File: RayModel.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include <sofa/component/collision/RayModel.h>
#include <sofa/component/collision/CubeModel.h>
#include <sofa/core/ObjectFactory.h>
#include <sofa/helper/gl/template.h>
#include <sofa/helper/system/glut.h>


namespace sofa
{

namespace component
{

namespace collision
{

SOFA_DECL_CLASS(Ray)

int RayModelClass = core::RegisterObject("Collision model representing a ray in space, e.g. a mouse click")
.add< RayModel >()
.addAlias("Ray")
;


using namespace sofa::defaulttype;

RayModel::RayModel(Real length)
: defaultLength(initData(&defaultLength, length, "", "TODO"))
{
    this->contactResponse.setValue("ray"); // use RayContact response class
}

void RayModel::resize(int size)
{
	this->component::MechanicalObject<Vec3Types>::resize(size);
	this->core::CollisionModel::resize(size/2);
	if ((int)length.size() < size/2)
	{
		length.reserve(size/2);
		while ((int)length.size() < size/2)
			length.push_back(defaultLength.getValue());
	}
	else
	{
		length.resize(size/2);
	}
}

int RayModel::addRay(const Vector3& origin, const Vector3& direction, Real length)
{
	int i = size;
	resize(2*(i+1));
	Ray r = getRay(i);
	r.origin() = origin;
	r.direction() = direction;
	r.l() = length;
	return i;
}

void RayModel::draw(int index)
{
	Ray r(this, index);
	const Vector3& p1 = r.origin();
	const Vector3 p2 = p1 + r.direction()*r.l();
	glBegin(GL_LINES);
	helper::gl::glVertexT(p1);
	helper::gl::glVertexT(p2);
	glEnd();
}

void RayModel::draw()
{
	if (getContext()->getShowCollisionModels())
	{
		glDisable(GL_LIGHTING);
		glColor4fv(getColor4f());
		for (int i=0;i<size;i++)
		{
			draw(i);
		}
	}
	if (getPrevious()!=NULL && getContext()->getShowBoundingCollisionModels())
		getPrevious()->draw();
}

void RayModel::computeBoundingTree(int maxDepth)
{
	CubeModel* cubeModel = createPrevious<CubeModel>();
	if (!isMoving() && !cubeModel->empty()) return; // No need to recompute BBox if immobile
	
	Vector3 minElem, maxElem;

	cubeModel->resize(size);
	if (!empty())
	{
		for (int i=0;i<size;i++)
		{
			Ray r(this, i);
			const Vector3& o = r.origin();
			const Vector3& d = r.direction();
			const Real l = r.l();
			for (int c=0;c<3;c++)
			{
				if (d[c]<0)
				{
					minElem[c] = o[c] + d[c]*l;
					maxElem[c] = o[c];
				}
				else
				{
					minElem[c] = o[c];
					maxElem[c] = o[c] + d[c]*l;
				}
			}
			cubeModel->setParentOf(i, minElem, maxElem);
		}
		cubeModel->computeBoundingTree(maxDepth);
	}
}

void RayModel::applyTranslation(double dx, double dy, double dz)
{
	Vector3 d(dx,dy,dz);
	for (int i = 0; i < getNbRay(); i++)
		getRay(i).origin() += d;
}

} // namespace collision

} // namespace component

} // namespace sofa