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<Object type="CollisionPipeline" verbose="0" />
<Object type="BruteForceDetection" name="N2" />
<Object type="CollisionResponse" name="Response" />
<Object type="NewProximityIntersection" alarmDistance="0.002" contactDistance="0.001" />
<Node name="SquareCloth1">
<Object type="EulerImplicit" name="cg_odesolver" printLog="false"/>
<Object type="CGLinearSolver" iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
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<Object type="MechanicalObject" />
<Object type="UniformMass" totalmass="100" />
<Object type="MeshSpringForceField" name="Springs" stiffness="1000" damping="0"/>
<Object type="QuadBendingSprings" name="Bend" stiffness="2000" damping="1"/>
<Object type="FixedConstraint" name="FixedConstraint" indices="0 19"/>
<Node name="Visu">
<Object type="OglModel" name="Visual" color="green"/>
<Object type="IdentityMapping" object1="../.." object2="Visual"/>
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<Node name="Surf">
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<Object type="IdentityMapping" />
<Object type="Triangle" />
</Node>
</Node>
</Node>
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