File: TriangleModel.scn

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sofa-framework 1.0~beta4-12
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file content (41 lines) | stat: -rw-r--r-- 2,042 bytes parent folder | download | duplicates (5)
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<Node name="root"  dt="0.02" showBehaviorModels="1" showCollisionModels="0" showMappings="0" showForceFields="1">
	<Object type="CollisionPipeline" verbose="0" draw="0"/>
	<Object type="BruteForceDetection" name="N2" />
	<Object type="MinProximityIntersection" name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
	<Object type="CollisionResponse" name="Response" response="default" />
	<Node name="cubeFEM">
		<Object type="EulerImplicit" name="cg_odesolver" printLog="false"/>
		<Object type="CGLinearSolver" iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
		<Object type="MechanicalObject"/>
		<Object type="UniformMass" mass="0.25"/>
		<Object type="RegularGrid"
				nx="5" ny="5" nz="5"
				xmin="-3.5" xmax="3.5"
				ymin="-3.5" ymax="3.5"
				zmin="-3.5" zmax="3.5"
		/>
		<Object type="TetrahedronFEMForceField" name="FEM" youngModulus="25" poissonRatio="0.3" computeGlobalMatrix="false" updateStiffnessMatrix="false" method="large"/>
		<Node name="Visu">
			<Object type="OglModel" name="Visual" fileMesh="mesh/smCube125.obj" color="red" />
			<Object type="SubsetMapping" object1="../.." object2="Visual" />
		</Node>
		<Node name="Surf">
        		<Object type="MeshLoader" name="meshLoader" filename="mesh/smCube125.obj"/>
			<Object type="Mesh"/>
			<Object type="MechanicalObject"/>
			<Object type="Triangle" />
			<Object type="Line" />
			<Object type="Point" />
			<Object type="SubsetMapping" />
		</Node>
	</Node>
	<Node name="Floor">
                <Object type="MeshLoader" name="meshLoader" filename="mesh/floor3.obj"/>
		<Object type="Mesh" />
		<Object type="MechanicalObject" dy="-10" scale="1.75" />
		<Object type="Triangle" name="FloorTriangle" simulated="0" moving="0" />
		<Object type="Line" name="FloorLine" simulated="0" moving="0" />
		<Object type="Point" name="FloorLine" simulated="0" moving="0" />
		<Object type="OglModel" name="FloorV" fileMesh="mesh/floor3.obj" texturename="textures/brushed_metal.png" scaleTex="0.2" dy="-10" scale="1.75" />
	</Node>
</Node>