File: meshconv.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This program is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU General Public License as published by the Free  *
* Software Foundation; either version 2 of the License, or (at your option)   *
* any later version.                                                          *
*                                                                             *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for    *
* more details.                                                               *
*                                                                             *
* You should have received a copy of the GNU General Public License along     *
* with this program; if not, write to the Free Software Foundation, Inc., 51  *
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.                   *
*******************************************************************************
*                            SOFA :: Applications                             *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
/******* COPYRIGHT ************************************************
*                                                                 *
*                         FlowVR Render                           *
*                   Parallel Rendering Modules                    *
*                                                                 *
*-----------------------------------------------------------------*
* COPYRIGHT (C) 2005 by                                           *
* Laboratoire Informatique et Distribution (UMR5132) and          *
* INRIA Project MOVI. ALL RIGHTS RESERVED.                        *
*                                                                 *
* This source is covered by the GNU GPL, please refer to the      *
* COPYING file for further information.                           *
*                                                                 *
*-----------------------------------------------------------------*
*                                                                 *
*  Original Contributors:                                         *
*    Jeremie Allard,                                              *
*    Clement Menier.                                              *
*                                                                 * 
*******************************************************************
*                                                                 *
* File: ./src/utils/meshconv.cpp                                  *
*                                                                 *
* Contacts:                                                       *
*                                                                 *
******************************************************************/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>

#include <ftl/cmdline.h>
#include <flowvr/render/mesh.h>

using namespace flowvr::render;

extern void tesselateMesh(Mesh& obj, int rec=1, bool onSphere=false);

int main(int argc, char** argv)
{
  bool normalize = false;
  bool flip = false;
  bool wnormals = false;
  bool rnormals = false;
  bool rtexcoords = false;
  bool closemesh = false;
  Vec3f translation;
  Vec3f rotation;
  Vec3f scale(1,1,1);
  float dilate = 0.0f;
  int tesselate = 0;
  bool sphere = false;
  bool dist = false;
  int res = 16;
  int rx=0,ry=0,rz=0;
  float border = 0.25f;
  ftl::CmdLine cmd("Usage: meshconv [options] mesh.input [mesh.output]");
  cmd.opt("normalize",'n',"transform points so that the center is at <0,0,0> and the max coodinate is 1",&normalize);
  cmd.opt("flip",'f',"flip normals",&flip);
  cmd.opt("wnormals",'N',"force writing of normals",&wnormals);
  cmd.opt("rnormals",'O',"remove normals",&rnormals);
  cmd.opt("rtexcoords",'T',"remove texcoords",&rtexcoords);
  cmd.opt("close",'c',"close mesh",&closemesh);
  cmd.opt("translate",'t',"translate the mesh",&translation);
  cmd.opt("rotate",'r',"rotate the mesh using euler angles in degree",&rotation);
  cmd.opt("scale",'s',"scale the mesh using 3 coefficients",&scale);
  cmd.opt("dilate",'d',"dilate (i.e. displace vertices of the given distance along their normals)",&dilate);
  cmd.opt("tesselate",'a',"tesselate (split each edge in 2 resursivly n times)",&tesselate);
  cmd.opt("sphere",'S',"consider the mesh as a sphere for tesselation",&sphere);
  cmd.opt("dist",'D',"compute distance field",&dist);
  cmd.opt("res",'R',"resolution of distance field",&res);
  cmd.opt("rx",'X',"X resolution of distance field",&rx);
  cmd.opt("ry",'Y',"Y resolution of distance field",&ry);
  cmd.opt("rz",'Z',"Z resolution of distance field",&rz);
  cmd.opt("border",'B',"distance field border size relative to the object's BBox size (or negative for exact size)",&border);
  bool error=false;
  if (!cmd.parse(argc,argv,&error))
    return error?1:0;

  if (cmd.args.size()<1 || cmd.args.size()>2)
  {
    std::cerr << cmd.help() << std::endl;
    return 1;
  }

  std::string file_in = cmd.args[0];
  std::string file_out;
  if (cmd.args.size()>=2) file_out = cmd.args[1];

  Mesh obj;

  if (!obj.load(file_in.c_str()))
  {
    std::cerr << "Failed to read "<<file_in<<std::endl;
    return 1;
  }

  if (normalize)
  {
    BBox bb = obj.calcBBox();
    std::cout << "Mesh bbox="<<bb<<std::endl;
    std::cout << "Normalizing mesh..."<<std::endl;
    float size = 0;
    for (int i=0;i<3;i++)
    {
      float d = bb.b[i]-bb.a[i];
      if (d>size) size=d;
    }
    Vec3f center = (bb.a+bb.b)*0.5;
    float sc = 2/size;
    Mat4x4f m; m.identity();
    m(0,0)=sc; m(0,3) = -center[0]*sc;
    m(1,1)=sc; m(1,3) = -center[1]*sc;
    m(2,2)=sc; m(2,3) = -center[2]*sc;
    for (int i=0;i<obj.nbp();i++)
      obj.PP(i) = transform(m,obj.getPP(i));
  }

  if (scale != Vec3f(1,1,1))
  {
    std::cout << "Scaling mesh..."<<std::endl;
    for (int i=0;i<obj.nbp();i++)
    {
      Vec3f p = obj.getPP(i);
      p[0] *= scale[0];
      p[1] *= scale[1];
      p[2] *= scale[2];
      obj.PP(i) = p;
    }
  }
    
    Mat4x4f xform;
    bool hasXForm = false;
    xform.identity();

  if (rotation != Vec3f(0,0,0))
  {
    std::cout << "Rotating mesh..."<<std::endl;
    Mat3x3f mat;
    Quat qx,qy,qz;
    qx.fromDegreeAngAxis(rotation[0],Vec3f(1,0,0));
    qy.fromDegreeAngAxis(rotation[1],Vec3f(0,1,0));
    qz.fromDegreeAngAxis(rotation[2],Vec3f(0,0,1));
    Quat q = qx*qy*qz;
    q.toMatrix(&mat);
    std::cout << "mat = "<<mat<<std::endl;
    for (int i=0;i<obj.nbp();i++)
    {
      obj.PP(i) = mat*obj.getPP(i);
      obj.PN(i) = mat*obj.getPN(i);
    }
      hasXForm = true;
      xform = mat;
  }

  if (translation != Vec3f(0,0,0))
  {
    std::cout << "Translating mesh..."<<std::endl;
    for (int i=0;i<obj.nbp();i++)
    {
      obj.PP(i) = obj.getPP(i) + translation;
    }
      hasXForm = true;
      xform[0][3] = translation[0];
      xform[1][3] = translation[1];
      xform[2][3] = translation[2];
  }
    
  if (obj.distmap && hasXForm)
  {
      //Mat4x4f m; m.invert(xform);
      std::cout << "distmap mat = "<<xform <<" * " << obj.distmap->mat<<" = ";
    obj.distmap->mat = xform * obj.distmap->mat;
      std::cout << obj.distmap->mat<<std::endl;
  }
  {
      BBox bb = obj.calcBBox();
      std::cout << "Mesh bbox = "<<bb<<std::endl;
      std::cout << "Mesh center and radius = "<<(bb.a+bb.b)*0.5<<"  "<<(bb.b-bb.a)*0.5 << std::endl;
  }
  if (flip)
  {
    std::cout << "Flipping mesh..."<<std::endl;
    obj.flipAll();
    //obj.calcFlip();
  }
  if (closemesh)
  {
    bool closed = obj.isClosed();
    std::cout << "Mesh is "<<(closed?"":"NOT ")<<"closed."<<std::endl;
    if (closemesh && !closed)
    {
      obj.calcFlip();
      std::cout << "Closing mesh..."<<std::endl;
      obj.close();
      std::cout << "Mesh is "<<(obj.isClosed()?"":"NOT ")<<"closed."<<std::endl;
    }
  }

  if (dilate != 0.0f)
	obj.dilate(dilate);
    
    if (tesselate > 0 || sphere)
    {
        std::cout << "Tesselating mesh..."<<std::endl;
        tesselateMesh(obj, tesselate, sphere);
    }
    
    if (dist)
    {
        if (!rx) rx = res;
        if (!ry) ry = res;
        if (!rz) rz = res;
        std::cout << "Flipping mesh..."<<std::endl;
        obj.calcFlip();
        obj.calcEdges();
        bool closed = obj.isClosed();
        std::cout << "Mesh is "<<(closed?"":"NOT ")<<"closed."<<std::endl;
        if (!closed)
        {
            std::cout << "Closing mesh..."<<std::endl;
            obj.close();
            std::cout << "Mesh is "<<(obj.isClosed()?"":"NOT ")<<"closed."<<std::endl;
        }
        std::cout << "Computing "<<rx<<'x'<<ry<<'x'<<rz<<" DistMap..."<<std::endl;
        obj.calcDistMap(rx,ry,rz,(border<0 ? -border : obj.calcBBox().size()*border));
    }
    
    
  if (wnormals)
    obj.setAttrib(Mesh::MESH_POINTS_NORMAL,true);
  if (rnormals)
    obj.setAttrib(Mesh::MESH_POINTS_NORMAL,false);
  if (rtexcoords)
    obj.setAttrib(Mesh::MESH_POINTS_TEXCOORD,false);
  if (!file_out.empty())
  {
    std::cout << "Saving result..."<<std::endl;
    obj.save(file_out.c_str());
  }
  return 0;
}