/simulation/common/Visitor.h>
#include <sofa/core/VisualModel.h>
#include <sofa/helper/system/gl.h>
#include <iostream>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/RigidTypes.h>
using std::cerr;
using std::endl;
namespace sofa
{
namespace simulation
{
class SOFA_SIMULATION_COMMON_API VisualVisitor : public Visitor
{
public:
virtual void processVisualModel(simulation::Node* node, core::VisualModel* vm) = 0;
virtual void processObject(simulation::Node* /*node*/, core::objectmodel::BaseObject* /*o*/) {}
virtual Result processNodeTopDown(simulation::Node* node)
{
for_each(this, node, node->object, &VisualVisitor::processObject);
for_each(this, node, node->visualModel, &VisualVisitor::processVisualModel);
return RESULT_CONTINUE;
}
/// Return a category name for this action.
/// Only used for debugging / profiling purposes
virtual const char* getCategoryName() const { return "visual"; }
virtual const char* getClassName() const { return "VisualVisitor"; }
};
class SOFA_SIMULATION_COMMON_API VisualDrawVisitor : public VisualVisitor
{
public:
typedef core::VisualModel::Pass Pass;
Pass pass;
bool hasShader;
VisualDrawVisitor(Pass pass = core::VisualModel::Std)
: pass(pass)
{
}
virtual Result processNodeTopDown(simulation::Node* node);
virtual void processNodeBottomUp(simulation::Node* node);
virtual void fwdVisualModel(simulation::Node* node, core::VisualModel* vm);
virtual void processVisualModel(simulation::Node* node, core::VisualModel* vm);
virtual void processObject(simulation::Node* node, core::objectmodel::BaseObject* o);
virtual void bwdVisualModel(simulation::Node* node, core::VisualModel* vm);
virtual const char* getClassName() const { return "VisualDrawVisitor"; }
#ifdef DUMP_VISITOR_INFO
virtual void printInfo(const core::objectmodel::BaseContext*,bool ) {return;}
#endif
};
class SOFA_SIMULATION_COMMON_API VisualUpdateVisitor : public VisualVisitor
{
public:
virtual void processVisualModel(simulation::Node*, core::VisualModel* vm);
virtual const char* getClassName() const { return "VisualUpdateVisitor"; }
};
class SOFA_SIMULATION_COMMON_API VisualInitVisitor : public VisualVisitor
{
public:
virtual void processVisualModel(simulation::Node*, core::VisualModel* vm);
virtual const char* getClassName() const { return "VisualInitVisitor"; }
};
class SOFA_SIMULATION_COMMON_API VisualComputeBBoxVisitor : public Visitor
{
public:
double minBBox[3];
double maxBBox[3];
VisualComputeBBoxVisitor();
virtual void processMechanicalState(simulation::Node*, core::componentmodel::behavior::BaseMechanicalState* vm);
virtual void processVisualModel(simulation::Node*, core::VisualModel* vm);
virtual Result processNodeTopDown(simulation::Node* node)
{
for_each(this, node, node->mechanicalState, &VisualComputeBBoxVisitor::processMechanicalState);
for_each(this, node, node->visualModel, &VisualComputeBBoxVisitor::processVisualModel);
return RESULT_CONTINUE;
}
virtual const char* getClassName() const { return "VisualComputeBBoxVisitor"; }
};
} // namespace simulation
} // namespace sofa
#endif
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