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/***************************************************************************
PMLTransform.h
-------------------
begin : Mon Aug 28 2006
copyright : (C) 2001 TIMC (Emmanuel Promayon, Matthieu Chabanas)
email : Emmanuel.Promayon@imag.fr
Date : $Date: 2006/10/17 14:47:58 $
Version : $Revision: 1.1 $
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef PMLTRANSFORM_H
#define PMLTRANSFORM_H
#include "PhysicalModel.h"
#include <map>
#include <vector>
//using namespace std;
class CellProperties;
/// class facet to old and compare facet
class Facet {
public:
/// create a facet using size nodes and their indexes
Facet(unsigned int size, unsigned int id[]);
/// destructor
virtual ~Facet();
/// if it is the same (equivalent) facet, increment used (return true if equivalence)
bool testEquivalence(unsigned int size, unsigned int id[]);
/// return the corresponding PML cell
Cell * getCell(PhysicalModel *) const;
/// print on stdout
void debug();
/// get the number of time it is being used
unsigned int getUsed() const;
private:
/// is this atom index present in this facet (no check on the order)
bool isIn(unsigned int) const;
/// the facet atom indexes
unsigned int *id;
/// nr of atoms composing the facet (3 = triangle, 4 = quad)
unsigned int size;
/// nr of times the facet is used
unsigned int used;
};
/** PML Transform is composed by static methods
* It performs transformations on pml object and do a lot of useful things
* $Revision: 1.1 $
*/
class PMLTransform {
public :
//-- elem to neighborhhod methods
/// get the iterator on the correct atom index in the neighMap
/// if non existant create it
static std::map<unsigned int, Cell*>::iterator getIterator(unsigned int index);
/// generate the neighborhoods
static StructuralComponent * generateNeighborhood(StructuralComponent *sc);
/// check if equivalent of already existing facet
static void equivalent(int size, unsigned int id[]);
/// generate the outside surface
static MultiComponent * generateExternalSurface(StructuralComponent *sc);
private :
// -------------------- Neigborhood Map ------------------------
// associative map of all the neighboors for a given index of an atom
static std::map<unsigned int, Cell*> neighMap;
// -------------------- All border facets ------------------------
/// storing all the facets
static std::vector <Facet *> allFacets;
};
#endif
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