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/***************************************************************************
StructureProperties.h
-------------------
begin : Wed Aug 8 2001
copyright : (C) 2001 TIMC (Emmanuel Promayon, Matthieu Chabanas)
email : Emmanuel.Promayon@imag.fr
Date : $Date: 2007/03/26 07:20:54 $
Version : $Revision: 1.15 $
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef STRUCTUREPROPERTIES_H
#define STRUCTUREPROPERTIES_H
#include "PhysicalModelIO.h"
#include "Properties.h"
/** Describes the properties common to all structures
*
* $Revision: 1.15 $
*/
class StructureProperties : public Properties {
public:
/** Geometric type gives information about which kind of geometric representation
* is the structure.
* For 3D geometric shapes, atoms have to be given in a proper order:
*
* <pre>
* TRIANGLE
* 2 lines:
* / \ 0,1
* / \ 0,2
* 0------1 1,2
*
* QUAD
* 3--------2 lines:
* | | 0,1
* | | 1,2
* | | 2,3
* 0--------1 3,0
*
* TETRAHEDRON
* 3
* /| \ facets (triangles): lines:
* / | \ 0,1,2 (base) 0,1
* 1..|...\ 2 0,2,3 0,2
* \ | / 0,3,1 0,3
* \ | / 2,1,3 1,2
* \|/ 1,3
* 0 2,3
*
* WEDGE
* 1-------------4 facets (quad): facets (triangles): lines:
* /\ . \ 2,5,4,1 0,2,1 0,1 2,5
* / \ / \ 0,1,4,3 3,4,5 0,2 3,4
* 0- - \ - - - 3 \ 2,0,3,5 1,2 4,5
* \ \ \ \ 0,3 5,3
* \ 2-----------\--5 1,4
*
* HEXAHEDRON
* 2-------------6 facets (quad): lines:
* / \ . \ 0,3,2,1 0,1 6,7
* / \ / \ 0,4,7,3 1,2 7,4
* 1- - -\ - - - 5 \ 0,1,5,4 2,3 0,4
* \ 3-------------7 3,7,6,2 3,0 1,5
* \ / \ / 1,2,6,5 4,5 2,6
* \ / . / 4,5,6,7 5,6 3,7
* 0-------------4
*
* </pre>
*/
enum GeometricType {
INVALID, /**< invalid geometry type */
ATOM, /**< the structure is an atom, and hence should be represented by a single point */
LINE, /**< the structure is a simple line, i.e it must be a cell composed of only 2 atoms */
TRIANGLE, /**< the structure is a triangle, i.e it must be a cell composed of 3 atoms */
QUAD, /**< the structure is a quad, i.e it must be a cell composed of 4 atoms */
TETRAHEDRON, /**< the structure is a tetrahedron, it must be a cell and have sub-structures that are atoms */
WEDGE, /**< the structure is a wedge (like the Pink Floyd's "Dark Side Of the Moon" prism), it must be a cell and have sub-structures that are atoms */
HEXAHEDRON, /**< the structure is a hexahedron, it must be a cell and have sub-structures that are atoms */
POLY_LINE, /**< the structure is a polyline, i.e it must be a cell and the order of the atom in the cell are arranged along a line */
POLY_VERTEX, /**< the structure is a poly vertex, i.e it must be a cell and it is a point clouds */
};
/// return the enum corresponding to this string
static GeometricType toType(const std::string);
/// return the string equivalent to this geometric type
static std::string toString(const GeometricType);
/** the only default constructor : type must be set */
StructureProperties(PhysicalModel *, const GeometricType);
virtual ~StructureProperties() {}
/// Set the force type
void setType(const GeometricType t);
/// Return the type of force
GeometricType getType() const;
/** print to an output stream in "pseaudo" XML format.
*/
void xmlPrint(std::ostream &) const;
/// return the unique index in the global structure
unsigned int getIndex() const;
/// set the index (BECAREFUL: it MUST be unique !!!)
void setIndex(const unsigned int);
private:
/** The geometric type,
* @see StructureProperties::GeometricType
*/
GeometricType type;
protected:
/** unique index in the global structure */
unsigned int index;
};
// ---------------- inlines -------------------
inline StructureProperties::GeometricType StructureProperties::getType() const {
return type;
}
inline void StructureProperties::setType(const StructureProperties::GeometricType t) {
type = t;
}
inline unsigned int StructureProperties::getIndex() const {
return index;
}
inline void StructureProperties::setIndex(const unsigned int newIndex) {
index = newIndex;
}
#endif //STRUCTUREPROPERTIES_H
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