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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_SIMULATION_TREE_XML_ELEMENT_H
#define SOFA_SIMULATION_TREE_XML_ELEMENT_H
#include <vector>
#include <sofa/simulation/tree/xml/BaseElement.h>
#include <sofa/helper/Factory.h>
namespace sofa
{
namespace simulation
{
namespace tree
{
namespace xml
{
template<class Object>
class SOFA_SIMULATION_TREE_API Element : public BaseElement
{
private:
Object* object;
public:
Element(const std::string& name, const std::string& type, BaseElement* newParent=NULL);
virtual ~Element();
Object* getTypedObject();
virtual void setObject(Object* newObject);
/// Get the associated object
virtual core::objectmodel::Base* getObject();
virtual bool initNode();
typedef helper::Factory< std::string, Object, Element<Object>* > Factory;
};
/*
template<class Object>
void createWithFilename(Object*& obj, BaseElement* arg)
{
const char* filename = arg->getAttribute("filename");
if (!filename)
{
std::cerr << arg->getType() << " requires a filename attribute\n";
obj = NULL;
}
else
obj = new Object(filename);
}
template<class Object, class ParentObject>
void createWithParentAndFilename(Object*& obj, BaseElement* arg)
{
obj = NULL;
const char* filename = arg->getAttribute("filename");
if (!filename || arg->getParent()==NULL)
{
std::cerr << arg->getType() << " requires a filename attribute and a parent node\n";
return;
}
ParentObject* object = dynamic_cast<ParentObject*>(arg->getParent()->getObject());
if (object==NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(arg->getParent()->getObject());
if (ctx!=NULL)
object = dynamic_cast<ParentObject*>(ctx->getMechanicalState());
}
if (object==NULL) return;
obj = new Object(object, filename);
}
template<class Object, class ParentObject>
void createWithParent(Object*& obj, BaseElement* arg)
{
obj = NULL;
ParentObject* object = dynamic_cast<ParentObject*>(arg->getParent()->getObject());
if (object==NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(arg->getParent()->getObject());
if (ctx!=NULL)
object = dynamic_cast<ParentObject*>(ctx->getMechanicalState());
}
if (object==NULL) return;
obj = new Object(object);
}
template<class Object, class Object1, class Object2>
void createWith2ObjectsAndFilename(Object*& obj, BaseElement* arg)
{
obj = NULL;
const char* filename = arg->getAttribute("filename");
const char* object1 = arg->getAttribute("object1","../..");
const char* object2 = arg->getAttribute("object2","..");
if (!filename || !object1 || !object2)
{
std::cerr << arg->getType()<< " requires filename, object1 and object2 attributes\n";
return;
}
core::objectmodel::Base* pbase1 = arg->findObject(object1);
if (pbase1==NULL)
{
std::cerr << arg->getType()<< " object1 \""<<object1<<"\" not found\n";
return;
}
core::objectmodel::Base* pbase2 = arg->findObject(object2);
if (pbase2==NULL)
{
std::cerr << arg->getType()<< " object2 \""<<object2<<"\" not found\n";
return;
}
Object1* pobject1 = dynamic_cast<Object1*>(pbase1);
if (pobject1==NULL && pbase1!=NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(pbase1);
if (ctx!=NULL)
pobject1 = dynamic_cast<Object1*>(ctx->getMechanicalState());
}
Object2* pobject2 = dynamic_cast<Object2*>(pbase2);
if (pobject2==NULL && pbase2!=NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(pbase2);
if (ctx!=NULL)
pobject2 = dynamic_cast<Object2*>(ctx->getMechanicalState());
}
if (pobject1==NULL || pobject2==NULL)
{
//std::cerr << arg->getType()<<": object1 "<<(pobject1?"OK":arg->findObject(object1)?"INVALID":"NULL")
// <<", object2 "<<(pobject2?"OK":arg->findObject(object2)?"INVALID":"NULL")<<std::endl;
return;
}
obj = new Object(pobject1, pobject2, filename);
}
template<class Object, class Object1, class Object2>
void createWith2Objects(Object*& obj, BaseElement* arg)
{
obj = NULL;
const char* object1 = arg->getAttribute("object1","../..");
const char* object2 = arg->getAttribute("object2","..");
if (!object1 || !object2)
{
std::cerr << arg->getType()<< " requires object1 and object2 attributes\n";
return;
}
core::objectmodel::Base* pbase1 = arg->findObject(object1);
if (pbase1==NULL)
{
std::cerr << arg->getType()<< " object1 \""<<object1<<"\" not found\n";
return;
}
core::objectmodel::Base* pbase2 = arg->findObject(object2);
if (pbase2==NULL)
{
std::cerr << arg->getType()<< " object2 \""<<object2<<"\" not found\n";
return;
}
Object1* pobject1 = dynamic_cast<Object1*>(pbase1);
if (pobject1==NULL && pbase1!=NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(pbase1);
if (ctx!=NULL)
pobject1 = dynamic_cast<Object1*>(ctx->getMechanicalState());
}
Object2* pobject2 = dynamic_cast<Object2*>(pbase2);
if (pobject2==NULL && pbase2!=NULL)
{ // look for mechanicalmodel
core::objectmodel::BaseContext* ctx = dynamic_cast<core::objectmodel::BaseContext*>(pbase2);
if (ctx!=NULL)
pobject2 = dynamic_cast<Object2*>(ctx->getMechanicalState());
}
if (pobject1==NULL || pobject2==NULL)
{
//std::cerr << arg->getType()<<": object1 "<<(pobject1?"OK":arg->findObject(object1)?"INVALID":"NULL")
// <<", object2 "<<(pobject2?"OK":arg->findObject(object2)?"INVALID":"NULL")<<std::endl;
return;
}
obj = new Object(pobject1, pobject2);
}
*/
} // namespace xml
} // namespace tree
} // namespace simulation
} // namespace sofa
#endif
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