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<Node name="root"
gravity="0 0 0"
dt="0.05"
showBehaviorModels="1"
showCollisionModels="0"
showMappings="0"
showForceFields="0"
>
<DefaultPipeline name="CollisionPipeline" printLog="0" verbose="0"/>
<BruteForceDetection name="BruteForceDetection" printLog="0"/>
<DefaultContactManager name="CollisionResponse" printLog="0" response="default"/>
<MinProximityIntersection name="Proximity" printLog="0" alarmDistance="0.8" contactDistance="0.5"/>
<DefaultCollisionGroupManager name="default0" printLog="0"/>
<Node name="Voxels"
gravity="0 -9.81 0"
>
<EulerImplicitSolver name="default1" printLog="0"/>
<CGLinearSolver template="GraphScattered" name="default2" printLog="0" iterations="100" threshold="1e-08"/>
<VoxelGridLoader name="gridLoader" printLog="0" filename="textures/Test_64_64_4.raw" voxelSize="1 1 1" resolution="64 64 4" bgValue="0"/>
<MechanicalObject template="Vec3d" name="Hexa" printLog="0" position="0 0 0"/>
<DynamicSparseGridTopologyContainer name="Container" printLog="0"/>
<DynamicSparseGridTopologyModifier name="Modifier" printLog="0"/>
<DynamicSparseGridTopologyAlgorithms template="Vec3d" name="TopoAlgo" printLog="0"/>
<DynamicSparseGridGeometryAlgorithms template="Vec3d" name="GeomAlgo" printLog="0"/>
<HexahedralFEMForceField template="Vec3d" name="FEM" printLog="0" method="large" poissonRatio="0.3" youngModulus="1000"/>
<DiagonalMass template="Vec3d" name="default3" printLog="0" massDensity="0.5"/>
<Node name="Triangles"
gravity="0 -9.81 0"
>
<MechanicalObject template="Vec3d" name="Triangles" printLog="0" position="0 0 0" ignoreLoader="1"/>
<TriangleSetTopologyContainer name="Container" printLog="0"/>
<TriangleSetTopologyModifier name="Modifier" printLog="0"/>
<TriangleSetTopologyAlgorithms template="Vec3d" name="TopoAlgo" printLog="0"/>
<TriangleSetGeometryAlgorithms template="Vec3d" name="GeomAlgo" printLog="0"/>
<Hexa2TriangleTopologicalMapping name="TopoMapping" printLog="0" listening="1" object1="../../Container" object2="Container"/>
<BarycentricMapping template="MechanicalMapping<Vec3d,Vec3d>" name="BarycentricMapping" printLog="0" object1="../../Hexa" object2="Triangles" hexamap="0 "/>
<Node name="Visual Model"
gravity="0 -9.81 0"
>
<OglModel template="ExtVec3f" name="Visual" printLog="0" material="Default Diffuse 1 0 0 1 1 Ambient 1 0 0 0.2 1 Specular 0 0 0 1 1 Emissive 0 0 0 1 1 Shininess 0 45" useVBO="0"/>
<IdentityMapping template="Mapping<Vec3d,ExtVec3f>" name="IdentityMapping" printLog="0" object1="../../Triangles" object2="Visual"/>
</Node>
<Node name="Collision Model"
gravity="0 -9.81 0"
>
<TriangleModel name="CollisionModel" printLog="0"/>
</Node>
</Node>
</Node>
</Node>
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