File: OglShaderVisualModel.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
/*
 * OglShaderVisualModel.cpp
 *
 *  Created on: 9 févr. 2009
 *      Author: froy
 */

#include <sofa/component/visualmodel/OglShaderVisualModel.h>
#include <sofa/core/ObjectFactory.h>

#include <sofa/component/topology/PointSetTopologyChange.h>
#include <sofa/component/topology/TriangleSetTopologyChange.h>
#include <sofa/component/topology/QuadSetTopologyChange.h>
#include <sofa/component/topology/TetrahedronSetTopologyChange.h>
#include <sofa/component/topology/HexahedronSetTopologyChange.h>
#include <sofa/component/topology/PointSetGeometryAlgorithms.h>
#include <sofa/simulation/common/Node.h>
#include <sofa/defaulttype/VecTypes.h>

namespace sofa
{

namespace component
{

namespace visualmodel
{

  using namespace sofa::core::componentmodel::topology;
  using namespace sofa::core::componentmodel::behavior;

SOFA_DECL_CLASS(OglShaderVisualModel)

int OglShaderVisualModelClass = core::RegisterObject("Visual model for OpenGL display using Glew extensions")
.add< OglShaderVisualModel >()
;

OglShaderVisualModel::OglShaderVisualModel()
{
	// TODO Auto-generated constructor stub

  vrestpositions.setContext( this->getContext());
  vrestpositions.setID( std::string("restPosition"));
  vrestpositions.setIndexShader( 0);
  vrestnormals.setContext( this->getContext());
  vrestnormals.setID( "restNormal");
  vrestnormals.setIndexShader( 0);
}

OglShaderVisualModel::~OglShaderVisualModel()
{
	// TODO Auto-generated destructor stub
}

void OglShaderVisualModel::init()
{
	OglModel::init();
	sofa::core::objectmodel::BaseContext* context = this->getContext();

	shader = context->core::objectmodel::BaseContext::get<OglShader>();

  if( shader)
  {
    vrestpositions.setContext( this->getContext());
    vrestpositions.init();
    ResizableExtVector<Coord>& vrestpos = * ( vrestpositions.beginEdit() );
    vrestpos.resize ( vertices.size() );
    for ( unsigned int i = 0; i < vertices.size(); i++ )
    {
      vrestpos[i] = vertices[i];
    }
    vrestpositions.endEdit();

    vrestnormals.setContext( this->getContext());
    vrestnormals.init();
    ResizableExtVector<Coord>& vrestnorm = * ( vrestnormals.beginEdit() );
    vrestnorm.resize ( vnormals.size() );
    for ( unsigned int i = 0; i < vnormals.size(); i++ )
    {
      vrestnorm[i] = vnormals[i];
    }
    vrestnormals.endEdit();
  }
}


void OglShaderVisualModel::initVisual()
{
	OglModel::initVisual();

	//Store other attributes
	if(shader)
	{
    vrestpositions.initVisual();
    vrestnormals.initVisual();
	}
}

void OglShaderVisualModel::handleTopologyChange()
{
  vrestpositions.handleTopologyChange();
  vrestnormals.handleTopologyChange();

  VisualModelImpl::handleTopologyChange();
  //TODO// update the rest position when inserting a point. Then, call computeNormals() to update the attributes.
  // Not done here because we don't have the rest position of the model.
  // For the moment, the only class using dynamic topology is HexaToTriangleTopologicalMapping which update itself the attributes...
}



void OglShaderVisualModel::computeRestNormals()
{
  const ResizableExtVector<Coord>& vrestpos = vrestpositions.getValue();
  ResizableExtVector<Coord>& restNormals = * ( vrestnormals.beginEdit() );

  for (unsigned int i = 0; i < triangles.size() ; i++)
  {
    const Coord  v1 = vrestpos[triangles[i][0]];
    const Coord  v2 = vrestpos[triangles[i][1]];
    const Coord  v3 = vrestpos[triangles[i][2]];
    Coord n = cross(v2-v1, v3-v1);

    n.normalize();
    restNormals[triangles[i][0]] += n;
    restNormals[triangles[i][1]] += n;
    restNormals[triangles[i][2]] += n;
  }
  for (unsigned int i = 0; i < quads.size() ; i++)
  {
    const Coord & v1 = vrestpos[quads[i][0]];
    const Coord & v2 = vrestpos[quads[i][1]];
    const Coord & v3 = vrestpos[quads[i][2]];
    const Coord & v4 = vrestpos[quads[i][3]];
    Coord n1 = cross(v2-v1, v4-v1);
    Coord n2 = cross(v3-v2, v1-v2);
    Coord n3 = cross(v4-v3, v2-v3);
    Coord n4 = cross(v1-v4, v3-v4);
    n1.normalize(); n2.normalize(); n3.normalize(); n4.normalize();
    restNormals[quads[i][0]] += n1;
    restNormals[quads[i][1]] += n2;
    restNormals[quads[i][2]] += n3;
    restNormals[quads[i][3]] += n4;
  }
  for (unsigned int i = 0; i < restNormals.size(); i++)
  {
    restNormals[i].normalize();
  }
  vrestnormals.endEdit();
}


} //namespace visualmodel

} //namespace component

} //namespace sofa