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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_SIMULATION_TREE_XML_BASEELEMENT_H
#define SOFA_SIMULATION_TREE_XML_BASEELEMENT_H
#include <sofa/helper/Factory.h>
#include <sofa/core/objectmodel/Base.h>
#include <sofa/core/objectmodel/BaseContext.h>
#include <sofa/core/objectmodel/BaseObjectDescription.h>
#include <sofa/simulation/tree/tree.h>
#include <string>
#include <list>
#include <map>
namespace sofa
{
namespace simulation
{
namespace tree
{
namespace xml
{
class SOFA_SIMULATION_TREE_API BaseElement : public core::objectmodel::BaseObjectDescription
{
private:
//std::string name;
//std::string type;
std::string basefile;
BaseElement* parent;
typedef std::list<BaseElement*> ChildList;
ChildList children;
bool groupType; //type of Node Element: only its objects have to be taken into account
protected:
std::map< std::string, std::string > replaceAttribute;
public:
BaseElement(const std::string& name, const std::string& type, BaseElement* newParent=NULL);
virtual ~BaseElement();
/// Get the node class (Scene, Mapping, ...)
virtual const char* getClass() const = 0;
/// Get the associated object
virtual core::objectmodel::Base* getObject() = 0;
/// Get the node instance name
std::string getName()
{ return attributes["name"]; }
virtual void setName(const std::string& newName)
{ attributes["name"] = newName; }
/// Get the node instance type (MassObject, IdentityMapping, ...)
std::string getType()
{ return attributes["type"]; }
virtual void setType(const std::string& newType)
{ attributes["type"] = newType; }
/// Get the parent node
sofa::core::objectmodel::BaseObjectDescription* getParent() const
{ return parent; }
/// Get the parent node
BaseElement* getParentElement() const
{ return parent; }
/// Get the file where this description was read from. Useful to resolve relative file paths.
std::string getBaseFile();
virtual void setBaseFile(const std::string& newBaseFile);
/// Return true if this element was the root of the file
bool isFileRoot();
/// Return true if this element was a special group node from an included file
bool isGroupType(){return groupType;}
/// Specify that the current element if a special group node from an included file
void setGroupType(bool b){groupType=b;}
///// Get all attribute data, read-only
//const std::map<std::string,std::string*>& getAttributeMap() const;
///// Get all attribute data
//std::map<std::string,std::string*>& getAttributeMap();
///// Get an attribute given its name (return defaultVal if not present)
//const char* getAttribute(const std::string& attr, const char* defaultVal=NULL);
/// Set an attribute. Override any existing value
virtual void setAttribute(const std::string& attr, const char* val);
/// Verify the presence of an attribute
virtual bool presenceAttribute(const std::string& s);
/// Remove an attribute. Fails if this attribute is "name" or "type"
virtual bool removeAttribute(const std::string& attr);
/// List of parameters to be replaced
virtual void addReplaceAttribute(const std::string &attr, const char* val);
/// Find a node given its name
virtual BaseElement* findNode(const char* nodeName, bool absolute=false);
/// Find a node given its name
virtual BaseObjectDescription* find(const char* nodeName, bool absolute=false)
{
return findNode(nodeName, absolute);
}
/// Get all objects of a given type
template<class Sequence>
void pushObjects(Sequence& result)
{
typename Sequence::value_type obj = dynamic_cast<typename Sequence::value_type>(getObject());
if (obj!=NULL) result.push_back(obj);
for (child_iterator<> it = begin(); it != end(); ++it)
it->pushObjects<Sequence>(result);
}
/// Get all objects of a given type
template<class Map>
void pushNamedObjects(Map& result)
{
typedef typename Map::value_type V;
typedef typename V::second_type OPtr;
OPtr obj = dynamic_cast<OPtr>(getObject());
if (obj!=NULL) result.insert(std::make_pair(getFullName(),obj));
for (child_iterator<> it = begin(); it != end(); ++it)
it->pushNamedObjects<Map>(result);
}
protected:
/// Change this node's parent. Note that this method is protected as it should be called by the parent's addChild/removeChild methods
virtual bool setParent(BaseElement* newParent)
{ parent = newParent; return true; }
public:
virtual bool addChild(BaseElement* child);
virtual bool removeChild(BaseElement* child);
virtual bool initNode() = 0;
virtual bool init();
template<class Node=BaseElement>
class child_iterator
{
protected:
BaseElement* parent;
ChildList::iterator it;
Node* current;
child_iterator(BaseElement* parent, ChildList::iterator it)
: parent(parent), it(it), current(NULL)
{
checkIt();
}
void checkIt()
{
while (it != parent->children.end())
{
current=dynamic_cast<Node*>(*it);
if (current!=NULL) return;
++it;
}
current = NULL;
}
public:
operator Node*() { return current; }
Node* operator->() { return current; }
void operator ++() { ++it; checkIt(); }
bool operator==(const child_iterator<Node>& i) const
{
return it == i.it;
}
friend class BaseElement;
};
template<class Node>
child_iterator<Node> begin()
{
return child_iterator<Node>(this, children.begin());
}
child_iterator<BaseElement> begin()
{
return begin<BaseElement>();
}
template<class Node>
child_iterator<Node> end()
{
return child_iterator<Node>(this, children.end());
}
child_iterator<BaseElement> end()
{
return end<BaseElement>();
}
typedef helper::Factory< std::string, BaseElement, std::pair<std::string, std::string> > NodeFactory;
static BaseElement* Create(const std::string& nodeClass, const std::string& name, const std::string& type);
template<class Node>
static void create(Node*& obj, std::pair<std::string,std::string> arg)
{
obj = new Node(arg.first,arg.second);
}
};
} // namespace xml
} // namespace tree
} // namespace simulation
} // namespace sofa
#endif
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