File: LinearSolverConstraintCorrection.h

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_CORE_COMPONENTMODEL_COLLISION_LINEARSOLVERCONTACTCORRECTION_H
#define SOFA_CORE_COMPONENTMODEL_COLLISION_LINEARSOLVERCONTACTCORRECTION_H

#include <sofa/core/componentmodel/behavior/BaseConstraintCorrection.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/behavior/OdeSolver.h>
#include <sofa/core/componentmodel/behavior/LinearSolver.h>
#include <sofa/defaulttype/Mat.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/component/linearsolver/SparseMatrix.h>
#include <sofa/component/linearsolver/FullMatrix.h>

namespace sofa
{

namespace component
{

namespace constraint
{

using namespace sofa::core;
using namespace sofa::core::componentmodel;
using namespace sofa::defaulttype;



/// to avoid compilation problem under gcc3.3
extern inline behavior::OdeSolver* getOdeSolver(objectmodel::BaseContext* context)
{
	return context->get<behavior::OdeSolver>();
}
extern inline behavior::LinearSolver* getLinearSolver(objectmodel::BaseContext* context)
{
	return context->get<behavior::LinearSolver>();
}


/**
 *  \brief Component computing contact forces within a simulated body using the compliance method.
 */
template<class TDataTypes>
class LinearSolverConstraintCorrection : public componentmodel::behavior::BaseConstraintCorrection
{
public:
    typedef TDataTypes DataTypes;
    typedef typename DataTypes::Real Real;
    typedef typename componentmodel::behavior::BaseConstraintCorrection Inherit;
    typedef typename DataTypes::VecCoord VecCoord;
    typedef typename DataTypes::VecDeriv VecDeriv;
    typedef typename DataTypes::VecConst VecConst;
	typedef typename DataTypes::VecConst::iterator VecConstIt;
    typedef typename DataTypes::Coord Coord;
    typedef typename DataTypes::Deriv Deriv;    
    typedef typename std::map<unsigned int, Deriv>::const_iterator ConstraintIterator;
	typedef std::list<int> ListIndex;	

    typedef typename DataTypes::SparseVecDeriv Const;

	LinearSolverConstraintCorrection(behavior::MechanicalState<DataTypes> *mm = NULL);

    virtual ~LinearSolverConstraintCorrection();

    virtual void init();

    /// Retrieve the associated MechanicalState
    behavior::MechanicalState<DataTypes>* getMState() { return mstate; }

	virtual void getCompliance(defaulttype::BaseMatrix* W);
	
	virtual void applyContactForce(const defaulttype::BaseVector *f);
	virtual void resetContactForce();
	
	// new API for non building the constraint system during solving process //
	Data< bool > wire_optimization;	
	
	void verify_constraints();
	
	virtual bool hasConstraintNumber(int index) ;  // virtual ???
	
	virtual void resetForUnbuiltResolution(double * f, std::list<int>& renumbering);
	
	virtual void addConstraintDisplacement(double *d, int begin,int end) ;
	
	virtual void setConstraintDForce(double *df, int begin, int end, bool update) ;

	virtual void getBlockDiagonalCompliance(defaulttype::BaseMatrix* W, int begin, int end) ;
	/////////////////////////////////////////////////////////////////////////////////		
	

    /// Pre-construction check method called by ObjectFactory.
    /// Check that DataTypes matches the MechanicalState.
    template<class T>
    static bool canCreate(T*& obj, objectmodel::BaseContext* context, objectmodel::BaseObjectDescription* arg)
    {
        if (dynamic_cast<behavior::MechanicalState<DataTypes>*>(context->getMechanicalState()) == NULL)
            return false;
		if( getOdeSolver(context)==NULL )
			return false;
		if( getLinearSolver(context)==NULL )
			return false;
//         if (context->get<behavior::OdeSolver>() == NULL)
//             return false;
// 		if (context->get<behavior::LinearSolver>() == NULL)
//             return false;
        return BaseObject::canCreate(obj, context, arg);
    }
	
	

    virtual std::string getTemplateName() const
    {
        return templateName(this);
    }

    static std::string templateName(const LinearSolverConstraintCorrection<DataTypes>* = NULL)
    {
        return DataTypes::Name();
    }

protected:
    behavior::MechanicalState<DataTypes> *mstate;
    behavior::OdeSolver* odesolver;
    behavior::LinearSolver* linearsolver;
    
    linearsolver::SparseMatrix<SReal> J; ///< constraint matrix
    linearsolver::FullVector<SReal> F; ///< forces computed from the constraints
    linearsolver::FullMatrix<SReal> refMinv; ///< reference inverse matrix
	

	
	
private:
	// new :  for non building the constraint system during solving process //
	VecDeriv constraint_disp, constraint_force;	
	std::list<int> constraint_dofs;		// list of indices of each point which is involve with constraint // TODO : verify if useful !!
	std::vector<int> id_to_localIndex;	// table that gives the local index of a constraint given its id	
    defaulttype::BaseMatrix* systemMatrix_buf;
    defaulttype::BaseVector* systemRHVector_buf;
    defaulttype::BaseVector* systemLHVector_buf;
	// remplacer ces listes (construite à chaque fois)
	std::list<int> I_last_Dforce;
	std::list<int> I_last_Disp;
	
	// par un vecteur de listes précaclulés pour chaque contrainte
	std::vector< ListIndex > Vec_I_list_dof;   // vecteur donnant la liste des indices par block de contrainte
	int last_force, last_disp;
	bool _new_force;
	// et un indice permettant de pointer dans le vecteur		

	
};



} // namespace collision

} // namespace component

} // namespace sofa

#endif