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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_CORE_COLLISIONELEMENT_H
#define SOFA_CORE_COLLISIONELEMENT_H
#include <vector>
#include <sofa/core/core.h>
namespace sofa
{
namespace core
{
class CollisionModel;
class CollisionElementIterator;
/**
* \brief Base class for reference to an collision element defined by its <i>index</i>
*
*/
class BaseCollisionElementIterator
{
public:
typedef std::vector<int>::const_iterator VIterator;
/// Constructor.
/// In most cases it will be used by the CollisionModel to
/// create interators to its elements (such as in the begin() and end()
/// methods).
BaseCollisionElementIterator(int index=0)
: index(index), it(emptyVector.begin()), itend(emptyVector.end())
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
BaseCollisionElementIterator(int index, VIterator it, VIterator itend)
: index(index), it(it), itend(itend)
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
BaseCollisionElementIterator(VIterator it, VIterator itend)
: index(-1), it(it), itend(itend)
{
if (it != itend) index = *it;
}
/// @name Iterator Interface
/// @{
/// Increment this iterator to reference the next element.
void next()
{
if (it == itend)
++index;
else
{
++it;
if (it != itend) index = *it;
}
}
/// Increment this iterator to reference the next element.
void operator++()
{
next();
}
/// Increment this iterator to reference the next element.
void operator++(int)
{
next();
}
/// Return the index of the referenced element inside the CollisionModel.
///
/// This methods should rarely be used.
/// Users should call it.draw() instead of model->draw(it.getIndex()).
int getIndex() const
{
return index;
}
/// Return the current iterator in the vector of indices, in case such a vector is currently used
const VIterator& getVIterator() const
{
return it;
}
/// Return the end iterator in the vector of indices, in case such a vector is currently used
const VIterator& getVIteratorEnd() const
{
return itend;
}
/// @}
protected:
int index; ///< index of the referenced element inside the CollisionModel.
VIterator it; ///< current position in a vector of indices, in case this iterator traverse a non-contiguous set of indices
VIterator itend; ///< end position in a vector of indices, in case this iterator traverse a non-contiguous set of indices
static std::vector<int> SOFA_CORE_API emptyVector; ///< empty vector to be able to initialize the iterator to an empty pair
};
/**
* \brief Reference to an collision element defined by its <i>index</i> inside
* a given collision <i>model</i>.
*
* A CollisionElementIterator is only a temporary iterator and must not
* contain any data. It only contains inline non-virtual methods calling the
* appropriate methods in the parent model object.
* This class is a template in order to store reference to a specific type of
* element (such as a Cube in a CubeModel).
*
*/
template<class TModel>
class TCollisionElementIterator : public BaseCollisionElementIterator
{
public:
typedef TModel Model;
typedef std::vector<int>::const_iterator VIterator;
/// Constructor.
/// In most cases it will be used by the CollisionModel to
/// create interators to its elements (such as in the begin() and end()
/// methods).
TCollisionElementIterator(Model* model=NULL, int index=0)
: BaseCollisionElementIterator(index), model(model)
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
TCollisionElementIterator(Model* model, int index, VIterator it, VIterator itend)
: BaseCollisionElementIterator(index, it, itend), model(model)
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
TCollisionElementIterator(Model* model, VIterator it, VIterator itend)
: BaseCollisionElementIterator(it, itend), model(model)
{
}
/// @name Iterator Interface
/// @{
/// Compare two iterators.
/// Note that even it the iterators are of different types, they can point to the same element.
template<class Model2>
bool operator==(const TCollisionElementIterator<Model2>& i) const
{
return this->model == i.getCollisionModel() && this->index == i.getIndex();
}
/// Compare two iterators.
/// Note that even it the iterators are of different types, they can point to the same element.
template<class Model2>
bool operator!=(const TCollisionElementIterator<Model2>& i) const
{
return this->model != i.getCollisionModel() || this->index != i.getIndex();
}
/// Test if this iterator is initialized with a valid CollisionModel.
/// Note that it does not test if the referenced element inside the CollisionModel is valid.
bool valid() const
{
return model!=NULL;
}
/// Return the CollisionModel containing the referenced element.
Model* getCollisionModel() const
{
return model;
}
/// @}
/// @name Wrapper methods to access data and methods inside the CollisionModel.
/// @{
/// Return the list (as a pair of iterators) of <i>internal children</i> of this element.
///
/// @see CollisionModel::getInternalChildren
std::pair<CollisionElementIterator,CollisionElementIterator> getInternalChildren() const;
/// Return the list (as a pair of iterators) of <i>external children</i> of this element.
///
/// @see CollisionModel::getExternalChildren
std::pair<CollisionElementIterator,CollisionElementIterator> getExternalChildren() const;
/// Test if this element is a leaf.
///
/// @return true if the element(index) is leaf. i.e. If it is a primitive itself.
bool isLeaf ( ) const
{
return model->isLeaf(index);
}
/// Test if this element can collide with another element.
///
/// @see CollisionModel::canCollideWithElement
bool canCollideWith(TCollisionElementIterator<Model>& elem)
{
return model->canCollideWithElement(index, elem.model, elem.index);
}
/// Distance to the actual (visual) surface
double getProximity() { return model->getProximity(); }
/// Contact stiffness
double getContactStiffness() { return model->getContactStiffness(index); }
/// Contact friction (damping) coefficient
double getContactFriction() { return model->getContactFriction(index); }
/// Render this element.
///
/// @see CollisionModel::draw
void draw()
{
model->draw(index);
}
/// @}
protected:
Model* model; ///< CollisionModel containing the referenced element.
};
/**
* \brief Reference to an abstract collision element.
*
* You can think of a CollisionElementIterator as a glorified pointer to a
* collision element. It is only there to create a reference to it, not to
* actual contain its data. Classes derived from TCollisionElementIterator
* does not store any data, but just provide methods allowing to access the
* additionnal data stored inside the derived CollisionModel. For instance,
* the Cube class adds the minVect() / maxVect() methods to retrieve the
* corners of the cube, however this data is not stored inside Cube, instead
* it is stored inside the CubeData class within CubeModel.
*
*/
class CollisionElementIterator : public TCollisionElementIterator<CollisionModel>
{
public:
/// Constructor.
/// In most cases it will be used by the CollisionModel to
/// create interators to its elements (such as in the begin() and end()
/// methods).
CollisionElementIterator(CollisionModel* model=NULL, int index=0)
: TCollisionElementIterator<CollisionModel>(model, index)
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
CollisionElementIterator(CollisionModel* model, VIterator it, VIterator itend)
: TCollisionElementIterator<CollisionModel>(model, it, itend)
{
}
/// Constructor.
/// This constructor should be used in case a vector of indices is used.
CollisionElementIterator(CollisionModel* model, int index, VIterator it, VIterator itend)
: TCollisionElementIterator<CollisionModel>(model, index, it, itend)
{
}
/// Automatic conversion from a reference to an element in a derived model.
template<class DerivedModel>
CollisionElementIterator(const TCollisionElementIterator<DerivedModel>& i)
: TCollisionElementIterator<CollisionModel>(i.getCollisionModel(), i.getIndex(), i.getVIterator(), i.getVIteratorEnd())
{
}
/// Automatic conversion from a reference to an element in a derived model.
template<class DerivedModel>
void operator=(const TCollisionElementIterator<DerivedModel>& i)
{
this->model = i.getCollisionModel();
this->index = i.getIndex();
this->it = i.getVIterator();
this->itend = i.getVIteratorEnd();
}
};
template<class Model>
std::pair<CollisionElementIterator,CollisionElementIterator> TCollisionElementIterator<Model>::getInternalChildren() const
{
return model->getInternalChildren(index);
}
template<class Model>
std::pair<CollisionElementIterator,CollisionElementIterator> TCollisionElementIterator<Model>::getExternalChildren() const
{
return model->getExternalChildren(index);
}
} // namespace core
} // namespace sofa
#endif
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