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<Node name="root"
gravity="0 -9.81 0"
dt="0.01"
time="0"
animate="0"
showVisualModels="1"
showBehaviorModels="1"
showCollisionModels="0"
showBoundingCollisionModels="0"
showMappings="0"
showMechanicalMappings="0"
showForceFields="0"
showInteractionForceFields="1"
showWireFrame="0"
showNormals="0"
>
<CGImplicitSolver>
<Attribute type="name">
<Data value="solver"/>
</Attribute>
<Attribute type="printLog">
<Data value="0"/>
</Attribute>
<Attribute type="iterations">
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</Attribute>
<Attribute type="rayleighStiffness">
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</Attribute>
<Attribute type="rayleighMass">
<Data value="0"/>
</Attribute>
</CGImplicitSolver>
<MechanicalObject template="Vec3d">
<Attribute type="name">
<Data value="particleDOF"/>
</Attribute>
<Attribute type="position">
<Data value="0 0 0"/>
</Attribute>
<Attribute type="velocity">
<Data value="0 10 0"/>
</Attribute>
<Attribute type="derivX">
<Data value="0 0 0"/>
</Attribute>
<Attribute type="free_position">
<Data value="0 0 0"/>
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<Attribute type="free_velocity">
<Data value="0 0 0"/>
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<Attribute type="rest_position">
<Data value="0 0 0"/>
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<Attribute type="translation">
<Data value="0 0 0"/>
</Attribute>
<Attribute type="rotation">
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</Attribute>
<Attribute type="scale">
<Data value="1"/>
</Attribute>
</MechanicalObject>
<HermiteSplineConstraint template="Vec3d">
<Attribute type="name">
<Data value="thierry"/>
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<Attribute type="indices">
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<Attribute type="BeginTime">
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<Attribute type="EndTime">
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<Attribute type="X0">
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<Attribute type="dX0">
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<Attribute type="X1">
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<Attribute type="dX1">
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<Attribute type="SX0">
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<Attribute type="SX1">
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</HermiteSplineConstraint>
<UniformMass template="Vec3d">
<Attribute type="name">
<Data value="particleMass"/>
</Attribute>
<Attribute type="mass">
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</Attribute>
<Attribute type="totalmass">
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</UniformMass>
</Node>
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