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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/component/container/MeshLoader.h>
#include <sofa/core/ObjectFactory.h>
#include <sofa/core/componentmodel/topology/Topology.h>
#include <iostream>
namespace sofa
{
namespace component
{
using namespace sofa::defaulttype;
SOFA_DECL_CLASS(MeshLoader)
int MeshLoaderClass = core::RegisterObject("Generic Mesh Loader")
.add< MeshLoader >()
;
MeshLoader::MeshLoader()
: filename(initData(&filename,"filename","Filename of the object"))
, triangulate(initData(&triangulate,false,"triangulate","Divide all polygons into triangles"))
, fillMState(initData(&fillMState,true,"fillMState","Must this mesh loader fill the mstate instead of manually or by using the topology"))
{}
void MeshLoader::parse(core::objectmodel::BaseObjectDescription* arg)
{
this->BaseObject::parse(arg);
if (filename.getValue() != "")
load(filename.getValue().c_str());
}
void MeshLoader::clear()
{
seqPoints.clear();
seqEdges.clear();
seqTriangles.clear();
seqQuads.clear();
seqTetras.clear();
seqHexas.clear();
}
bool MeshLoader::load(const char* filename)
{
clear();
if (!MeshTopologyLoader::load(filename))
{
serr << "Unable to load Mesh "<<filename << sendl;
return false;
}
this->filename.setValue(filename);
return true;
}
void MeshLoader::addPoint(double px, double py, double pz)
{
seqPoints.push_back(helper::make_array((SReal)px, (SReal)py, (SReal)pz));
}
void MeshLoader::addLine( int a, int b )
{
seqEdges.push_back(Edge(a,b));
}
void MeshLoader::addTriangle( int a, int b, int c )
{
seqTriangles.push_back( Triangle(a,b,c) );
}
void MeshLoader::addTetra( int a, int b, int c, int d )
{
seqTetras.push_back( Tetra(a,b,c,d) );
}
void MeshLoader::addQuad(int p1, int p2, int p3, int p4)
{
if (triangulate.getValue())
{
addTriangle(p1,p2,p3);
addTriangle(p1,p3,p4);
}
else
seqQuads.push_back(Quad(p1,p2,p3,p4));
}
void MeshLoader::addCube(int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
{
#ifdef SOFA_NEW_HEXA
seqHexas.push_back(Hexa(p1,p2,p3,p4,p5,p6,p7,p8));
#else
seqHexas.push_back(Hexa(p1,p2,p4,p3,p5,p6,p8,p7));
#endif
}
void MeshLoader::getPoints(MeshLoader::SeqPoints& points) const
{
return points.assign(seqPoints.begin(), seqPoints.end());
}
void MeshLoader::getEdges(MeshLoader::SeqEdges& edges) const
{
return edges.assign(seqEdges.begin(), seqEdges.end());
}
void MeshLoader::getTriangles(MeshLoader::SeqTriangles& triangles) const
{
return triangles.assign(seqTriangles.begin(), seqTriangles.end());
}
void MeshLoader::getQuads(MeshLoader::SeqQuads& quads) const
{
return quads.assign(seqQuads.begin(), seqQuads.end());
}
void MeshLoader::getTetras(MeshLoader::SeqTetras& tetras) const
{
return tetras.assign(seqTetras.begin(), seqTetras.end());
}
void MeshLoader::getHexas(MeshLoader::SeqHexas& hexas) const
{
return hexas.assign(seqHexas.begin(), seqHexas.end());
}
int MeshLoader::getNbPoints() const
{
return seqPoints.size();
}
} // namespace component
} // namespace sofa
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