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<!-- Mechanical MassSpring Group Basic Example -->
<Node name="root" dt="0.005" showBehaviorModels="1" showCollisionModels="0" showMappings="0" showForceFields="0" showBoundingTree="0" gravity="0 -9.81 0">
<Object type="CollisionPipeline" verbose="0" />
<Object type="BruteForceDetection" name="N2" />
<Object type="CollisionResponse" response="default" />
<Object type="MinProximityIntersection" name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
<Object type="CollisionGroup" />
<Node name="QuadularSprings">
<!-- <Object type="StaticSolver" iterations="140" /> -->
<Object type="EulerImplicit" name="cg_odesolver" printLog="false"/>
<Object type="CGLinearSolver" iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<Object type="MeshLoader" filename="mesh/nine_quads.msh" />
<Object type="MechanicalObject" name="Quads" />
<include href="Objects/QuadSetTopology.xml" />
<Object type="QuadSetTopology" name="topo_Quads" />
<Object type="QuadularBendingSprings" name="FEM-Bend" stiffness="3000" damping="1.0"/>
<Object type="DiagonalMass" massDensity="0.5" />
<Object type="FixedConstraint" indices="12 15" />
<Node name="Visu">
<Object type="OglModel" name="Visual" color="yellow" />
<Object type="IdentityMapping" object1="../../Quads" object2="Visual" />
</Node>
<Node name="Surf">
<include href="Objects/TriangleSetTopology.xml" />
<Object type="Quad2TriangleTopologicalMapping" object1="../../Container" object2="Container"/>
<Object type="TriangularFEMForceField" name="FEM" youngModulus="1000" poissonRatio="0.3" method="large" />
<Object type="TriangleSet"/>
</Node>
</Node>
</Node>
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