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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_FORCEFIELD_TRIANGLEFEMFORCEFIELD_H
#define SOFA_COMPONENT_FORCEFIELD_TRIANGLEFEMFORCEFIELD_H
#if !defined(__GNUC__) || (__GNUC__ > 3 || (_GNUC__ == 3 && __GNUC_MINOR__ > 3))
#pragma once
#endif
#include <sofa/core/componentmodel/behavior/ForceField.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/defaulttype/Mat.h>
// corotational triangle from
// @InProceedings{NPF05,
// author = "Nesme, Matthieu and Payan, Yohan and Faure, Fran\c{c}ois",
// title = "Efficient, Physically Plausible Finite Elements",
// booktitle = "Eurographics (short papers)",
// month = "august",
// year = "2005",
// editor = "J. Dingliana and F. Ganovelli",
// keywords = "animation, physical model, elasticity, finite elements",
// url = "http://www-evasion.imag.fr/Publications/2005/NPF05"
// }
namespace sofa
{
namespace component
{
namespace forcefield
{
using namespace sofa::defaulttype;
template<class DataTypes>
class TriangleFEMForceField : public core::componentmodel::behavior::ForceField<DataTypes>, public virtual core::objectmodel::BaseObject
{
public:
typedef core::componentmodel::behavior::ForceField<DataTypes> Inherited;
typedef typename DataTypes::VecCoord VecCoord;
typedef typename DataTypes::VecDeriv VecDeriv;
typedef typename DataTypes::Coord Coord ;
typedef typename DataTypes::Deriv Deriv ;
typedef typename Coord::value_type Real ;
typedef sofa::core::componentmodel::topology::BaseMeshTopology::index_type Index;
typedef sofa::core::componentmodel::topology::BaseMeshTopology::Triangle Element;
typedef sofa::core::componentmodel::topology::BaseMeshTopology::SeqTriangles VecElement;
static const int SMALL = 1; ///< Symbol of small displacements triangle solver
static const int LARGE = 0; ///< Symbol of large displacements triangle solver
protected:
// component::MechanicalObject<DataTypes>* _object;
typedef Vec<6, Real> Displacement; ///< the displacement vector
typedef Mat<3, 3, Real> MaterialStiffness; ///< the matrix of material stiffness
typedef sofa::helper::vector<MaterialStiffness> VecMaterialStiffness; ///< a vector of material stiffness matrices
VecMaterialStiffness _materialsStiffnesses; ///< the material stiffness matrices vector
typedef Mat<6, 3, Real> StrainDisplacement; ///< the strain-displacement matrix
typedef sofa::helper::vector<StrainDisplacement> VecStrainDisplacement; ///< a vector of strain-displacement matrices
VecStrainDisplacement _strainDisplacements; ///< the strain-displacement matrices vector
typedef Mat<3, 3, Real > Transformation; ///< matrix for rigid transformations like rotations
sofa::core::componentmodel::topology::BaseMeshTopology* _mesh;
const VecElement *_indexedElements;
Data< VecCoord > _initialPoints; ///< the intial positions of the points
// int _method; ///< the computation method of the displacements
// Real _poissonRatio;
// Real _youngModulus;
// Real _dampingRatio;
public:
TriangleFEMForceField();
//virtual const char* getTypeName() const { return "TriangleFEMForceField"; }
virtual ~TriangleFEMForceField();
virtual void init();
virtual void reinit();
virtual void addForce (VecDeriv& f, const VecCoord& x, const VecDeriv& v);
virtual void addDForce (VecDeriv& df, const VecDeriv& dx);
virtual double getPotentialEnergy(const VecCoord& x);
void draw();
int method;
Data<std::string> f_method;
Data<Real> f_poisson;
Data<Real> f_young;
Data<Real> f_damping;
Real getPoisson() { return f_poisson.getValue(); }
void setPoisson(Real val) { f_poisson.setValue(val); }
Real getYoung() { return f_young.getValue(); }
void setYoung(Real val) { f_young.setValue(val); }
Real getDamping() { return f_damping.getValue(); }
void setDamping(Real val) { f_damping.setValue(val); }
int getMethod() { return method; }
void setMethod(int val) { method = val; }
// component::MechanicalObject<DataTypes>* getObject()
// {
// return _object;
// }
protected :
/// f += Kx where K is the stiffness matrix and x a displacement
virtual void applyStiffness( VecCoord& f, Real h, const VecCoord& x );
void computeStrainDisplacement( StrainDisplacement &J, Coord a, Coord b, Coord c);
void computeMaterialStiffnesses();
void computeForce( Displacement &F, const Displacement &Depl, const MaterialStiffness &K, const StrainDisplacement &J );
////////////// small displacements method
void initSmall();
void accumulateForceSmall( VecCoord& f, const VecCoord & p, Index elementIndex, bool implicit = false );
void accumulateDampingSmall( VecCoord& f, Index elementIndex );
void applyStiffnessSmall( VecCoord& f, Real h, const VecCoord& x );
////////////// large displacements method
sofa::helper::vector< helper::fixed_array <Coord, 3> > _rotatedInitialElements; ///< The initials positions in its frame
sofa::helper::vector< Transformation > _rotations;
void initLarge();
void computeRotationLarge( Transformation &r, const VecCoord &p, const Index &a, const Index &b, const Index &c);
void accumulateForceLarge( VecCoord& f, const VecCoord & p, Index elementIndex, bool implicit=false );
void accumulateDampingLarge( VecCoord& f, Index elementIndex );
void applyStiffnessLarge( VecCoord& f, Real h, const VecCoord& x );
};
} // namespace forcefield
} // namespace component
} // namespace sofa
#endif
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