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<!-- Mechanical MassSpring Group Basic Example -->
<Node name="root" dt="0.005" showBehaviorModels="1" showCollisionModels="0" showMappings="0" showForceFields="0" showBoundingTree="0" gravity="0 -9 1">
<Object type="CollisionPipeline" verbose="0" />
<Object type="BruteForceDetection" name="N2" />
<Object type="CollisionResponse" response="default" />
<Object type="MinProximityIntersection" name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
<Object type="CollisionGroup" />
<Node name="SquareGravity">
<Object type="EulerImplicit" name="cg_odesolver" printLog="false"/>
<Object type="CGLinearSolver" iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<Object type="MeshLoader" name="meshLoader" filename="mesh/square3.msh" />
<Object type="MechanicalObject" scale="10" />
<include href="Objects/TriangleSetTopology.xml" />
<Object type="DiagonalMass" massDensity="0.015" />
<Object type="FixedConstraint" indices="0 1"/>
<Object type="TriangularQuadraticSpringsForceField" name="QS" youngModulus="15" poissonRatio="0.9" useAngularSprings="1" dampingRatio="0.00"/>
<Object type="TriangleSet"/>
<Object type="OglModel" name="Visual" color="yellow"/>
<Object type="IdentityMapping" object1=".." object2="Visual"/>
</Node>
</Node>
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