1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199
|
/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
// Author: Fran�is Faure, INRIA-UJF, (C) 2006
//
// Copyright: See COPYING file that comes with this distribution
#include <sofa/component/contextobject/CoordinateSystem.h>
#include <sofa/core/ObjectFactory.h>
#include <sofa/simulation/common/Node.h>
#include <iostream>
#include <sofa/helper/system/gl.h>
namespace sofa
{
namespace component
{
namespace contextobject
{
CoordinateSystem::CoordinateSystem()
: origin(initData(&origin,defaulttype::Vec3f(),"origin", "Position of the local frame"))
, orientation(initData(&orientation,defaulttype::Vec3f(),"orientation", "Orientation of the local frame"))
, positionInParent_( Frame::identity() )
//, velocity_( Vec(0,0,0), Vec(0,0,0) )
{}
// CoordinateSystem::Frame CoordinateSystem::getPositionInWorld() const
// {
// return core::objectmodel::BaseObject::getContext()->getPositionInWorld() * positionInParent_;
// }
const CoordinateSystem::Frame& CoordinateSystem::getTransform() const
{
return positionInParent_;
}
void CoordinateSystem::setTransform( const Frame& f )
{
positionInParent_ = f;
}
// CoordinateSystem* CoordinateSystem::setOrigin( const Vec& v )
// {
// positionInParent_ = Frame( v, this->getOrientation() );
// return this;
// }
//
CoordinateSystem::Vec CoordinateSystem::getOrigin() const
{
return positionInParent_.getOrigin();
}
//
// CoordinateSystem* CoordinateSystem::setOrientation( const Rot& r )
// {
// positionInParent_ = Frame( this->getOrigin(), r );
// return this;
// }
//
CoordinateSystem::Rot CoordinateSystem::getOrientation( ) const
{
return positionInParent_.getOrientation();
}
//
// CoordinateSystem* CoordinateSystem::set( const Vec& v, const Rot& r )
// {
// positionInParent_ = Frame( v, r );
// return this;
// }
/*const CoordinateSystem::SpatialVector& CoordinateSystem::getVelocity() const
{
return velocity_;
}*/
/*CoordinateSystem::SpatialVector CoordinateSystem::getVelocityInWorld() const
{
return core::objectmodel::BaseObject::getContext()->getVelocityInWorld() + getPositionInWorld() * velocity__;
}*/
// CoordinateSystem* CoordinateSystem::setVelocity( const SpatialVector& f )
// {
// velocity_ = f;
// return this;
// }
void CoordinateSystem::apply()
{
//serr<<"CoordinateSystem::apply(), frame = "<< getName() <<", t="<<getContext()->getTime() << endl;
core::objectmodel::BaseContext* context = getContext();
//serr<<"CoordinateSystem::apply, current position = "<<context->getPositionInWorld()<<sendl;
//serr<<"CoordinateSystem::apply, transform = "<<this->getTransform()<<sendl;
// store parent position and velocity
Frame parentToWorld = context->getPositionInWorld();
SpatialVector parentSpatialVelocity = context->getVelocityInWorld();
Vec parentLinearVelocity = parentSpatialVelocity.getLinearVelocity() ;
Vec parentAngularVelocity = parentSpatialVelocity.getAngularVelocity() ;
Vec parentLinearAcceleration = context->getVelocityBasedLinearAccelerationInWorld() ;
// Velocity induced by the rotation of the parent frame. Local origin is defined in parent frame.
Vec originInParentProjected = parentToWorld.projectVector(getOrigin());
Vec vinduced = parentAngularVelocity.cross( originInParentProjected );
// Acceleration induced by the rotation of the parent frame. Local origin is defined in parent frame.
Vec ainduced = parentAngularVelocity.cross( vinduced );
// update context
defaulttype::Vec3d newLinearAcceleration = parentLinearAcceleration + ainduced;
Frame newLocalToWorld = parentToWorld * getTransform();
SpatialVector newSpatialVelocity ( parentSpatialVelocity /*+ newLocalToWorld * getVelocity()*/ );
context->setVelocityBasedLinearAccelerationInWorld( newLinearAcceleration );
context->setPositionInWorld( newLocalToWorld );
context->setVelocityInWorld( newSpatialVelocity );
//serr<<"CoordinateSystem::apply, new position = "<<context->getPositionInWorld()<<sendl;
}
void CoordinateSystem::draw()
{
/*
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_LIGHTING_BIT);
glDisable(GL_LIGHTING);
glBegin( GL_LINES );
glColor3f( 1.f,0.f,0.f );
glVertex3f( 0.f,0.f,0.f );
glVertex3f( 1.f,0.f,0.f );
glColor3f( 0.f,1.f,0.f );
glVertex3f( 0.f,0.f,0.f );
glVertex3f( 0.f,1.f,0.f );
glColor3f( 0.f,0.f,1.f );
glVertex3f( 0.f,0.f,0.f );
glVertex3f( 0.f,0.f,1.f );
glEnd();
glPopAttrib();
*/
}
using namespace sofa::defaulttype;
void CoordinateSystem::reinit()
{
typedef CoordinateSystem::Frame Frame;
typedef CoordinateSystem::Vec Vec;
typedef CoordinateSystem::Rot Rot;
setTransform( Frame( origin.getValue(), Rot::createFromRotationVector( orientation.getValue() ) ));
}
void CoordinateSystem::init()
{
reinit();
}
SOFA_DECL_CLASS(CoordinateSystem)
int CoordinateSystemClass = core::RegisterObject("Translation and orientation of the local reference frame with respect to its parent")
.add< CoordinateSystem >()
;
} // namespace contextobject
} // namespace component
} // namespace sofa
|