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<Node name="root" gravity="0 0 0" dt="0.02" showBehaviorModels="0" showVisualModels="1" showCollisionModels="0" showMappings="0" showForceFields="0">
<Object type="CollisionPipeline" depth="6" verbose="0" draw="0"/>
<Object type="BruteForceDetection" name="N2" />
<Object type="MinProximityIntersection" name="Proximity" alarmDistance="0.5" contactDistance="0.3" />
<Object type="CollisionResponse" name="Response" response="default" />
<Object type="CollisionGroup" name="Group" />
<Node name="frog with several stiffnesses">
<Object type="SparseGridMultiple"
n="9 9 7"
fileTopologies="mesh/frog_body.obj mesh/frog_eyes.obj mesh/frog_eyebrows.obj mesh/frog_lips.obj"
stiffnessCoefs="10 100 100 .2"
massCoefs="1 1 1 1"
nbVirtualFinerLevels="1"
/>
<!-- body=soft, lips=very soft, eyes=very stiff-->
<!-- the order is important: included elements must appear after (lips is included in boby so it appears after)-->
<Object type="EulerImplicit" />
<Object type="CGLinearSolver" iterations="10" />
<Object type="MechanicalObject" />
<Object type="UniformMass" mass="1"/>
<Object type="HexahedronFEMForceField" youngModulus="3000" poissonRatio="0.3" method="large" updateStiffnessMatrix="false" printLog="0"/>
<Node name="Visu1">
<Object type="OglModel" name="VisualBody" fileMesh="mesh/frog_body.obj" normals="0" color="0.17 0.70 0.05" />
<Object type="BarycentricMapping" object1="../.." object2="VisualBody" />
</Node>
<Node name="Visu2">
<Object type="OglModel" name="VisualEyes" fileMesh="mesh/frog_eyes.obj" normals="0" color="0.04 0.19 0.52" />
<Object type="BarycentricMapping" object1="../.." object2="VisualEyes" />
</Node>
<Node name="Visu3">
<Object type="OglModel" name="VisualEyebrows" fileMesh="mesh/frog_eyebrows.obj" normals="0" color="0.44 0.43 0.00" />
<Object type="BarycentricMapping" object1="../.." object2="VisualEyebrows" />
</Node>
<Node name="Visu4">
<Object type="OglModel" name="VisualLips" fileMesh="mesh/frog_lips.obj" normals="0" color="0.47 0.25 0.03" />
<Object type="BarycentricMapping" object1="../.." object2="VisualLips" />
</Node>
<Node name="Surf">
<Object type="MeshLoader" name="meshLoader" filename="mesh/frog-push25.obj"/>
<Object type="Mesh" />
<Object type="MechanicalObject" />
<Object type="Triangle" />
<Object type="Line" />
<Object type="Point" />
<Object type="BarycentricMapping" />
</Node>
</Node>
</Node>
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