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<Node name="root" dt="0.02" showBehaviorModels="1" showCollisionModels="0" showMappings="0" showForceFields="1">
<Object type="CollisionPipeline" verbose="0" />
<Object type="BruteForceDetection" name="N2" />
<Object type="CollisionResponse" name="Response" response="default" />
<Object type="CollisionGroup" name="Group" />
<Node name="DragonCoarse">
<Object type="SparseGrid"
n="2 2 2"
fileTopology="mesh/dragon.obj"
/>
<Object type="EulerImplicit" />
<Object type="CGLinearSolver" iterations="100" />
<Object type="MechanicalObject" />
<Object type="MatrixMass" defaultValue="3"/>
<!-- <Object type="MatrixMass" lumped="1" massMatrices="[10 0 5,0 10 3,0 0 10] [10 3 0,0 10 2,0 0 10] [10 0 5,0 10 5,0 0 10] [10 0 0,0 10 0,0 0 10] [10 0 0,0 10 0,0 0 10] [10 0 0,0 10 0,0 0 10] [10 0 0,0 10 0,0 0 10] [10 0 0,0 10 0,0 0 10] " /> -->
<Object type="MeshSpringForceField" name="Springs" stiffness="500" damping="10" />
<Node name="Visu">
<Object type="OglModel" name="Visual" fileMesh="mesh/dragon.obj" color="yellow" />
<Object type="BarycentricMapping" object1="../.." object2="Visual" />
</Node>
<Node name="Surf">
<Object type="Sphere" filename="mesh/dragon.sph" />
<MechanicalObject/>
<Object type="BarycentricMapping" />
</Node>
</Node>
</Node>
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