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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include "SimpleTesselatedTetraMechanicalMapping.inl"
#include <sofa/core/Mapping.inl>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.inl>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/core/ObjectFactory.h>
namespace sofa
{
namespace component
{
namespace mapping
{
using namespace sofa::defaulttype;
using namespace core;
using namespace core::componentmodel::behavior;
SOFA_DECL_CLASS(SimpleTesselatedTetraMechanicalMapping)
int SimpleTesselatedTetraMechanicalMappingClass = core::RegisterObject("Mechanical mapping between two TetrahedronSetTopologies generated by SimpleTesselatedTetraTopologicalMapping")
#ifndef SOFA_FLOAT
.add< SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3dTypes>, MechanicalState<Vec3dTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<Vec3dTypes> > > >()
// .add< SubsetMapping< Mapping< State<Vec3dTypes>, MappedModel<ExtVec3dTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<ExtVec3fTypes> > > >()
#endif
#ifndef SOFA_DOUBLE
.add< SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3fTypes>, MechanicalState<Vec3fTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<Vec3fTypes> > > >()
// .add< SubsetMapping< Mapping< State<Vec3fTypes>, MappedModel<ExtVec3dTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<ExtVec3fTypes> > > >()
#endif
#ifndef SOFA_FLOAT
#ifndef SOFA_DOUBLE
.add< SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3fTypes>, MechanicalState<Vec3dTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3dTypes>, MechanicalState<Vec3fTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<Vec3dTypes> > > >()
.add< SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<Vec3fTypes> > > >()
#endif
#endif
//.addAlias("SimpleTesselatedTetraMechanicalMapping")
;
#ifndef SOFA_FLOAT
template class SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3dTypes>, MechanicalState<Vec3dTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<Vec3dTypes> > >;
// template class SubsetMapping< Mapping< State<Vec3dTypes>, MappedModel<ExtVec3dTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<ExtVec3fTypes> > >;
#endif
#ifndef SOFA_DOUBLE
template class SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3fTypes>, MechanicalState<Vec3fTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<Vec3fTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<ExtVec3fTypes> > >;
// template class SubsetMapping< Mapping< State<Vec3fTypes>, MappedModel<ExtVec3dTypes> > >;
#endif
#ifndef SOFA_FLOAT
#ifndef SOFA_DOUBLE
template class SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3dTypes>, MechanicalState<Vec3fTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< MechanicalMapping< MechanicalState<Vec3fTypes>, MechanicalState<Vec3dTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3dTypes>, MappedModel<Vec3fTypes> > >;
template class SimpleTesselatedTetraMechanicalMapping< Mapping< State<Vec3fTypes>, MappedModel<Vec3dTypes> > >;
#endif
#endif
// Mech -> Mech
// Mech -> Mapped
// Mech -> ExtMapped
} // namespace mapping
} // namespace component
} // namespace sofa
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