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//Material used by default if no color has been specified
material Sofa/Default
{
technique
{
pass
{
cull_hardware none
texture_unit Sofa_Default
{
texture Sofa_Default.bmp
}
}
}
}
material Sofa/RockFloor
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
diffuse 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 0.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture rock.png
filtering trilinear
}
}
}
}
material Sofa/Plastic
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
diffuse 1.0 1.0 1.0 1.0
specular 1.0 1.0 1.0 1.0 12.5
emissive 0.0 0.0 0.0 1.0
texture_unit
{
texture Plastic.png
env_map spherical
filtering trilinear
}
}
}
}
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