File: CudaSphereModel.cpp

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#include "CudaSphereModel.h"
#include <sofa/core/ObjectFactory.h>
#include <sofa/component/collision/CubeModel.h>
#include <fstream>

#include <sofa/helper/system/gl.h>
#include <sofa/helper/system/glut.h>

namespace sofa
{

namespace gpu
{

namespace cuda
{

SOFA_DECL_CLASS(CudaSphereModel)

int CudaSphereModelClass = core::RegisterObject("GPU-based sphere collision model using CUDA")
.add< CudaSphereModel >()
.addAlias("CudaSphere")
;

using namespace defaulttype;

CudaSphereModel::CudaSphereModel()
: mstate(NULL)
, radius( initData(&radius, "listRadius", "Radius of each sphere"))
, defaultRadius( initData(&defaultRadius,(SReal)(1.0), "radius", "Default Radius"))
{

}

void CudaSphereModel::init()
{
	this->CollisionModel::init();
	mstate = dynamic_cast< core::componentmodel::behavior::MechanicalState<InDataTypes>*> (getContext()->getMechanicalState());

	if (mstate==NULL)
	{
		serr << "ERROR: CudaSphereModel requires a CudaVec3f Mechanical Model.\n";
		return;
	}

	const int npoints = mstate->getX()->size();
	resize(npoints);
}

CudaSphereModel::Real CudaSphereModel::getRadius(const int i) const
{
	if (i < (int) this->radius.getValue().size())
	{
		return radius.getValue()[i];
	}
	else
	{
		return defaultRadius.getValue();
	}
}

void CudaSphereModel::draw(int index)
{
	CudaSphere t(this,index);

	Coord p = t.p();
	glPushMatrix();
	glTranslated(p[0], p[1], p[2]);
	glutSolidSphere(t.r(), 32, 16);
	glPopMatrix();
}

void CudaSphereModel::draw()
{
/*	serr<<"CudaSphereModel::draw()"<<endl; */
	if(getContext()->getShowCollisionModels())
	{
/*		serr<<"CudaSphereModel::draw : yes"<<endl; */
		glEnable(GL_LIGHTING);
		glEnable(GL_COLOR_MATERIAL);
		glColor4fv(getColor4f());

		const int npoints = mstate->getX()->size(); 

		for (int i=0;i<npoints;i++)
		{
			draw(i);
		}
		
		glDisable(GL_LIGHTING);
		glDisable(GL_COLOR_MATERIAL);
	}
	if (getPrevious()!=NULL && getContext()->getShowBoundingCollisionModels())
	{
		getPrevious()->draw();
	}
}

using sofa::component::collision::CubeModel;

void CudaSphereModel::computeBoundingTree(int maxDepth)
{
	CubeModel* cubeModel = createPrevious<CubeModel>();
	const int npoints = mstate->getX()->size();
	bool updated = false;
	if (npoints != size)
	{
		resize(npoints);
		updated = true;
		cubeModel->resize(0);
	}

	if (!isMoving() && !cubeModel->empty() && !updated)
	{
		return; // No need to recompute BBox if immobile
	}

	cubeModel->resize(size);
	if (!empty())
	{
		for (int i=0; i<size; i++)
		{
			CudaSphere p(this,i);
			const CudaSphere::Real r = p.r();
			const Vector3 minElem = p.center() - Vector3(r, r, r);
			const Vector3 maxElem = p.center() + Vector3(r, r, r);

			cubeModel->setParentOf(i, minElem, maxElem);
		}
		cubeModel->computeBoundingTree(maxDepth);
	}
}

void CudaSphereModel::resize(int size)
{
	this->core::CollisionModel::resize(size);

	if((int) radius.getValue().size() < size)
	{
		radius.beginEdit()->reserve(size);
		while((int)radius.getValue().size() < size)
			radius.beginEdit()->push_back(defaultRadius.getValue());
	}
	else
	{
		radius.beginEdit()->resize(size);
	}
}

} // namespace cuda

} // namespace gpu

} // namespace sofa