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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/component/misc/WriteState.inl>
#include <sofa/core/ObjectFactory.h>
namespace sofa
{
namespace component
{
namespace misc
{
SOFA_DECL_CLASS(WriteState)
using namespace defaulttype;
int WriteStateClass = core::RegisterObject("Write State vectors to file at each timestep")
.add< WriteState >();
//Create a Write State component each time a mechanical state is found
simulation::Visitor::Result WriteStateCreator::processNodeTopDown( simulation::Node* gnode)
{
sofa::core::componentmodel::behavior::BaseMechanicalState * mstate = dynamic_cast<sofa::core::componentmodel::behavior::BaseMechanicalState *>( gnode->getMechanicalState());
if (!mstate) return simulation::Visitor::RESULT_CONTINUE;
//We have a mechanical state
addWriteState(mstate, gnode);
return simulation::Visitor::RESULT_CONTINUE;
}
void WriteStateCreator::addWriteState(sofa::core::componentmodel::behavior::BaseMechanicalState *ms, simulation::Node* gnode)
{
sofa::core::objectmodel::BaseContext* context = gnode->getContext();
sofa::core::BaseMapping *mapping;
context->get(mapping);
if ( createInMapping || mapping == NULL)
{
sofa::component::misc::WriteState *ws;
context->get(ws, core::objectmodel::BaseContext::Local);
if ( ws == NULL )
{
ws = new sofa::component::misc::WriteState(); gnode->addObject(ws);
ws->f_writeX.setValue(recordX);
ws->f_writeV.setValue(recordV);
}
std::ostringstream ofilename;
ofilename << sceneName << "_" << counterWriteState << "_" << ms->getName() << "_mstate.txt" ;
ws->f_filename.setValue(ofilename.str()); ws->init(); ws->f_listening.setValue(true); //Activated at init
++counterWriteState;
}
}
//if state is true, we activate all the write states present in the scene.
simulation::Visitor::Result WriteStateActivator::processNodeTopDown( simulation::Node* gnode)
{
sofa::component::misc::WriteState *ws = gnode->get< sofa::component::misc::WriteState >();
if (ws != NULL) { changeStateWriter(ws);}
return simulation::Visitor::RESULT_CONTINUE;
}
void WriteStateActivator::changeStateWriter(sofa::component::misc::WriteState*ws)
{
if (!state) ws->reset();
ws->f_listening.setValue(state);
}
} // namespace misc
} // namespace component
} // namespace sofa
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