File: Mapping.h

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_CORE_MAPPING_H
#define SOFA_CORE_MAPPING_H

#include <sofa/core/BaseMapping.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>

namespace sofa
{

namespace core
{

/**
 *  \brief Specialized interface to convert a model of type TIn to an other model of type TOut
 *
 *  This Interface is used for the Mappings. A Mapping can convert one model to an other.
 *  For example, we can have a mapping from a BehaviorModel to a VisualModel.
 *
 */
template <class TIn, class TOut>
class Mapping : public BaseMapping
{
public:
    /// Input Model Type
    typedef TIn In;
    /// Output Model Type
    typedef TOut Out;

protected:
    /// Input Model
    In* fromModel;
    /// Output Model
    Out* toModel;
    /// Name of the Input Model
    Data< std::string > object1;
    /// Name of the Output Model
    Data< std::string > object2;
public:
    /// Constructor, taking input and output models as parameters.
    ///
    /// Note that if you do not specify these models here, you must called
    /// setModels with non-NULL value before the intialization (i.e. before
    /// init() is called).
    Mapping(In* from=NULL, Out* to=NULL);
    /// Destructor
    virtual ~Mapping();

    /// Specify the input and output models.
    virtual void setModels(In* from, Out* to);

    /// Set the path to the objects mapped in the scene graph by default object1="../.." and object2=".."
    void setPathObject1(std::string &o){object1.setValue(o);}
    void setPathObject2(std::string &o){object2.setValue(o);}
    
    /// Return the pointer to the input model.
    In* getFromModel();
    /// Return the pointer to the output model.
    Out* getToModel();

    /// Return the pointer to the input model.
    objectmodel::BaseObject* getFrom();
    /// Return the pointer to the output model.
    objectmodel::BaseObject* getTo();

    /// Apply the mapping on position vectors.
    ///
    /// If the Mapping can be represented as a matrix J, this method computes
    /// $ out = J in $
    ///
    /// This method must be reimplemented by all mappings.
    virtual void apply( typename Out::VecCoord& out, const typename In::VecCoord& in ) = 0;

    /// Apply the mapping on derived (velocity, displacement) vectors.
    ///
    /// If the Mapping can be represented as a matrix J, this method computes
    /// $ out = J in $
    ///
    /// This method must be reimplemented by all mappings.
    virtual void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in ) = 0;

    virtual void init();

    /// Apply the mapping to position and velocity vectors.
    ///
    /// This method call the internal apply(Out::VecCoord&,const In::VecCoord&)
    /// and applyJ(Out::VecDeriv&,const In::VecDeriv&) methods.
    virtual void updateMapping();

	/// Disable the mapping to get the original coordinates of the mapped model.
	///
	/// It is for instance used in RigidMapping to get the local coordinates of the object.
	virtual void disable();

    /// Pre-construction check method called by ObjectFactory.
    ///
    /// This implementation read the object1 and object2 attributes and check
    /// if they are compatible with the input and output model types of this
    /// mapping.
    template<class T>
    static bool canCreate(T*& obj, core::objectmodel::BaseContext* context, core::objectmodel::BaseObjectDescription* arg)
    {
        if (arg->findObject(arg->getAttribute("object1","../..")) == NULL)
	  context->serr << "Cannot create "<<className(obj)<<" as object1 is missing."<<context->sendl;
        if (arg->findObject(arg->getAttribute("object2","..")) == NULL)
	  context->serr << "Cannot create "<<className(obj)<<" as object2 is missing."<<context->sendl;
        if (dynamic_cast<In*>(arg->findObject(arg->getAttribute("object1","../.."))) == NULL)
	  return false;
        if (dynamic_cast<Out*>(arg->findObject(arg->getAttribute("object2",".."))) == NULL)
	  return false;
        return BaseMapping::canCreate(obj, context, arg);
    }

    /// Construction method called by ObjectFactory.
    ///
    /// This implementation read the object1 and object2 attributes to
    /// find the input and output models of this mapping.
    template<class T>
    static void create(T*& obj, core::objectmodel::BaseContext* context, core::objectmodel::BaseObjectDescription* arg)
    {
        obj = new T(
            (arg?dynamic_cast<In*>(arg->findObject(arg->getAttribute("object1","../.."))):NULL),
            (arg?dynamic_cast<Out*>(arg->findObject(arg->getAttribute("object2",".."))):NULL));
        if (context) context->addObject(obj);
        if (arg)
        {       
		if (arg->getAttribute("object1"))
		{
			obj->object1.setValue( arg->getAttribute("object1") );
			arg->removeAttribute("object1");
		}
		if (arg->getAttribute("object2"))
		{
			obj->object2.setValue( arg->getAttribute("object2") );
			arg->removeAttribute("object2");
		}
		obj->parse(arg);
        }              
    }
    
    virtual std::string getTemplateName() const
    {
      return templateName(this);
    }

    
    static std::string templateName(const Mapping<TIn, TOut>* = NULL)
    {
      //if (In::Name() == std::string("MechanicalState"))
      //  return std::string("MechanicalMapping<")+TIn::DataTypes::Name() + std::string(",") + TOut::DataTypes::Name() + std::string(">");
      //else 
        return std::string("Mapping<")+TIn::DataTypes::Name() + std::string(",") + TOut::DataTypes::Name() + std::string(">");
    }

protected:
    /// If true, display the mapping
    bool getShow() const { return this->getContext()->getShowMappings(); }
};

} // namespace core

} // namespace sofa

#endif