File: LMLForce.inl

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef LMLFORCE_INL
#define LMLFORCE_INL

#include "LMLForce.h"
#include <sofa/core/componentmodel/behavior/ForceField.inl>
#include <sofa/helper/gl/template.h>
using namespace sofa::helper::gl;


namespace sofa
{

namespace filemanager
{

namespace pml
{


template<class DataTypes>
LMLForce<DataTypes>::LMLForce(Loads* loadsList, const map<unsigned int, unsigned int> &atomIndexToDOFIndex, MechanicalState<DataTypes> *mm)
: ForceField<DataTypes>(mm), atomToDOFIndexes(atomIndexToDOFIndex)
{
	mmodel = mm;
	loads = new Loads();
	Load * load;
	SReal dirX, dirY, dirZ;
	Deriv ve;
	this->setName("loads");

	//for each load, we search which ones are forces applied on the body nodes
	for (unsigned int i=0 ; i<loadsList->numberOfLoads() ; i++) {
		load = loadsList->getLoad(i);
		if (load->getType() == "Force") {
			//set the direction
			if (load->getDirection().isToward()) {
				std::map<unsigned int, unsigned int>::const_iterator titi = atomIndexToDOFIndex.find(load->getDirection().getToward());
				if (titi != atomIndexToDOFIndex.end()){
					unsigned int dofInd = titi->second;
					dirX = (*mm->getX())[dofInd].x();
					dirY = (*mm->getX())[dofInd].y();
					dirZ = (*mm->getX())[dofInd].z();
				}
			}
			else
				load->getDirection(dirX, dirY, dirZ);

			//set the target
			unsigned int cpt=0;
			for (unsigned int j=0 ; j<load->numberOfTargets(); j++) {
				std::map<unsigned int, unsigned int>::const_iterator result = atomIndexToDOFIndex.find(load->getTarget(j));
				if (result != atomIndexToDOFIndex.end()) {
					cpt++;
					if (load->getDirection().isToward())
						ve = Deriv(dirX-(*mm->getX())[result->second].x(), dirY-(*mm->getX())[result->second].y(), dirZ - (*mm->getX())[result->second].z());
					else
						ve = Deriv(dirX, dirY, dirZ);
					ve.normalize();
					forces.push_back(ve);
					targets.push_back(result->second);
				}
			} 

			if (cpt > 0)
				loads->addLoad(load);
		}
	}
}

template<class DataTypes>
void LMLForce<DataTypes>::addForce (VecDeriv& f, const VecCoord& x, const VecDeriv& /*v*/)
{
	//for each points, update the force vector f
	SReal time = getContext()->getTime();
	f.resize(x.size());
	Load * load;
	std::vector<unsigned int>::iterator it1 = targets.begin();
	VecDerivIterator it2 = forces.begin();
	SReal dirX, dirY, dirZ;

	for (unsigned int i=0 ; i<loads->numberOfLoads() ; i++) {
		load = loads->getLoad(i);
		SReal val = load->getValue(time);
		for (unsigned int j=0 ; j<load->numberOfTargets() ; j++) {
			if ( atomToDOFIndexes.find(load->getTarget(j)) != atomToDOFIndexes.end() ) {
				// if force value == 0, then there's no force !
				if (val == 0)
					(*it2) = Deriv(0,0,0);
				else {
					//if force direction is defined by a toward index, then it must be updated each step time
					if (load->getDirection().isToward()) {
						std::map<unsigned int, unsigned int>::const_iterator titi = atomToDOFIndexes.find(load->getDirection().getToward());
						if (titi != atomToDOFIndexes.end()){
							unsigned int dofInd = titi->second;
							(*it2) = (*mmodel->getX())[dofInd] - (*mmodel->getX())[*it1];
							(*it2).normalize();
						}
					}
					else {
						// if there is new force, then update the direction
						if( (*it2)[0]==0 && (*it2)[1]==0 && (*it2)[2]==0 ){
							load->getDirection(dirX, dirY, dirZ);
							(*it2) = Deriv(dirX, dirY, dirZ);
							(*it2).normalize();
						}
					}

					//put the force in f
					f[*it1] += (*it2) * val;
				}
				it1++;
				it2++;
			}
		}
	}
}
	

// -- VisualModel interface
template<class DataTypes>	
void LMLForce<DataTypes>::draw()
{
	//display a little green segment with force direction
	if (!getContext()->getShowForceFields()) return;
	VecCoord& x = *mmodel->getX();
	glDisable (GL_LIGHTING);
	glPointSize(10);
	glColor4f (0.5,1,0.5,1);
	glBegin (GL_LINES);
	VecDerivIterator it2 = forces.begin();
	for (std::vector<unsigned int>::const_iterator it = this->targets.begin(); it != this->targets.end(); ++it)
	{
		glVertexT(x[*it]);
		glVertexT(x[*it]+(*it2));
		it2++;
	}
	glEnd();
}

}
}
}

#endif